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-rw-r--r--Assets/RepeatingBackground.cs30
1 files changed, 0 insertions, 30 deletions
diff --git a/Assets/RepeatingBackground.cs b/Assets/RepeatingBackground.cs
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--- a/Assets/RepeatingBackground.cs
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@@ -1,30 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class RepeatingBackground : MonoBehaviour {
-
- private BoxCollider2D groundCollider;
- private float groundHorizontalLength;
-
- // Use this for initialization
- void Start ()
- {
- groundCollider = GetComponent<BoxCollider2D>();
- groundHorizontalLength = groundCollider.size.x;
- }
-
- // Update is called once per frame
- void Update () {
- if (transform.position.x < -groundHorizontalLength)
- {
- RepositionBackground();
- }
- }
-
- private void RepositionBackground()
- {
- Vector2 groundOffset = new Vector2(groundHorizontalLength * 2f, 0);
- transform.position = (Vector2)transform.position + groundOffset;
- }
-}