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authorMarvin Borner2020-04-03 18:34:39 +0200
committerMarvin Borner2020-04-03 22:08:27 +0200
commit922b65b3eaeb975224adcdfda8a2595cd76309d5 (patch)
tree9d9a1b89503d4f985c6d675e307b4027c19d1ede /BinaryFun.pro
parent53ad9a4e95dab0b9cd56b829eac4062a5c46e560 (diff)
Well, I'm back at SFOS development!
This unfinished idea shows a dynamic approach to the binary fun game including dynamic bit lengths - that's awesome, isn't it? Aside from this AWESOME new feature, I removed the logic and the ugly code from before and need to rewrite it ASAP :)
Diffstat (limited to 'BinaryFun.pro')
-rw-r--r--BinaryFun.pro1
1 files changed, 1 insertions, 0 deletions
diff --git a/BinaryFun.pro b/BinaryFun.pro
index bfffd72..d75cf78 100644
--- a/BinaryFun.pro
+++ b/BinaryFun.pro
@@ -17,6 +17,7 @@ CONFIG += sailfishapp
SOURCES += src/BinaryFun.cpp
DISTFILES += qml/BinaryFun.qml \
+ qml/Bit.qml \
qml/cover/CoverPage.qml \
qml/pages/FirstPage.qml \
rpm/BinaryFun.changes.in \