aboutsummaryrefslogtreecommitdiff
path: root/.config/nvim/plugged/nerdtree/lib
diff options
context:
space:
mode:
Diffstat (limited to '.config/nvim/plugged/nerdtree/lib')
-rw-r--r--.config/nvim/plugged/nerdtree/lib/nerdtree/bookmark.vim365
-rw-r--r--.config/nvim/plugged/nerdtree/lib/nerdtree/creator.vim395
-rw-r--r--.config/nvim/plugged/nerdtree/lib/nerdtree/event.vim13
-rw-r--r--.config/nvim/plugged/nerdtree/lib/nerdtree/flag_set.vim58
-rw-r--r--.config/nvim/plugged/nerdtree/lib/nerdtree/key_map.vim164
-rw-r--r--.config/nvim/plugged/nerdtree/lib/nerdtree/menu_controller.vim211
-rw-r--r--.config/nvim/plugged/nerdtree/lib/nerdtree/menu_item.vim118
-rw-r--r--.config/nvim/plugged/nerdtree/lib/nerdtree/nerdtree.vim215
-rw-r--r--.config/nvim/plugged/nerdtree/lib/nerdtree/notifier.vim35
-rw-r--r--.config/nvim/plugged/nerdtree/lib/nerdtree/opener.vim328
-rw-r--r--.config/nvim/plugged/nerdtree/lib/nerdtree/path.vim897
-rw-r--r--.config/nvim/plugged/nerdtree/lib/nerdtree/tree_dir_node.vim699
-rw-r--r--.config/nvim/plugged/nerdtree/lib/nerdtree/tree_file_node.vim349
-rw-r--r--.config/nvim/plugged/nerdtree/lib/nerdtree/ui.vim529
14 files changed, 4376 insertions, 0 deletions
diff --git a/.config/nvim/plugged/nerdtree/lib/nerdtree/bookmark.vim b/.config/nvim/plugged/nerdtree/lib/nerdtree/bookmark.vim
new file mode 100644
index 0000000..248bb07
--- /dev/null
+++ b/.config/nvim/plugged/nerdtree/lib/nerdtree/bookmark.vim
@@ -0,0 +1,365 @@
+" ============================================================================
+" CLASS: Bookmark
+"
+" The Bookmark class serves two purposes:
+" (1) It is the top-level prototype for new, concrete Bookmark objects.
+" (2) It provides an interface for client code to query and manipulate the
+" global list of Bookmark objects within the current Vim session.
+" ============================================================================
+
+
+let s:Bookmark = {}
+let g:NERDTreeBookmark = s:Bookmark
+
+" FUNCTION: Bookmark.activate(nerdtree) {{{1
+function! s:Bookmark.activate(nerdtree, ...)
+ call self.open(a:nerdtree, a:0 ? a:1 : {})
+endfunction
+
+" FUNCTION: Bookmark.AddBookmark(name, path) {{{1
+" Class method to add a new bookmark to the list, if a previous bookmark exists
+" with the same name, just update the path for that bookmark
+function! s:Bookmark.AddBookmark(name, path)
+ for i in s:Bookmark.Bookmarks()
+ if i.name ==# a:name
+ let i.path = a:path
+ return
+ endif
+ endfor
+ call add(s:Bookmark.Bookmarks(), s:Bookmark.New(a:name, a:path))
+endfunction
+
+" FUNCTION: Bookmark.Bookmarks() {{{1
+" Class method to get all bookmarks. Lazily initializes the bookmarks global
+" variable
+function! s:Bookmark.Bookmarks()
+ if !exists('g:NERDTreeBookmarks')
+ let g:NERDTreeBookmarks = []
+ endif
+ return g:NERDTreeBookmarks
+endfunction
+
+" FUNCTION: Bookmark.BookmarkExistsFor(name) {{{1
+" class method that returns 1 if a bookmark with the given name is found, 0
+" otherwise
+function! s:Bookmark.BookmarkExistsFor(name)
+ try
+ call s:Bookmark.BookmarkFor(a:name)
+ return 1
+ catch /^NERDTree.BookmarkNotFoundError/
+ return 0
+ endtry
+endfunction
+
+" FUNCTION: Bookmark.BookmarkFor(name) {{{1
+" Class method that returns the Bookmark object having the specified name.
+" Throws NERDTree.BookmarkNotFoundError if no Bookmark is found.
+function! s:Bookmark.BookmarkFor(name)
+ let l:result = {}
+ for l:bookmark in s:Bookmark.Bookmarks()
+ if l:bookmark.name ==# a:name
+ let l:result = l:bookmark
+ break
+ endif
+ endfor
+ if empty(l:result)
+ throw 'NERDTree.BookmarkNotFoundError: "' . a:name . '" not found'
+ endif
+ return l:result
+endfunction
+
+" FUNCTION: Bookmark.BookmarkNames() {{{1
+" Class method to return an array of all bookmark names
+function! s:Bookmark.BookmarkNames()
+ let names = []
+ for i in s:Bookmark.Bookmarks()
+ call add(names, i.name)
+ endfor
+ return names
+endfunction
+
+" FUNCTION: Bookmark.CacheBookmarks(silent) {{{1
+" Class method to read all bookmarks from the bookmarks file initialize
+" bookmark objects for each one.
+"
+" Args:
+" silent - dont echo an error msg if invalid bookmarks are found
+function! s:Bookmark.CacheBookmarks(silent)
+ if filereadable(g:NERDTreeBookmarksFile)
+ let g:NERDTreeBookmarks = []
+ let g:NERDTreeInvalidBookmarks = []
+ let bookmarkStrings = readfile(g:NERDTreeBookmarksFile)
+ let invalidBookmarksFound = 0
+ for i in bookmarkStrings
+
+ "ignore blank lines
+ if i !=# ''
+
+ let name = substitute(i, '^\(.\{-}\) .*$', '\1', '')
+ let path = substitute(i, '^.\{-} \(.*\)$', '\1', '')
+ let path = fnamemodify(path, ':p')
+
+ try
+ let bookmark = s:Bookmark.New(name, g:NERDTreePath.New(path))
+ call add(g:NERDTreeBookmarks, bookmark)
+ catch /^NERDTree.InvalidArgumentsError/
+ call add(g:NERDTreeInvalidBookmarks, i)
+ let invalidBookmarksFound += 1
+ endtry
+ endif
+ endfor
+ if invalidBookmarksFound
+ call s:Bookmark.Write()
+ if !a:silent
+ call nerdtree#echo(invalidBookmarksFound . ' invalid bookmarks were read. See :help NERDTreeInvalidBookmarks for info.')
+ endif
+ endif
+ endif
+endfunction
+
+" FUNCTION: Bookmark.CompareBookmarksByName(firstBookmark, secondBookmark) {{{1
+" Class method that indicates the relative position of two bookmarks when
+" placed in alphabetical order by name. Case-sensitivity is determined by an
+" option. Supports the s:Bookmark.SortBookmarksList() method.
+function! s:Bookmark.CompareBookmarksByName(firstBookmark, secondBookmark)
+ let l:result = 0
+ if g:NERDTreeBookmarksSort ==# 1
+ if a:firstBookmark.name <? a:secondBookmark.name
+ let l:result = -1
+ elseif a:firstBookmark.name >? a:secondBookmark.name
+ let l:result = 1
+ endif
+ elseif g:NERDTreeBookmarksSort ==# 2
+ if a:firstBookmark.name <# a:secondBookmark.name
+ let l:result = -1
+ elseif a:firstBookmark.name ># a:secondBookmark.name
+ let l:result = 1
+ endif
+ endif
+ return l:result
+endfunction
+
+" FUNCTION: Bookmark.ClearAll() {{{1
+" Class method to delete all bookmarks.
+function! s:Bookmark.ClearAll()
+ for i in s:Bookmark.Bookmarks()
+ call i.delete()
+ endfor
+ call s:Bookmark.Write()
+endfunction
+
+" FUNCTION: Bookmark.delete() {{{1
+" Delete this bookmark. If the node for this bookmark is under the current
+" root, then recache bookmarks for its Path object
+function! s:Bookmark.delete()
+ call remove(s:Bookmark.Bookmarks(), index(s:Bookmark.Bookmarks(), self))
+ call s:Bookmark.Write()
+endfunction
+
+" FUNCTION: s:Edit() {{{1
+" opens the NERDTreeBookmarks file for manual editing
+function! s:Bookmark.Edit()
+ call nerdtree#exec('wincmd w', 1)
+ call nerdtree#exec('edit '.g:NERDTreeBookmarksFile, 1)
+endfunction
+
+" FUNCTION: Bookmark.getNode(nerdtree, searchFromAbsoluteRoot) {{{1
+" Returns the tree node object associated with this Bookmark.
+" Throws NERDTree.BookmarkedNodeNotFoundError if the node is not found.
+"
+" Args:
+" searchFromAbsoluteRoot: boolean flag, search from the highest cached node
+" if true and from the current tree root if false
+function! s:Bookmark.getNode(nerdtree, searchFromAbsoluteRoot)
+ if a:searchFromAbsoluteRoot
+ let l:searchRoot = a:nerdtree.root.AbsoluteTreeRoot()
+ else
+ let l:searchRoot = a:nerdtree.root
+ endif
+ let l:targetNode = l:searchRoot.findNode(self.path)
+ if empty(l:targetNode)
+ throw 'NERDTree.BookmarkedNodeNotFoundError: node for bookmark "' . self.name . '" not found'
+ endif
+ return l:targetNode
+endfunction
+
+" FUNCTION: Bookmark.GetNodeForName(name, searchFromAbsoluteRoot, nerdtree) {{{1
+" Class method that returns the tree node object for the Bookmark with the
+" given name. Throws NERDTree.BookmarkNotFoundError if a Bookmark with the
+" name does not exist. Throws NERDTree.BookmarkedNodeNotFoundError if a
+" tree node for the named Bookmark could not be found.
