#include #include #include void play_sound(u32 frequency) { u32 divided; u8 tmp; divided = 1193180 / frequency; outb(0x43, 0xb6); outb(0x42, (u8)(divided)); outb(0x42, (u8)(divided >> 8)); tmp = inb(0x61); if (tmp != (tmp | 3)) { outb(0x61, (u8)(tmp | 3)); } } static void shut_up() { u8 tmp = (u8)(inb(0x61) & 0xFC); outb(0x61, tmp); } // Make a beep void beep(u32 frequency, u32 ticks) { play_sound(frequency); timer_wait((int)ticks); shut_up(); }