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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameControl : MonoBehaviour {
public static GameControl instance;
public GameObject gameOverText;
public bool gameOver = false;
public float scrollSpeed = -1.5f;
// Use this for initialization
void Awake ()
{
if (instance == null)
{
instance = this;
} else if (instance != this)
{
Destroy(gameObject);
}
}
// Update is called once per frame
void Update ()
{
if (gameOver == true && Input.GetMouseButtonDown(0)) // True and Leftclick
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); // Reload currently active scene
}
}
public void BirdDied()
{
gameOverText.SetActive(true);
gameOver = true;
}
}
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