+function! s:Bookmark.GetNodeForName(name, searchFromAbsoluteRoot, nerdtree)
+ let l:bookmark = s:Bookmark.BookmarkFor(a:name)
+ return l:bookmark.getNode(a:nerdtree, a:searchFromAbsoluteRoot)
+endfunction
+
+" FUNCTION: Bookmark.GetSelected() {{{1
+" returns the Bookmark the cursor is over, or {}
+function! s:Bookmark.GetSelected()
+ let line = getline('.')
+ let name = substitute(line, '^>\(.\{-}\) .\+$', '\1', '')
+ if name !=# line
+ try
+ return s:Bookmark.BookmarkFor(name)
+ catch /^NERDTree.BookmarkNotFoundError/
+ return {}
+ endtry
+ endif
+ return {}
+endfunction
+
+" FUNCTION: Bookmark.InvalidBookmarks() {{{1
+" Class method to get all invalid bookmark strings read from the bookmarks
+" file
+function! s:Bookmark.InvalidBookmarks()
+ if !exists('g:NERDTreeInvalidBookmarks')
+ let g:NERDTreeInvalidBookmarks = []
+ endif
+ return g:NERDTreeInvalidBookmarks
+endfunction
+
+" FUNCTION: Bookmark.mustExist() {{{1
+function! s:Bookmark.mustExist()
+ if !self.path.exists()
+ call s:Bookmark.CacheBookmarks(1)
+ throw 'NERDTree.BookmarkPointsToInvalidLocationError: the bookmark "'.
+ \ self.name .'" points to a non existing location: "'. self.path.str()
+ endif
+endfunction
+
+" FUNCTION: Bookmark.New(name, path) {{{1
+" Create a new bookmark object with the given name and path object
+function! s:Bookmark.New(name, path)
+ if a:name =~# ' '
+ throw 'NERDTree.IllegalBookmarkNameError: illegal name:' . a:name
+ endif
+
+ let newBookmark = copy(self)
+ let newBookmark.name = a:name
+ let newBookmark.path = a:path
+ return newBookmark
+endfunction
+
+" FUNCTION: Bookmark.open(nerdtree, [options]) {{{1
+"Args:
+"
+"nerdtree: the tree to load open the bookmark in
+"
+"A dictionary containing the following keys (all optional):
+" 'where': Specifies whether the node should be opened in new split/tab or in
+" the previous window. Can be either 'v' (vertical split), 'h'
+" (horizontal split), 't' (new tab) or 'p' (previous window).
+" 'reuse': if a window is displaying the file then jump the cursor there
+" 'keepopen': dont close the tree window
+" 'stay': open the file, but keep the cursor in the tree win
+"
+function! s:Bookmark.open(nerdtree, ...)
+ let opts = a:0 ? a:1 : {}
+
+ if nerdtree#and(g:NERDTreeQuitOnOpen,2)
+ call a:nerdtree.ui.toggleShowBookmarks()
+ endif
+
+ if self.path.isDirectory && !has_key(opts, 'where')
+ call self.toRoot(a:nerdtree)
+ else
+ let opener = g:NERDTreeOpener.New(self.path, opts)
+ call opener.open(self)
+ endif
+endfunction
+
+" FUNCTION: Bookmark.openInNewTab(options) {{{1
+" Create a new bookmark object with the given name and path object
+function! s:Bookmark.openInNewTab(options)
+ call nerdtree#deprecated('Bookmark.openInNewTab', 'is deprecated, use open() instead')
+ call self.open(a:options)
+endfunction
+
+" FUNCTION: Bookmark.setPath(path) {{{1
+" makes this bookmark point to the given path
+function! s:Bookmark.setPath(path)
+ let self.path = a:path
+endfunction
+
+" FUNCTION: Bookmark.SortBookmarksList() {{{1
+" Class method that sorts the global list of bookmarks alphabetically by name.
+" Note that case-sensitivity is determined by a user option.
+function! s:Bookmark.SortBookmarksList()
+ call sort(s:Bookmark.Bookmarks(), s:Bookmark.CompareBookmarksByName, s:Bookmark)
+endfunction
+
+" FUNCTION: Bookmark.str() {{{1
+" Get the string that should be rendered in the view for this bookmark
+function! s:Bookmark.str()
+ let pathStrMaxLen = winwidth(g:NERDTree.GetWinNum()) - 4 - strdisplaywidth(self.name)
+ if &number
+ let pathStrMaxLen = pathStrMaxLen - &numberwidth
+ endif
+
+ let pathStr = self.path.str({'format': 'UI'})
+ if strdisplaywidth(pathStr) > pathStrMaxLen
+ while strdisplaywidth(pathStr) > pathStrMaxLen && strchars(pathStr) > 0
+ let pathStr = substitute(pathStr, '^.', '', '')
+ endwhile
+ let pathStr = '<' . pathStr
+ endif
+ return '>' . self.name . ' ' . pathStr
+endfunction
+
+" FUNCTION: Bookmark.toRoot(nerdtree) {{{1
+" Set the root of the given NERDTree to the node for this Bookmark. If a node
+" for this Bookmark does not exist, a new one is initialized.
+function! s:Bookmark.toRoot(nerdtree)
+ if self.validate()
+ try
+ let l:targetNode = self.getNode(a:nerdtree, 1)
+ call l:targetNode.closeChildren()
+ catch /^NERDTree.BookmarkedNodeNotFoundError/
+ let l:targetNode = g:NERDTreeFileNode.New(s:Bookmark.BookmarkFor(self.name).path, a:nerdtree)
+ endtry
+ call a:nerdtree.changeRoot(l:targetNode)
+ endif
+endfunction
+
+" FUNCTION: Bookmark.ToRoot(name, nerdtree) {{{1
+" Class method that makes the Bookmark with the given name the root of
+" specified NERDTree.
+function! s:Bookmark.ToRoot(name, nerdtree)
+ let l:bookmark = s:Bookmark.BookmarkFor(a:name)
+ call l:bookmark.toRoot(a:nerdtree)
+endfunction
+
+" FUNCTION: Bookmark.validate() {{{1
+function! s:Bookmark.validate()
+ if self.path.exists()
+ return 1
+ else
+ call s:Bookmark.CacheBookmarks(1)
+ call nerdtree#echo(self.name . 'now points to an invalid location. See :help NERDTreeInvalidBookmarks for info.')
+ return 0
+ endif
+endfunction
+
+" FUNCTION: Bookmark.Write() {{{1
+" Class method to write all bookmarks to the bookmarks file
+function! s:Bookmark.Write()
+ let bookmarkStrings = []
+ for i in s:Bookmark.Bookmarks()
+ call add(bookmarkStrings, i.name . ' ' . fnamemodify(i.path.str(), ':~'))
+ endfor
+
+ "add a blank line before the invalid ones
+ call add(bookmarkStrings, '')
+
+ for j in s:Bookmark.InvalidBookmarks()
+ call add(bookmarkStrings, j)
+ endfor
+
+ try
+ call writefile(bookmarkStrings, g:NERDTreeBookmarksFile)
+ catch
+ call nerdtree#echoError('Failed to write bookmarks file. Make sure g:NERDTreeBookmarksFile points to a valid location.')
+ endtry
+endfunction
+
+" vim: set sw=4 sts=4 et fdm=marker:
diff --git a/.config/nvim/plugged/nerdtree/lib/nerdtree/creator.vim b/.config/nvim/plugged/nerdtree/lib/nerdtree/creator.vim
new file mode 100644
index 0000000..e2b3fa0
--- /dev/null
+++ b/.config/nvim/plugged/nerdtree/lib/nerdtree/creator.vim
@@ -0,0 +1,395 @@
+" ============================================================================
+" CLASS: Creator
+"
+" This class is responsible for creating NERDTree instances. The new NERDTree
+" may be a tab tree, a window tree, or a mirrored tree. In the process of
+" creating a NERDTree, it sets up all of the window and buffer options and key
+" mappings etc.
+" ============================================================================
+
+
+let s:Creator = {}
+let g:NERDTreeCreator = s:Creator
+
+" FUNCTION: s:Creator._bindMappings() {{{1
+function! s:Creator._bindMappings()
+ call g:NERDTreeKeyMap.BindAll()
+
+ command! -buffer -nargs=? Bookmark :call nerdtree#ui_glue#bookmarkNode('<args>')
+ command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=1 RevealBookmark :call nerdtree#ui_glue#revealBookmark('<args>')
+ command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=1 OpenBookmark call nerdtree#ui_glue#openBookmark('<args>')
+ command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=* ClearBookmarks call nerdtree#ui_glue#clearBookmarks('<args>')
+ command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=+ BookmarkToRoot call g:NERDTreeBookmark.ToRoot('<args>', b:NERDTree)
+ command! -buffer -nargs=0 ClearAllBookmarks call g:NERDTreeBookmark.ClearAll() <bar> call b:NERDTree.render()
+ command! -buffer -nargs=0 ReadBookmarks call g:NERDTreeBookmark.CacheBookmarks(0) <bar> call b:NERDTree.render()
+ command! -buffer -nargs=0 WriteBookmarks call g:NERDTreeBookmark.Write()
+ command! -buffer -nargs=0 EditBookmarks call g:NERDTreeBookmark.Edit()
+endfunction
+
+" FUNCTION: s:Creator._broadcastInitEvent() {{{1
+function! s:Creator._broadcastInitEvent()
+ silent doautocmd User NERDTreeInit
+endfunction
+
+" FUNCTION: s:Creator.BufNamePrefix() {{{1
+function! s:Creator.BufNamePrefix()
+ return 'NERD_tree_'
+endfunction
+
+" FUNCTION: s:Creator.CreateTabTree(a:name) {{{1
+function! s:Creator.CreateTabTree(name)
+ let creator = s:Creator.New()
+ call creator.createTabTree(a:name)
+endfunction
+
+" FUNCTION: s:Creator.createTabTree(a:name) {{{1
+" name: the name of a bookmark or a directory
+function! s:Creator.createTabTree(name)
+ let l:path = self._pathForString(a:name)
+
+ " Abort if an exception was thrown (i.e., if the bookmark or directory
+ " does not exist).
