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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Bird : MonoBehaviour {

    public float upForce = 200f;

    private bool isDead = false;
    private Rigidbody2D rb2d;
    private Animator anim;

	// Use this for initialization
	void Start ()
    {
        rb2d = GetComponent<Rigidbody2D>();
        anim = GetComponent<Animator>();
	}
	
	// Update is called once per frame
	void Update ()
    {
		if (isDead == false)
        {
            if (Input.GetMouseButtonDown(0)) // Left click
            {
                rb2d.velocity = Vector2.zero;
                rb2d.AddForce(new Vector2(0, upForce));
                anim.SetTrigger("Flap");
            }
        }
	}

    void OnCollisionEnter2D(Collision2D collision)
    {
        rb2d.velocity = Vector2.zero;
        isDead = true;
        anim.SetTrigger("Die");
        GameControl.instance.BirdDied();
    }
}