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diff --git a/Assets/RepeatingBackground.cs b/Assets/RepeatingBackground.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RepeatingBackground : MonoBehaviour {
+
+ private BoxCollider2D groundCollider;
+ private float groundHorizontalLength;
+
+ // Use this for initialization
+ void Start ()
+ {
+ groundCollider = GetComponent<BoxCollider2D>();
+ groundHorizontalLength = groundCollider.size.x;
+ }
+
+ // Update is called once per frame
+ void Update () {
+ if (transform.position.x < -groundHorizontalLength)
+ {
+ RepositionBackground();
+ }
+ }
+
+ private void RepositionBackground()
+ {
+ Vector2 groundOffset = new Vector2(groundHorizontalLength * 2f, 0);
+ transform.position = (Vector2)transform.position + groundOffset;
+ }
+}