+ if empty(l:path)
+ return
+ endif
+
+ " Obey the user's preferences for changing the working directory.
+ if g:NERDTreeChDirMode != 0
+ call l:path.changeToDir()
+ endif
+
+ if g:NERDTree.ExistsForTab()
+ call g:NERDTree.Close()
+ call self._removeTreeBufForTab()
+ endif
+
+ call self._createTreeWin()
+ call self._createNERDTree(l:path, 'tab')
+ call b:NERDTree.render()
+ call b:NERDTree.root.putCursorHere(0, 0)
+
+ call self._broadcastInitEvent()
+endfunction
+
+" FUNCTION: s:Creator.CreateWindowTree(dir) {{{1
+function! s:Creator.CreateWindowTree(dir)
+ let creator = s:Creator.New()
+ call creator.createWindowTree(a:dir)
+endfunction
+
+" FUNCTION: s:Creator.createWindowTree(dir) {{{1
+function! s:Creator.createWindowTree(dir)
+ try
+ let path = g:NERDTreePath.New(a:dir)
+ catch /^NERDTree.InvalidArgumentsError/
+ call nerdtree#echo('Invalid directory name:' . a:dir)
+ return
+ endtry
+
+ "we want the directory buffer to disappear when we do the :edit below
+ setlocal bufhidden=wipe
+
+ let previousBuf = expand('#')
+
+ "we need a unique name for each window tree buffer to ensure they are
+ "all independent
+ exec g:NERDTreeCreatePrefix . ' edit ' . self._nextBufferName()
+
+ call self._createNERDTree(path, 'window')
+ let b:NERDTree._previousBuf = bufnr(previousBuf)
+ call self._setCommonBufOptions()
+
+ call b:NERDTree.render()
+
+ call self._broadcastInitEvent()
+endfunction
+
+" FUNCTION: s:Creator._createNERDTree(path) {{{1
+function! s:Creator._createNERDTree(path, type)
+ let b:NERDTree = g:NERDTree.New(a:path, a:type)
+
+ " TODO: This assignment is kept for compatibility reasons. Many other
+ " plugins use b:NERDTreeRoot instead of b:NERDTree.root. Remove this
+ " assignment in the future.
+ let b:NERDTreeRoot = b:NERDTree.root
+
+ call b:NERDTree.root.open()
+endfunction
+
+" FUNCTION: s:Creator.CreateMirror() {{{1
+function! s:Creator.CreateMirror()
+ let creator = s:Creator.New()
+ call creator.createMirror()
+endfunction
+
+" FUNCTION: s:Creator.createMirror() {{{1
+function! s:Creator.createMirror()
+ "get the names off all the nerd tree buffers
+ let treeBufNames = []
+ for i in range(1, tabpagenr('$'))
+ let nextName = self._tabpagevar(i, 'NERDTreeBufName')
+ if nextName != -1 && (!exists('t:NERDTreeBufName') || nextName != t:NERDTreeBufName)
+ call add(treeBufNames, nextName)
+ endif
+ endfor
+ let treeBufNames = self._uniq(treeBufNames)
+
+ "map the option names (that the user will be prompted with) to the nerd
+ "tree buffer names
+ let options = {}
+ let i = 0
+ while i < len(treeBufNames)
+ let bufName = treeBufNames[i]
+ let treeRoot = getbufvar(bufName, 'NERDTree').root
+ let options[i+1 . '. ' . treeRoot.path.str() . ' (buf name: ' . bufName . ')'] = bufName
+ let i = i + 1
+ endwhile
+
+ "work out which tree to mirror, if there is more than 1 then ask the user
+ let bufferName = ''
+ if len(keys(options)) > 1
+ let choices = ['Choose a tree to mirror']
+ let choices = extend(choices, sort(keys(options)))
+ let choice = inputlist(choices)
+ if choice < 1 || choice > len(options) || choice ==# ''
+ return
+ endif
+
+ let bufferName = options[sort(keys(options))[choice-1]]
+ elseif len(keys(options)) ==# 1
+ let bufferName = values(options)[0]
+ else
+ call nerdtree#echo('No trees to mirror')
+ return
+ endif
+
+ if g:NERDTree.ExistsForTab() && g:NERDTree.IsOpen()
+ call g:NERDTree.Close()
+ endif
+
+ let t:NERDTreeBufName = bufferName
+ call self._createTreeWin()
+ exec 'buffer ' . bufferName
+ if !&hidden
+ call b:NERDTree.render()
+ endif
+endfunction
+
+" FUNCTION: s:Creator._createTreeWin() {{{1
+" Initialize the NERDTree window. Open the window, size it properly, set all
+" local options, etc.
+function! s:Creator._createTreeWin()
+ let l:splitLocation = g:NERDTreeWinPos ==# 'left' ? 'topleft ' : 'botright '
+ let l:splitSize = g:NERDTreeWinSize
+
+ if !g:NERDTree.ExistsForTab()
+ let t:NERDTreeBufName = self._nextBufferName()
+ silent! execute l:splitLocation . 'vertical ' . l:splitSize . ' new'
+ silent! execute 'edit ' . t:NERDTreeBufName
+ silent! execute 'vertical resize '. l:splitSize
+ else
+ silent! execute l:splitLocation . 'vertical ' . l:splitSize . ' split'
+ silent! execute 'buffer ' . t:NERDTreeBufName
+ endif
+
+ setlocal winfixwidth
+
+ call self._setCommonBufOptions()
+
+ if has('patch-7.4.1925')
+ clearjumps
+ endif
+
+endfunction
+
+" FUNCTION: s:Creator._isBufHidden(nr) {{{1
+function! s:Creator._isBufHidden(nr)
+ redir => bufs
+ silent ls!
+ redir END
+
+ return bufs =~ a:nr . '..h'
+endfunction
+
+" FUNCTION: s:Creator.New() {{{1
+function! s:Creator.New()
+ let newCreator = copy(self)
+ return newCreator
+endfunction
+
+" FUNCTION: s:Creator._nextBufferName() {{{1
+" returns the buffer name for the next nerd tree
+function! s:Creator._nextBufferName()
+ let name = s:Creator.BufNamePrefix() . self._nextBufferNumber()
+ return name
+endfunction
+
+" FUNCTION: s:Creator._nextBufferNumber() {{{1
+" the number to add to the nerd tree buffer name to make the buf name unique
+function! s:Creator._nextBufferNumber()
+ if !exists('s:Creator._NextBufNum')
+ let s:Creator._NextBufNum = 1
+ else
+ let s:Creator._NextBufNum += 1
+ endif
+
+ return s:Creator._NextBufNum
+endfunction
+
+" FUNCTION: s:Creator._pathForString(str) {{{1
+" find a bookmark or adirectory for the given string
+function! s:Creator._pathForString(str)
+ let path = {}
+ if g:NERDTreeBookmark.BookmarkExistsFor(a:str)
+ let path = g:NERDTreeBookmark.BookmarkFor(a:str).path
+ else
+ let dir = a:str ==# '' ? getcwd() : a:str
+
+ "hack to get an absolute path if a relative path is given
+ if dir =~# '^\.'
+ let dir = getcwd() . g:NERDTreePath.Slash() . dir
+ endif
+ let dir = g:NERDTreePath.Resolve(dir)
+
+ try
+ let path = g:NERDTreePath.New(dir)
+ catch /^NERDTree.InvalidArgumentsError/
+ call nerdtree#echo('No bookmark or directory found for: ' . a:str)
+ return {}
+ endtry
+ endif
+ if !path.isDirectory
+ let path = path.getParent()
+ endif
+
+ return path
+endfunction
+
+" Function: s:Creator._removeTreeBufForTab() {{{1
+function! s:Creator._removeTreeBufForTab()
+ let buf = bufnr(t:NERDTreeBufName)
+
+ "if &hidden is not set then it will already be gone
+ if buf != -1
+
+ "nerdtree buf may be mirrored/displayed elsewhere
+ if self._isBufHidden(buf)
+ exec 'bwipeout ' . buf
+ endif
+
+ endif
+
+ unlet t:NERDTreeBufName
+endfunction
+
+" FUNCTION: s:Creator._setCommonBufOptions() {{{1
+function! s:Creator._setCommonBufOptions()
+
+ " Options for a non-file/control buffer.
+ setlocal bufhidden=hide
+ setlocal buftype=nofile
+ setlocal noswapfile
+
+ " Options for controlling buffer/window appearance.
