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import QtQuick 2.0
import Sailfish.Silica 1.0
Page {
property var correctBinary: [];
property var pads: [
["0", "0", "0", "0"],
["0", "0", "0", "0"],
["0", "0", "0", "0"],
["0", "0", "0", "0"]
];
property var correctRows: {
"0": false,
"1": false,
"2": false,
"3": false
}
function check(row, index, checked) {
pads[row][index] = checked ? "1" : "0";
const typedBinary = parseInt(pads[row].join(""));
const neededBinary = parseInt(dec2bin(eval("rand_" + row).text));
const isCorrect = typedBinary === neededBinary;
correctRows[row.toString()] = isCorrect;
if (isCorrect) eval("rand_" + row).color = "green";
else eval("rand_" + row).color = "white";
console.log("Correct rows:" + JSON.stringify(correctRows));
if (Object.keys(correctRows).every(function(k){ return correctRows[k] })) {
gameover.text = "Yeeha!";
newGameBtn.visible = true;
timer.stop()
}
else {
gameover.text = "";
newGameBtn.visible = false;
timer.start()
}
}
function dec2bin(dec){
return parseInt((dec >>> 0).toString(2));
}
function getRandom() {
return Math.floor(Math.random() * 16);
}
function newGame() {
pageStack.push(Qt.resolvedUrl("FirstPage.qml"))
}
id: page
allowedOrientations: Orientation.All
SilicaFlickable {
anchors.fill: parent
PullDownMenu {
MenuItem {
text: qsTr("Show Page 2")
onClicked: pageStack.push(Qt.resolvedUrl("SettingsPage.qml"))
}
}
contentHeight: column.height
Column {
id: column
width: page.width
spacing: Theme.paddingLarge
anchors.horizontalCenter: parent.horizontalCenter
PageHeader {
title: qsTr("Binary Fun")
}
Grid {
anchors.horizontalCenter: parent.horizontalCenter
columns: 5
// UGLINESS STARTS IN 3.. 2.. 1.. !
Switch {
onClicked: check(0, 0, checked)
}
Switch {
onClicked: check(0, 1, checked)
}
Switch {
onClicked: check(0, 2, checked)
}
Switch {
onClicked: check(0, 3, checked)
}
Label {
id: rand_0
text: getRandom()
}
//
Switch {
onClicked: check(1, 0, checked)
}
Switch {
onClicked: check(1, 1, checked)
}
Switch {
onClicked: check(1, 2, checked)
}
Switch {
onClicked: check(1, 3, checked)
}
Label {
id: rand_1
text: getRandom()
}
//
Switch {
onClicked: check(2, 0, checked)
}
Switch {
onClicked: check(2, 1, checked)
}
Switch {
onClicked: check(2, 2, checked)
}
Switch {
onClicked: check(2, 3, checked)
}
Label {
id: rand_2
text: getRandom()
}
//
Switch {
onClicked: check(3, 0, checked)
}
Switch {
onClicked: check(3, 1, checked)
}
Switch {
onClicked: check(3, 2, checked)
}
Switch {
onClicked: check(3, 3, checked)
}
Label {
id: rand_3
text: getRandom()
}
}
Button {
id: newGameBtn
text: "New Game!"
visible: false
anchors.horizontalCenter: parent.horizontalCenter
onClicked: newGame()
}
Label {
id: gameover
anchors.horizontalCenter: parent.horizontalCenter
}
Label {
id: timerLabel
text: "0"
anchors.horizontalCenter: parent.horizontalCenter
}
Timer {
id: timer
interval: 10
running: true
repeat: true
onTriggered: timerLabel.text = (parseInt(timerLabel.text) + 1) / 100
}
}
}
}
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