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authorMarvin Borner2018-05-23 18:13:38 +0200
committerMarvin Borner2018-05-23 18:13:38 +0200
commit36893bdbc54c0923173907007624f8af95495e9a (patch)
treeae32d3e6b101d08f04d15d3f821353d27c0bf0b4 /Assets/RepeatingBackground.cs
parente847649f0efdeea03da1c473d477a4d55cc253d3 (diff)
Finished column poolHEADv1.0master
Diffstat (limited to 'Assets/RepeatingBackground.cs')
-rw-r--r--Assets/RepeatingBackground.cs30
1 files changed, 0 insertions, 30 deletions
diff --git a/Assets/RepeatingBackground.cs b/Assets/RepeatingBackground.cs
deleted file mode 100644
index 4722ec2..0000000
--- a/Assets/RepeatingBackground.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class RepeatingBackground : MonoBehaviour {
-
- private BoxCollider2D groundCollider;
- private float groundHorizontalLength;
-
- // Use this for initialization
- void Start ()
- {
- groundCollider = GetComponent<BoxCollider2D>();
- groundHorizontalLength = groundCollider.size.x;
- }
-
- // Update is called once per frame
- void Update () {
- if (transform.position.x < -groundHorizontalLength)
- {
- RepositionBackground();
- }
- }
-
- private void RepositionBackground()
- {
- Vector2 groundOffset = new Vector2(groundHorizontalLength * 2f, 0);
- transform.position = (Vector2)transform.position + groundOffset;
- }
-}