+ setlocal foldcolumn=0
+ setlocal foldmethod=manual
+ setlocal nobuflisted
+ setlocal nofoldenable
+ setlocal nolist
+ setlocal nospell
+ setlocal nowrap
+
+ if g:NERDTreeShowLineNumbers
+ setlocal number
+ else
+ setlocal nonumber
+ if v:version >= 703
+ setlocal norelativenumber
+ endif
+ endif
+
+ iabc <buffer>
+
+ if g:NERDTreeHighlightCursorline
+ setlocal cursorline
+ endif
+
+ call self._setupStatusline()
+ call self._bindMappings()
+
+ setlocal filetype=nerdtree
+endfunction
+
+" FUNCTION: s:Creator._setupStatusline() {{{1
+function! s:Creator._setupStatusline()
+ if g:NERDTreeStatusline != -1
+ let &l:statusline = g:NERDTreeStatusline
+ endif
+endfunction
+
+" FUNCTION: s:Creator._tabpagevar(tabnr, var) {{{1
+function! s:Creator._tabpagevar(tabnr, var)
+ let currentTab = tabpagenr()
+ let old_ei = &eventignore
+ set eventignore=all
+
+ try
+ exec 'tabnext ' . a:tabnr
+ let v = -1
+ if exists('t:' . a:var)
+ exec 'let v = t:' . a:var
+ endif
+ exec 'tabnext ' . currentTab
+
+ finally
+ let &eventignore = old_ei
+ endtry
+
+ return v
+endfunction
+
+" FUNCTION: s:Creator.ToggleTabTree(dir) {{{1
+function! s:Creator.ToggleTabTree(dir)
+ let creator = s:Creator.New()
+ call creator.toggleTabTree(a:dir)
+endfunction
+
+" FUNCTION: s:Creator.toggleTabTree(dir) {{{1
+" Toggles the NERD tree. I.e if the NERD tree is open, it is closed. If it is
+" closed, it is restored or initialized. If dir is not empty, it will be set
+" as the new root.
+"
+" Args:
+" dir: the full path for the root node (is used if the NERD tree is being
+" initialized, or to change the root to a new dir.)
+function! s:Creator.toggleTabTree(dir)
+ if g:NERDTree.ExistsForTab()
+ if !g:NERDTree.IsOpen()
+ call self._createTreeWin()
+ if !empty(a:dir)
+ call self.createTabTree(a:dir)
+ elseif !&hidden
+ call b:NERDTree.render()
+ endif
+ call b:NERDTree.ui.restoreScreenState()
+ else
+ call g:NERDTree.Close()
+ endif
+ else
+ call self.createTabTree(a:dir)
+ endif
+endfunction
+
+" Function: s:Creator._uniq(list) {{{1
+" returns a:list without duplicates
+function! s:Creator._uniq(list)
+ let uniqlist = []
+ for elem in a:list
+ if index(uniqlist, elem) ==# -1
+ let uniqlist += [elem]
+ endif
+ endfor
+ return uniqlist
+endfunction
+
+" vim: set sw=4 sts=4 et fdm=marker:
diff --git a/.config/nvim/plugged/nerdtree/lib/nerdtree/event.vim b/.config/nvim/plugged/nerdtree/lib/nerdtree/event.vim
new file mode 100644
index 0000000..964e8ff
--- /dev/null
+++ b/.config/nvim/plugged/nerdtree/lib/nerdtree/event.vim
@@ -0,0 +1,13 @@
+"CLASS: Event
+"============================================================
+let s:Event = {}
+let g:NERDTreeEvent = s:Event
+
+function! s:Event.New(nerdtree, subject, action, params) abort
+ let newObj = copy(self)
+ let newObj.nerdtree = a:nerdtree
+ let newObj.subject = a:subject
+ let newObj.action = a:action
+ let newObj.params = a:params
+ return newObj
+endfunction
diff --git a/.config/nvim/plugged/nerdtree/lib/nerdtree/flag_set.vim b/.config/nvim/plugged/nerdtree/lib/nerdtree/flag_set.vim
new file mode 100644
index 0000000..7552867
--- /dev/null
+++ b/.config/nvim/plugged/nerdtree/lib/nerdtree/flag_set.vim
@@ -0,0 +1,58 @@
+"CLASS: FlagSet
+"============================================================
+let s:FlagSet = {}
+let g:NERDTreeFlagSet = s:FlagSet
+
+"FUNCTION: FlagSet.addFlag(scope, flag) {{{1
+function! s:FlagSet.addFlag(scope, flag)
+ let flags = self._flagsForScope(a:scope)
+ if index(flags, a:flag) == -1
+ call add(flags, a:flag)
+ end
+endfunction
+
+"FUNCTION: FlagSet.clearFlags(scope) {{{1
+function! s:FlagSet.clearFlags(scope)
+ let self._flags[a:scope] = []
+endfunction
+
+"FUNCTION: FlagSet._flagsForScope(scope) {{{1
+function! s:FlagSet._flagsForScope(scope)
+ if !has_key(self._flags, a:scope)
+ let self._flags[a:scope] = []
+ endif
+ return self._flags[a:scope]
+endfunction
+
+"FUNCTION: FlagSet.New() {{{1
+function! s:FlagSet.New()
+ let newObj = copy(self)
+ let newObj._flags = {}
+ return newObj
+endfunction
+
+"FUNCTION: FlagSet.removeFlag(scope, flag) {{{1
+function! s:FlagSet.removeFlag(scope, flag)
+ let flags = self._flagsForScope(a:scope)
+
+ let i = index(flags, a:flag)
+ if i >= 0
+ call remove(flags, i)
+ endif
+endfunction
+
+"FUNCTION: FlagSet.renderToString() {{{1
+function! s:FlagSet.renderToString()
+ let flagstring = ''
+ for i in values(self._flags)
+ let flagstring .= join(i)
+ endfor
+
+ if len(flagstring) == 0
+ return ''
+ endif
+
+ return '[' . flagstring . ']'
+endfunction
+
+" vim: set sw=4 sts=4 et fdm=marker:
diff --git a/.config/nvim/plugged/nerdtree/lib/nerdtree/key_map.vim b/.config/nvim/plugged/nerdtree/lib/nerdtree/key_map.vim
new file mode 100644
index 0000000..f3268c2
--- /dev/null
+++ b/.config/nvim/plugged/nerdtree/lib/nerdtree/key_map.vim
@@ -0,0 +1,164 @@
+"CLASS: KeyMap
+"============================================================
+let s:KeyMap = {}
+let g:NERDTreeKeyMap = s:KeyMap
+let s:keyMaps = {}
+
+"FUNCTION: KeyMap.All() {{{1
+function! s:KeyMap.All()
+ let sortedKeyMaps = values(s:keyMaps)
+ call sort(sortedKeyMaps, s:KeyMap.Compare, s:KeyMap)
+
+ return sortedKeyMaps
+endfunction
+
+"FUNCTION: KeyMap.Compare(keyMap1, keyMap2) {{{1
+function! s:KeyMap.Compare(keyMap1, keyMap2)
+
+ if a:keyMap1.key >? a:keyMap2.key
+ return 1
+ endif
+
+ if a:keyMap1.key <? a:keyMap2.key
+ return -1
+ endif
+
+ return 0
+endfunction
+
+"FUNCTION: KeyMap.FindFor(key, scope) {{{1
+function! s:KeyMap.FindFor(key, scope)
+ return get(s:keyMaps, a:key . a:scope, {})
+endfunction
+
+"FUNCTION: KeyMap.BindAll() {{{1
+function! s:KeyMap.BindAll()
+ for i in values(s:keyMaps)
+ call i.bind()
+ endfor
+endfunction
+
+"FUNCTION: KeyMap.bind() {{{1
+function! s:KeyMap.bind()
+ " If the key sequence we're trying to map contains any '<>' notation, we
+ " must replace each of the '<' characters with '<lt>' to ensure the string
+ " is not translated into its corresponding keycode during the later part
+ " of the map command below
+ " :he <>
+ let specialNotationRegex = '\m<\([[:alnum:]_-]\+>\)'
+ if self.key =~# specialNotationRegex
+ let keymapInvokeString = substitute(self.key, specialNotationRegex, '<lt>\1', 'g')
+ else
+ let keymapInvokeString = self.key
+ endif
+ let keymapInvokeString = escape(keymapInvokeString, '\')
+
+ let premap = self.key ==# '<LeftRelease>' ? ' <LeftRelease>' : ' '
+
+ exec 'nnoremap <buffer> <silent> '. self.key . premap . ':call nerdtree#ui_glue#invokeKeyMap("'. keymapInvokeString .'")<cr>'
+endfunction
+
+"FUNCTION: KeyMap.Remove(key, scope) {{{1
+function! s:KeyMap.Remove(key, scope)
+ return remove(s:keyMaps, a:key . a:scope)
+endfunction
+
+"FUNCTION: KeyMap.invoke() {{{1
+"Call the KeyMaps callback function
+function! s:KeyMap.invoke(...)
+ let Callback = type(self.callback) ==# type(function('tr')) ? self.callback : function(self.callback)
+ if a:0
+ call Callback(a:1)
+ else
+ call Callback()
+ endif
+endfunction
+
+"FUNCTION: KeyMap.Invoke() {{{1
+"Find a keymapping for a:key and the current scope invoke it.
+"
+"Scope is determined as follows:
+" * if the cursor is on a dir node then DirNode
+" * if the cursor is on a file node then FileNode
+" * if the cursor is on a bookmark then Bookmark
+"
+"If a keymap has the scope of 'all' then it will be called if no other keymap
+"is found for a:key and the scope.
