From 47c3a3275c5eb110c10933bc3dceb5eb3b89eb72 Mon Sep 17 00:00:00 2001 From: Marvin Borner Date: Wed, 23 May 2018 17:39:17 +0200 Subject: Added basic jumping and background moving --- Assets/Scripts/Bird.cs | 41 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 Assets/Scripts/Bird.cs (limited to 'Assets/Scripts/Bird.cs') diff --git a/Assets/Scripts/Bird.cs b/Assets/Scripts/Bird.cs new file mode 100644 index 0000000..3f1aab4 --- /dev/null +++ b/Assets/Scripts/Bird.cs @@ -0,0 +1,41 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Bird : MonoBehaviour { + + public float upForce = 200f; + + private bool isDead = false; + private Rigidbody2D rb2d; + private Animator anim; + + // Use this for initialization + void Start () + { + rb2d = GetComponent(); + anim = GetComponent(); + } + + // Update is called once per frame + void Update () + { + if (isDead == false) + { + if (Input.GetMouseButtonDown(0)) // Left click + { + rb2d.velocity = Vector2.zero; + rb2d.AddForce(new Vector2(0, upForce)); + anim.SetTrigger("Flap"); + } + } + } + + void OnCollisionEnter2D(Collision2D collision) + { + rb2d.velocity = Vector2.zero; + isDead = true; + anim.SetTrigger("Die"); + GameControl.instance.BirdDied(); + } +} -- cgit v1.2.3