+function! s:KeyMap.Invoke(key)
+
+ "required because clicking the command window below another window still
+ "invokes the <LeftRelease> mapping - but changes the window cursor
+ "is in first
+ "
+ "TODO: remove this check when the vim bug is fixed
+ if !g:NERDTree.ExistsForBuf()
+ return {}
+ endif
+
+ let node = g:NERDTreeFileNode.GetSelected()
+ if !empty(node)
+
+ "try file node
+ if !node.path.isDirectory
+ let km = s:KeyMap.FindFor(a:key, 'FileNode')
+ if !empty(km)
+ return km.invoke(node)
+ endif
+ endif
+
+ "try dir node
+ if node.path.isDirectory
+ let km = s:KeyMap.FindFor(a:key, 'DirNode')
+ if !empty(km)
+ return km.invoke(node)
+ endif
+ endif
+
+ "try generic node
+ let km = s:KeyMap.FindFor(a:key, 'Node')
+ if !empty(km)
+ return km.invoke(node)
+ endif
+
+ endif
+
+ "try bookmark
+ let bm = g:NERDTreeBookmark.GetSelected()
+ if !empty(bm)
+ let km = s:KeyMap.FindFor(a:key, 'Bookmark')
+ if !empty(km)
+ return km.invoke(bm)
+ endif
+ endif
+
+ "try all
+ let km = s:KeyMap.FindFor(a:key, 'all')
+ if !empty(km)
+ return km.invoke()
+ endif
+endfunction
+
+"FUNCTION: KeyMap.Create(options) {{{1
+function! s:KeyMap.Create(options)
+ let opts = extend({'scope': 'all', 'quickhelpText': ''}, copy(a:options))
+
+ "dont override other mappings unless the 'override' option is given
+ if get(opts, 'override', 0) ==# 0 && !empty(s:KeyMap.FindFor(opts['key'], opts['scope']))
+ return
+ end
+
+ let newKeyMap = copy(self)
+ let newKeyMap.key = opts['key']
+ let newKeyMap.quickhelpText = opts['quickhelpText']
+ let newKeyMap.callback = opts['callback']
+ let newKeyMap.scope = opts['scope']
+
+ call s:KeyMap.Add(newKeyMap)
+endfunction
+
+"FUNCTION: KeyMap.Add(keymap) {{{1
+function! s:KeyMap.Add(keymap)
+ let s:keyMaps[a:keymap.key . a:keymap.scope] = a:keymap
+endfunction
+
+" vim: set sw=4 sts=4 et fdm=marker:
diff --git a/.config/nvim/plugged/nerdtree/lib/nerdtree/menu_controller.vim b/.config/nvim/plugged/nerdtree/lib/nerdtree/menu_controller.vim
new file mode 100644
index 0000000..952c67b
--- /dev/null
+++ b/.config/nvim/plugged/nerdtree/lib/nerdtree/menu_controller.vim
@@ -0,0 +1,211 @@
+"CLASS: MenuController
+"============================================================
+let s:MenuController = {}
+let g:NERDTreeMenuController = s:MenuController
+
+"FUNCTION: MenuController.New(menuItems) {{{1
+"create a new menu controller that operates on the given menu items
+function! s:MenuController.New(menuItems)
+ let newMenuController = copy(self)
+ if a:menuItems[0].isSeparator()
+ let newMenuController.menuItems = a:menuItems[1:-1]
+ else
+ let newMenuController.menuItems = a:menuItems
+ endif
+ return newMenuController
+endfunction
+
+" FUNCTION: s:MenuController.isMinimal() {{{1
+function! s:MenuController.isMinimal()
+ return g:NERDTreeMinimalMenu
+endfunction
+
+" FUNCTION: MenuController.showMenu() {{{1
+" Enter the main loop of the NERDTree menu, prompting the user to select
+" a menu item.
+function! s:MenuController.showMenu()
+ call self._saveOptions()
+
+ try
+ let self.selection = 0
+ let l:done = 0
+
+ while !l:done
+ if has('nvim')
+ mode
+ else
+ redraw!
+ endif
+ call self._echoPrompt()
+
+ let l:key = nr2char(getchar())
+ let l:done = self._handleKeypress(l:key)
+ endwhile
+ finally
+ call self._restoreOptions()
+
+ " Redraw when Ctrl-C or Esc is received.
+ if !l:done || self.selection ==# -1
+ redraw!
+ endif
+ endtry
+
+ if self.selection !=# -1
+ let l:m = self._current()
+ call l:m.execute()
+ endif
+endfunction
+
+"FUNCTION: MenuController._echoPrompt() {{{1
+function! s:MenuController._echoPrompt()
+ let navHelp = 'Use ' . g:NERDTreeMenuDown . '/' . g:NERDTreeMenuUp . '/enter'
+
+ if self.isMinimal()
+ let selection = self.menuItems[self.selection].text
+ let keyword = matchstr(selection, '[^ ]*([^ ]*')
+
+ let shortcuts = map(copy(self.menuItems), "v:val['shortcut']")
+ let shortcuts[self.selection] = ' ' . keyword . ' '
+
+ echo 'Menu: [' . join(shortcuts, ',') . '] (' . navHelp . ' or shortcut): '
+ else
+ echo 'NERDTree Menu. ' . navHelp . ', or the shortcuts indicated'
+ echo '========================================================='
+
+ for i in range(0, len(self.menuItems)-1)
+ if self.selection ==# i
+ echo '> ' . self.menuItems[i].text
+ else
+ echo ' ' . self.menuItems[i].text
+ endif
+ endfor
+ endif
+endfunction
+
+"FUNCTION: MenuController._current(key) {{{1
+"get the MenuItem that is currently selected
+function! s:MenuController._current()
+ return self.menuItems[self.selection]
+endfunction
+
+"FUNCTION: MenuController._handleKeypress(key) {{{1
+"change the selection (if appropriate) and return 1 if the user has made
+"their choice, 0 otherwise
+function! s:MenuController._handleKeypress(key)
+ if a:key ==# g:NERDTreeMenuDown
+ call self._cursorDown()
+ elseif a:key ==# g:NERDTreeMenuUp
+ call self._cursorUp()
+ elseif a:key ==# nr2char(27) "escape
+ let self.selection = -1
+ return 1
+ elseif a:key ==# "\r" || a:key ==# "\n" "enter and ctrl-j
+ return 1
+ else
+ let index = self._nextIndexFor(a:key)
+ if index !=# -1
+ let self.selection = index
+ if len(self._allIndexesFor(a:key)) ==# 1
+ return 1
+ endif
+ endif
+ endif
+
+ return 0
+endfunction
+
+"FUNCTION: MenuController._allIndexesFor(shortcut) {{{1
+"get indexes to all menu items with the given shortcut
+function! s:MenuController._allIndexesFor(shortcut)
+ let toReturn = []
+
+ for i in range(0, len(self.menuItems)-1)
+ if self.menuItems[i].shortcut ==# a:shortcut
+ call add(toReturn, i)
+ endif
+ endfor
+
+ return toReturn
+endfunction
+
+"FUNCTION: MenuController._nextIndexFor(shortcut) {{{1
+"get the index to the next menu item with the given shortcut, starts from the
+"current cursor location and wraps around to the top again if need be
+function! s:MenuController._nextIndexFor(shortcut)
+ for i in range(self.selection+1, len(self.menuItems)-1)
+ if self.menuItems[i].shortcut ==# a:shortcut
+ return i
+ endif
+ endfor
+
+ for i in range(0, self.selection)
+ if self.menuItems[i].shortcut ==# a:shortcut
+ return i
+ endif
+ endfor
+
+ return -1
+endfunction
+
+"FUNCTION: MenuController._setCmdheight() {{{1
+"sets &cmdheight to whatever is needed to display the menu
+function! s:MenuController._setCmdheight()
+ if self.isMinimal()
+ let &cmdheight = 1
+ else
+ let &cmdheight = len(self.menuItems) + 3
+ endif
+endfunction
+
+"FUNCTION: MenuController._saveOptions() {{{1
+"set any vim options that are required to make the menu work (saving their old
+"values)
+function! s:MenuController._saveOptions()
+ let self._oldLazyredraw = &lazyredraw
+ let self._oldCmdheight = &cmdheight
+ set nolazyredraw
+ call self._setCmdheight()
+endfunction
+
+"FUNCTION: MenuController._restoreOptions() {{{1
+"restore the options we saved in _saveOptions()
+function! s:MenuController._restoreOptions()
+ let &cmdheight = self._oldCmdheight
+ let &lazyredraw = self._oldLazyredraw
+endfunction
+
+"FUNCTION: MenuController._cursorDown() {{{1
+"move the cursor to the next menu item, skipping separators
+function! s:MenuController._cursorDown()
+ let done = 0
+ while !done
+ if self.selection < len(self.menuItems)-1
+ let self.selection += 1
+ else
+ let self.selection = 0
+ endif
+
+ if !self._current().isSeparator()
+ let done = 1
+ endif
+ endwhile
+endfunction
+
+"FUNCTION: MenuController._cursorUp() {{{1
+"move the cursor to the previous menu item, skipping separators
+function! s:MenuController._cursorUp()
+ let done = 0
+ while !done
+ if self.selection > 0
+ let self.selection -= 1
+ else
+ let self.selection = len(self.menuItems)-1
+ endif
+
+ if !self._current().isSeparator()
+ let done = 1
+ endif
+ endwhile
+endfunction
+
+" vim: set sw=4 sts=4 et fdm=marker:
diff --git a/.config/nvim/plugged/nerdtree/lib/nerdtree/menu_item.vim b/.config/nvim/plugged/nerdtree/lib/nerdtree/menu_item.vim
new file mode 100644
index 0000000..7f25917
--- /dev/null
+++ b/.config/nvim/plugged/nerdtree/lib/nerdtree/menu_item.vim
@@ -0,0 +1,118 @@
+"CLASS: MenuItem
+"============================================================
+let s:MenuItem = {}
+let g:NERDTreeMenuItem = s:MenuItem
+
+"FUNCTION: MenuItem.All() {{{1
+"get all top level menu items
+function! s:MenuItem.All()
+ if !exists('s:menuItems')
+ let s:menuItems = []
+ endif
+ return s:menuItems
+endfunction
+
+"FUNCTION: MenuItem.AllEnabled() {{{1
+"get all top level menu items that are currently enabled
+function! s:MenuItem.AllEnabled()
+ let toReturn = []
+ for i in s:MenuItem.All()
+ if i.enabled()
+ call add(toReturn, i)
+ endif
+ endfor
+ return toReturn
+endfunction
+
+"FUNCTION: MenuItem.Create(options) {{{1
+"make a new menu item and add it to the global list
+function! s:MenuItem.Create(options)
+ let newMenuItem = copy(self)
+
+ let newMenuItem.text = a:options['text']
+ let newMenuItem.shortcut = a:options['shortcut']
+ let newMenuItem.children = []
+
+ let newMenuItem.isActiveCallback = -1
+ if has_key(a:options, 'isActiveCallback')
+ let newMenuItem.isActiveCallback = a:options['isActiveCallback']
+ endif
+
+ let newMenuItem.callback = -1
+ if has_key(a:options, 'callback')
+ let newMenuItem.callback = a:options['callback']
+ endif
+
+ if has_key(a:options, 'parent')
+ call add(a:options['parent'].children, newMenuItem)
+ else
+ call add(s:MenuItem.All(), newMenuItem)
+ endif
+
+ return newMenuItem
+endfunction
+
+"FUNCTION: MenuItem.CreateSeparator(options) {{{1
+"make a new separator menu item and add it to the global list
+function! s:MenuItem.CreateSeparator(options)
+ let standard_options = { 'text': '--------------------',
+ \ 'shortcut': -1,
+ \ 'callback': -1 }
+ let options = extend(a:options, standard_options, 'force')
+
+ return s:MenuItem.Create(options)
+endfunction
+
+"FUNCTION: MenuItem.CreateSubmenu(options) {{{1
+"make a new submenu and add it to global list
+function! s:MenuItem.CreateSubmenu(options)
+ let standard_options = { 'callback': -1 }
+ let options = extend(a:options, standard_options, 'force')
+
+ return s:MenuItem.Create(options)
+endfunction
+
+"FUNCTION: MenuItem.enabled() {{{1
+"return 1 if this menu item should be displayed
+"
+"delegates off to the isActiveCallback, and defaults to 1 if no callback was
+"specified
+function! s:MenuItem.enabled()
+ if self.isActiveCallback != -1
+ return type(self.isActiveCallback) == type(function('tr')) ? self.isActiveCallback() : {self.isActiveCallback}()
+ endif
+ return 1
+endfunction
+
+"FUNCTION: MenuItem.execute() {{{1
+"perform the action behind this menu item, if this menuitem has children then
+"display a new menu for them, otherwise deletegate off to the menuitem's
+"callback
+function! s:MenuItem.execute()
+ if len(self.children)
+ let mc = g:NERDTreeMenuController.New(self.children)
+ call mc.showMenu()
+ else
+ if self.callback != -1
+ if type(self.callback) == type(function('tr'))
+ call self.callback()
+ else
+ call {self.callback}()
+ endif
+ endif
+ endif
+endfunction
+
+"FUNCTION: MenuItem.isSeparator() {{{1
+"return 1 if this menuitem is a separator
+function! s:MenuItem.isSeparator()
+ return self.callback == -1 && self.children == []
+endfunction
+
+"FUNCTION: MenuItem.isSubmenu() {{{1
+"return 1 if this menuitem is a submenu
+function! s:MenuItem.isSubmenu()
+ return self.callback == -1 && !empty(self.children)
+endfunction
+
+" vim: set sw=4 sts=4 et fdm=marker:
diff --git a/.config/nvim/plugged/nerdtree/lib/nerdtree/nerdtree.vim b/.config/nvim/plugged/nerdtree/lib/nerdtree/nerdtree.vim
new file mode 100644
index 0000000..a48f6a8
--- /dev/null
+++ b/.config/nvim/plugged/nerdtree/lib/nerdtree/nerdtree.vim
@@ -0,0 +1,215 @@
+"CLASS: NERDTree
+"============================================================
+let s:NERDTree = {}
+let g:NERDTree = s:NERDTree
+
+"FUNCTION: s:NERDTree.AddPathFilter() {{{1
+function! s:NERDTree.AddPathFilter(callback)
+ call add(s:NERDTree.PathFilters(), a:callback)
+endfunction
+
+"FUNCTION: s:NERDTree.changeRoot(node) {{{1
+function! s:NERDTree.changeRoot(node)
+ if a:node.path.isDirectory
+ let self.root = a:node
+ else
+ call a:node.cacheParent()
+ let self.root = a:node.parent
+ endif
+
+ call self.root.open()
+
+ "change dir to the dir of the new root if instructed to
+ if g:NERDTreeChDirMode >= 2
+ call self.root.path.changeToDir()
+ endif
+
+ call self.render()
+ call self.root.putCursorHere(0, 0)
+
+ silent doautocmd User NERDTreeNewRoot
+endfunction
+
+"FUNCTION: s:NERDTree.Close() {{{1
+"Closes the tab tree window for this tab
+function! s:NERDTree.Close()
+ if !s:NERDTree.IsOpen()
+ return
+ endif
+
+ if winnr('$') !=# 1
+ " Use the window ID to identify the currently active window or fall
+ " back on the buffer ID if win_getid/win_gotoid are not available, in
+ " which case we'll focus an arbitrary window showing the buffer.
+ let l:useWinId = exists('*win_getid') && exists('*win_gotoid')
+
+ if winnr() ==# s:NERDTree.GetWinNum()
+ call nerdtree#exec('wincmd p', 1)
+ let l:activeBufOrWin = l:useWinId ? win_getid() : bufnr('')
+ call nerdtree#exec('wincmd p', 1)
+ else
+ let l:activeBufOrWin = l:useWinId ? win_getid() : bufnr('')
+ endif
+
+ call nerdtree#exec(s:NERDTree.GetWinNum() . ' wincmd w', 1)
+ call nerdtree#exec('close', 0)
+ if l:useWinId
+ call nerdtree#exec('call win_gotoid(' . l:activeBufOrWin . ')', 0)
+ else
+ call nerdtree#exec(bufwinnr(l:activeBufOrWin) . ' wincmd w', 0)
+ endif
+ else
+ close
+ endif
+endfunction
+
+"FUNCTION: s:NERDTree.CloseIfQuitOnOpen() {{{1
+"Closes the NERD tree window if the close on open option is set
+function! s:NERDTree.CloseIfQuitOnOpen()
+ if nerdtree#and(g:NERDTreeQuitOnOpen,1) && s:NERDTree.IsOpen()
+ call s:NERDTree.Close()
+ endif
+endfunction
+
+"FUNCTION: s:NERDTree.CursorToBookmarkTable(){{{1
+"Places the cursor at the top of the bookmarks table
+function! s:NERDTree.CursorToBookmarkTable()
+ if !b:NERDTree.ui.getShowBookmarks()
+ throw 'NERDTree.IllegalOperationError: cant find bookmark table, bookmarks arent active'
+ endif
+
+ if g:NERDTreeMinimalUI
+ return cursor(1, 2)
+ endif
+
+ let rootNodeLine = b:NERDTree.ui.getRootLineNum()
+
+ let line = 1
+ while getline(line) !~# '^>-\+Bookmarks-\+$'
+ let line = line + 1
+ if line >= rootNodeLine
+ throw 'NERDTree.BookmarkTableNotFoundError: didnt find the bookmarks table'
+ endif
+ endwhile
+ call cursor(line, 2)
+endfunction
+
+"FUNCTION: s:NERDTree.CursorToTreeWin(){{{1
+"Places the cursor in the nerd tree window
+function! s:NERDTree.CursorToTreeWin()
+ call g:NERDTree.MustBeOpen()
+ call nerdtree#exec(g:NERDTree.GetWinNum() . 'wincmd w', 1)
+endfunction
+
+" Function: s:NERDTree.ExistsForBuffer() {{{1
+" Returns 1 if a nerd tree root exists in the current buffer
+function! s:NERDTree.ExistsForBuf()
+ return exists('b:NERDTree')
+endfunction
+
+" Function: s:NERDTree.ExistsForTab() {{{1
+" Returns 1 if a nerd tree root exists in the current tab
+function! s:NERDTree.ExistsForTab()
+ if !exists('t:NERDTreeBufName')
+ return
+ end
+
+ "check b:NERDTree is still there and hasn't been e.g. :bdeleted
+ return !empty(getbufvar(bufnr(t:NERDTreeBufName), 'NERDTree'))
+endfunction
+
+function! s:NERDTree.ForCurrentBuf()
+ if s:NERDTree.ExistsForBuf()
+ return b:NERDTree
+ else
+ return {}
+ endif
+endfunction
+
+"FUNCTION: s:NERDTree.ForCurrentTab() {{{1
+function! s:NERDTree.ForCurrentTab()
+ if !s:NERDTree.ExistsForTab()
+ return
+ endif
+
+ let bufnr = bufnr(t:NERDTreeBufName)
+ return getbufvar(bufnr, 'NERDTree')
+endfunction
+
+"FUNCTION: s:NERDTree.getRoot() {{{1
+function! s:NERDTree.getRoot()
+ return self.root
+endfunction
+
+"FUNCTION: s:NERDTree.GetWinNum() {{{1
+"gets the nerd tree window number for this tab
+function! s:NERDTree.GetWinNum()
+ if exists('t:NERDTreeBufName')
+ return bufwinnr(t:NERDTreeBufName)
+ endif
+
+ " If WindowTree, there is no t:NERDTreeBufName variable. Search all windows.
+ for w in range(1,winnr('$'))
+ if bufname(winbufnr(w)) =~# '^' . g:NERDTreeCreator.BufNamePrefix() . '\d\+$'
+ return w
+ endif
+ endfor
+
+ return -1
+endfunction
+
+"FUNCTION: s:NERDTree.IsOpen() {{{1
+function! s:NERDTree.IsOpen()
+ return s:NERDTree.GetWinNum() !=# -1
+endfunction
+
+"FUNCTION: s:NERDTree.isTabTree() {{{1
+function! s:NERDTree.isTabTree()
+ return self._type ==# 'tab'
+endfunction
+
+"FUNCTION: s:NERDTree.isWinTree() {{{1
+function! s:NERDTree.isWinTree()
+ return self._type ==# 'window'
+endfunction
+
+"FUNCTION: s:NERDTree.MustBeOpen() {{{1
+function! s:NERDTree.MustBeOpen()
+ if !s:NERDTree.IsOpen()
+ throw 'NERDTree.TreeNotOpen'
+ endif
+endfunction
+
+"FUNCTION: s:NERDTree.New() {{{1
+function! s:NERDTree.New(path, type)
+ let newObj = copy(self)
+ let newObj.ui = g:NERDTreeUI.New(newObj)
+ let newObj.root = g:NERDTreeDirNode.New(a:path, newObj)
+ let newObj._type = a:type
+ return newObj
+endfunction
+
+"FUNCTION: s:NERDTree.PathFilters() {{{1
+function! s:NERDTree.PathFilters()
+ if !exists('s:NERDTree._PathFilters')
+ let s:NERDTree._PathFilters = []
+ endif
+ return s:NERDTree._PathFilters
+endfunction
+
+"FUNCTION: s:NERDTree.previousBuf() {{{1
+function! s:NERDTree.previousBuf()
+ return self._previousBuf
+endfunction
+
+function! s:NERDTree.setPreviousBuf(bnum)
+ let self._previousBuf = a:bnum
+endfunction
+
+"FUNCTION: s:NERDTree.render() {{{1
+"A convenience function - since this is called often
+function! s:NERDTree.render()
+ call self.ui.render()
+endfunction
+
+" vim: set sw=4 sts=4 et fdm=marker:
diff --git a/.config/nvim/plugged/nerdtree/lib/nerdtree/notifier.vim b/.config/nvim/plugged/nerdtree/lib/nerdtree/notifier.vim
new file mode 100644
index 0000000..fc3155d
--- /dev/null
+++ b/.config/nvim/plugged/nerdtree/lib/nerdtree/notifier.vim
@@ -0,0 +1,35 @@
+"CLASS: Notifier
+"============================================================
+let s:Notifier = {}
+
+function! s:Notifier.AddListener(event, funcname)
+ let listeners = s:Notifier.GetListenersForEvent(a:event)
+ if listeners == []
+ let listenersMap = s:Notifier.GetListenersMap()
+ let listenersMap[a:event] = listeners
+ endif
+ call add(listeners, a:funcname)
+endfunction
+
+function! s:Notifier.NotifyListeners(event, path, nerdtree, params)
+ let event = g:NERDTreeEvent.New(a:nerdtree, a:path, a:event, a:params)
+
+ for Listener in s:Notifier.GetListenersForEvent(a:event)
+ let Callback = type(Listener) == type(function('tr')) ? Listener : function(Listener)
+ call Callback(event)
+ endfor
+endfunction
+
+function! s:Notifier.GetListenersMap()
+ if !exists('s:refreshListenersMap')
+ let s:refreshListenersMap = {}
+ endif
+ return s:refreshListenersMap
+endfunction
+
+function! s:Notifier.GetListenersForEvent(name)
+ let listenersMap = s:Notifier.GetListenersMap()
+ return get(listenersMap, a:name, [])
+endfunction
+
+let g:NERDTreePathNotifier = deepcopy(s:Notifier)
diff --git a/.config/nvim/plugged/nerdtree/lib/nerdtree/opener.vim b/.config/nvim/plugged/nerdtree/lib/nerdtree/opener.vim
new file mode 100644
index 0000000..d8dba34
--- /dev/null
+++ b/.config/nvim/plugged/nerdtree/lib/nerdtree/opener.vim
@@ -0,0 +1,328 @@
+" ============================================================================
+" CLASS: Opener
+"
+" The Opener class defines an API for 'opening' operations.
+" ============================================================================
+
+
+let s:Opener = {}
+let g:NERDTreeOpener = s:Opener
+
+" FUNCTION: s:Opener._bufInWindows(bnum) {{{1
+" [[STOLEN FROM VTREEEXPLORER.VIM]]
+" Determine the number of windows open to this buffer number.
+" Care of Yegappan Lakshman. Thanks!
+"
+" Args:
+" bnum: the subject buffers buffer number
+function! s:Opener._bufInWindows(bnum)
+ let cnt = 0
+ let winnum = 1
+ while 1
+ let bufnum = winbufnr(winnum)
+ if bufnum < 0
+ break
+ endif
+ if bufnum ==# a:bnum
+ let cnt = cnt + 1
+ endif
+ let winnum = winnum + 1
+ endwhile
+
+ return cnt
+endfunction
+
+" FUNCTION: Opener._checkToCloseTree(newtab) {{{1
+" Check the class options and global options (i.e. NERDTreeQuitOnOpen) to see
+" if the tree should be closed now.
+"
+" Args:
+" a:newtab - boolean. If set, only close the tree now if we are opening the
+" target in a new tab. This is needed because we have to close tree before we
+" leave the tab
+function! s:Opener._checkToCloseTree(newtab)
+ if self._keepopen
+ return
+ endif
+
+ if (a:newtab && self._where ==# 't') || !a:newtab
+ call g:NERDTree.CloseIfQuitOnOpen()
+ endif
+endfunction
+
+" FUNCTION: s:Opener._firstUsableWindow() {{{1
+" find the window number of the first normal window
+function! s:Opener._firstUsableWindow()
+ let i = 1
+ while i <= winnr('$')
+ let bnum = winbufnr(i)
+ if bnum !=# -1 && getbufvar(bnum, '&buftype') ==# ''
+ \ && !getwinvar(i, '&previewwindow')
+ \ && (!getbufvar(bnum, '&modified') || &hidden)
+ return i
+ endif
+
+ let i += 1
+ endwhile
+ return -1
+endfunction
+
+" FUNCTION: Opener._gotoTargetWin() {{{1
+function! s:Opener._gotoTargetWin()
+ if b:NERDTree.isWinTree()
+ if self._where ==# 'v'
+ call self._newVSplit()
+ elseif self._where ==# 'h'
+ call self._newSplit()
+ elseif self._where ==# 't'
+ tabnew
+ endif
+ else
+ call self._checkToCloseTree(1)
+
+ if self._where ==# 'v'
+ call self._newVSplit()
+ elseif self._where ==# 'h'
+ call self._newSplit()
+ elseif self._where ==# 't'
+ tabnew
+ elseif self._where ==# 'p'
+ call self._previousWindow()
+ endif
+
+ call self._checkToCloseTree(0)
+ endif
+endfunction
+
+" FUNCTION: s:Opener._isWindowUsable(winnumber) {{{1
+" Returns 0 if opening a file from the tree in the given window requires it to
+" be split, 1 otherwise
+"
+" Args:
+" winnumber: the number of the window in question
+function! s:Opener._isWindowUsable(winnumber)
+ "gotta split if theres only one window (i.e. the NERD tree)
+ if winnr('$') ==# 1
+ return 0
+ endif
+
+ let oldwinnr = winnr()
+ call nerdtree#exec(a:winnumber . 'wincmd p', 1)
+ let specialWindow = getbufvar('%', '&buftype') !=# '' || getwinvar('%', '&previewwindow')
+ let modified = &modified
+ call nerdtree#exec(oldwinnr . 'wincmd p', 1)
+
+ "if its a special window e.g. quickfix or another explorer plugin then we
+ "have to split
+ if specialWindow
+ return 0
+ endif
+
+ if &hidden
+ return 1
+ endif
+
+ return !modified || self._bufInWindows(winbufnr(a:winnumber)) >= 2
+endfunction
+
+" FUNCTION: Opener.New(path, opts) {{{1
+" Instantiate a new NERDTreeOpener object.
+" Args:
+" a:path: the path object that is to be opened
+" a:opts: a dictionary containing the following optional keys...
+" 'where': specifies whether the node should be opened in new split, in
+" a new tab or, in the last window; takes values 'v', 'h', or 't'
+" 'reuse': if file is already shown in a window, jump there; takes values
+" 'all', 'currenttab', or empty
+" 'keepopen': boolean (0 or 1); if true, the tree window will not be closed
+" 'stay': boolean (0 or 1); if true, remain in tree window after opening
+function! s:Opener.New(path, opts)
+ let l:newOpener = copy(self)
+
+ let l:newOpener._keepopen = nerdtree#has_opt(a:opts, 'keepopen')
+ let l:newOpener._nerdtree = b:NERDTree
+ let l:newOpener._path = a:path
+ let l:newOpener._reuse = has_key(a:opts, 'reuse') ? a:opts['reuse'] : ''
+ let l:newOpener._stay = nerdtree#has_opt(a:opts, 'stay')
+ let l:newOpener._where = has_key(a:opts, 'where') ? a:opts['where'] : ''
+
+ call l:newOpener._saveCursorPos()
+
+ return l:newOpener
+endfunction
+
+" FUNCTION: Opener._newSplit() {{{1
+function! s:Opener._newSplit()
+ let onlyOneWin = (winnr('$') ==# 1)
+ let savesplitright = &splitright
+ if onlyOneWin
+ let &splitright = (g:NERDTreeWinPos ==# 'left')
+ endif
+ " If only one window (ie. NERDTree), split vertically instead.
+ let splitMode = onlyOneWin ? 'vertical' : ''
+
+ " Open the new window
+ try
+ call nerdtree#exec('wincmd p', 1)
+ call nerdtree#exec(splitMode . ' split',1)
+ catch /^Vim\%((\a\+)\)\=:E37/
+ call g:NERDTree.CursorToTreeWin()
+ throw 'NERDTree.FileAlreadyOpenAndModifiedError: '. self._path.str() .' is already open and modified.'
+ catch /^Vim\%((\a\+)\)\=:/
+ "do nothing
+ endtry
+
+ "resize the tree window if no other window was open before
+ if onlyOneWin
+ let size = exists('b:NERDTreeOldWindowSize') ? b:NERDTreeOldWindowSize : g:NERDTreeWinSize
+ call nerdtree#exec('wincmd p', 1)
+ call nerdtree#exec('silent '. splitMode .' resize '. size, 1)
+ call nerdtree#exec('wincmd p', 0)
+ endif
+
+ let &splitright=savesplitright
+endfunction
+
+" FUNCTION: Opener._newVSplit() {{{1
+function! s:Opener._newVSplit()
+ let l:winwidth = winwidth('.')
+
+ let onlyOneWin = (winnr('$') ==# 1)
+ let savesplitright = &splitright
+ if onlyOneWin
+ let &splitright = (g:NERDTreeWinPos ==# 'left')
+ let l:winwidth = g:NERDTreeWinSize
+ endif
+
+ call nerdtree#exec('wincmd p', 1)
+ call nerdtree#exec('vnew', 1)
+
+ let l:currentWindowNumber = winnr()
+
+ " Restore the NERDTree to its original width.
+ call g:NERDTree.CursorToTreeWin()
+ execute 'silent vertical resize ' . l:winwidth
+
+ call nerdtree#exec(l:currentWindowNumber . 'wincmd w', 0)
+ let &splitright=savesplitright
+endfunction
+
+" FUNCTION: Opener.open(target) {{{1
+function! s:Opener.open(target)
+ if self._path.isDirectory
+ call self._openDirectory(a:target)
+ return
+ endif
+
+ call self._openFile()
+endfunction
+
+" FUNCTION: Opener._openFile() {{{1
+function! s:Opener._openFile()
+ if !self._stay && !and(g:NERDTreeQuitOnOpen,1) && exists('b:NERDTreeZoomed') && b:NERDTreeZoomed
+ call b:NERDTree.ui.toggleZoom()
+ endif
+
+ if self._reuseWindow()
+ return
+ endif
+
+ call self._gotoTargetWin()
+
+ if self._stay
+ silent call self._path.edit()
+ call self._restoreCursorPos()
+ return
+ endif
+
+ call self._path.edit()
+endfunction
+
+" FUNCTION: Opener._openDirectory(node) {{{1
+function! s:Opener._openDirectory(node)
+ call self._gotoTargetWin()
+
+ if self._nerdtree.isWinTree()
+ call g:NERDTreeCreator.CreateWindowTree(a:node.path.str())
+ else
+ if empty(self._where)
+ call b:NERDTree.changeRoot(a:node)
+ elseif self._where ==# 't'
+ call g:NERDTreeCreator.CreateTabTree(a:node.path.str())
+ else
+ call g:NERDTreeCreator.CreateWindowTree(a:node.path.str())
+ endif
+ endif
+
+ if self._stay
+ call self._restoreCursorPos()
+ endif
+endfunction
+
+" FUNCTION: Opener._previousWindow() {{{1
+function! s:Opener._previousWindow()
+ if !self._isWindowUsable(winnr('#')) && self._firstUsableWindow() ==# -1
+ call self._newSplit()
+ else
+ try
+ if !self._isWindowUsable(winnr('#'))
+ call nerdtree#exec(self._firstUsableWindow() . 'wincmd w', 1)
+ else
+ call nerdtree#exec('wincmd p', 1)
+ endif
+ catch /^Vim\%((\a\+)\)\=:E37/
+ call g:NERDTree.CursorToTreeWin()
+ throw 'NERDTree.FileAlreadyOpenAndModifiedError: '. self._path.str() .' is already open and modified.'
+ catch /^Vim\%((\a\+)\)\=:/
+ echo v:exception
+ endtry
+ endif
+endfunction
+
+" FUNCTION: Opener._restoreCursorPos() {{{1
+function! s:Opener._restoreCursorPos()
+ call nerdtree#exec(self._tabnr . 'tabnext', 1)
+ call nerdtree#exec(bufwinnr(self._bufnr) . 'wincmd w', 1)
+endfunction
+
+" FUNCTION: Opener._reuseWindow() {{{1
+" put the cursor in the first window we find for this file
+"
+" return 1 if we were successful
+function! s:Opener._reuseWindow()
+ if empty(self._reuse)
+ return 0
+ endif
+
+ "check the current tab for the window
+ let winnr = bufwinnr('^' . self._path.str() . '$')
+ if winnr !=# -1
+ call nerdtree#exec(winnr . 'wincmd w', 0)
+ call self._checkToCloseTree(0)
+ return 1
+ endif
+
+ if self._reuse ==# 'currenttab'
+ return 0
+ endif
+
+ "check other tabs
+ let tabnr = self._path.tabnr()
+ if tabnr
+ call self._checkToCloseTree(1)
+ call nerdtree#exec(tabnr . 'tabnext', 1)
+ let winnr = bufwinnr('^' . self._path.str() . '$')
+ call nerdtree#exec(winnr . 'wincmd w', 0)
+ return 1
+ endif
+
+ return 0
+endfunction
+
+" FUNCTION: Opener._saveCursorPos() {{{1
+function! s:Opener._saveCursorPos()
+ let self._bufnr = bufnr('')
+ let self._tabnr = tabpagenr()
+endfunction
+
+" vim: set sw=4 sts=4 et fdm=marker:
diff --git a/.config/nvim/plugged/nerdtree/lib/nerdtree/path.vim b/.config/nvim/plugged/nerdtree/lib/nerdtree/path.vim
new file mode 100644
index 0000000..6a23c7b
--- /dev/null
+++ b/.config/nvim/plugged/nerdtree/lib/nerdtree/path.vim
@@ -0,0 +1,897 @@
+" ============================================================================
+" CLASS: Path
+"
+" The Path class provides an abstracted representation of a file system
+" pathname. Various operations on pathnames are provided and a number of
+" representations of a given path name can be accessed here.
+" ============================================================================
+
+
+let s:Path = {}
+let g:NERDTreePath = s:Path
+
+" FUNCTION: Path.AbsolutePathFor(pathStr) {{{1
+function! s:Path.AbsolutePathFor(pathStr)
+ let l:prependWorkingDir = 0
+
+ if nerdtree#runningWindows()
+ let l:prependWorkingDir = a:pathStr !~# '^.:\(\\\|\/\)\?' && a:pathStr !~# '^\(\\\\\|\/\/\)'
+ else
+ let l:prependWorkingDir = a:pathStr !~# '^/'
+ endif
+
+ let l:result = a:pathStr
+
+ if l:prependWorkingDir
+ let l:result = getcwd()
+
+ if l:result[-1:] ==# s:Path.Slash()
+ let l:result = l:result . a:pathStr
+ else
+ let l:result = l:result . s:Path.Slash() . a:pathStr
+ endif
+ endif
+
+ return l:result
+endfunction
+
+" FUNCTION: Path.bookmarkNames() {{{1
+function! s:Path.bookmarkNames()
+ if !exists('self._bookmarkNames')
+ call self.cacheDisplayString()
+ endif
+ return self._bookmarkNames
+endfunction
+
+" FUNCTION: Path.cacheDisplayString() {{{1
+function! s:Path.cacheDisplayString() abort
+ let self.cachedDisplayString = g:NERDTreeNodeDelimiter . self.getLastPathComponent(1)
+
+ if self.isExecutable
+ let self.cachedDisplayString = self.addDelimiter(self.cachedDisplayString) . '*'
+ endif
+
+ let self._bookmarkNames = []
+ for i in g:NERDTreeBookmark.Bookmarks()
+ if i.path.equals(self)
+ call add(self._bookmarkNames, i.name)
+ endif
+ endfor
+ if !empty(self._bookmarkNames) && g:NERDTreeMarkBookmarks ==# 1
+ let self.cachedDisplayString = self.addDelimiter(self.cachedDisplayString) . ' {' . join(self._bookmarkNames) . '}'
+ endif
+
+ if self.isSymLink
+ let self.cachedDisplayString = self.addDelimiter(self.cachedDisplayString) . ' -> ' . self.symLinkDest
+ endif
+
+ if self.isReadOnly
+ let self.cachedDisplayString = self.addDelimiter(self.cachedDisplayString) . ' ['.g:NERDTreeGlyphReadOnly.']'
+ endif
+endfunction
+
+" FUNCTION: Path.addDelimiter() {{{1
+function! s:Path.addDelimiter(line)
+ if a:line =~# '\(.*' . g:NERDTreeNodeDelimiter . '\)\{2}'
+ return a:line
+ else
+ return a:line . g:NERDTreeNodeDelimiter
+ endif
+endfunction
+
+" FUNCTION: Path.changeToDir() {{{1
+function! s:Path.changeToDir()
+ let dir = self.str({'format': 'Cd'})
+ if self.isDirectory ==# 0
+ let dir = self.getParent().str({'format': 'Cd'})
+ endif
+
+ try
+ if g:NERDTreeUseTCD && exists(':tcd') ==# 2
+ execute 'tcd ' . dir
+ call nerdtree#echo("Tab's CWD is now: " . getcwd())
+ else
+ execute 'cd ' . dir
+ call nerdtree#echo('CWD is now: ' . getcwd())
+ endif
+ catch
+ throw 'NERDTree.PathChangeError: cannot change CWD to ' . dir
+ endtry
+endfunction
+
+" FUNCTION: Path.compareTo() {{{1
+"
+" Compares this Path to the given path and returns 0 if they are equal, -1 if
+" this Path is 'less than' the given path, or 1 if it is 'greater'.
+"
+" Args:
+" path: the path object to compare this to
+"
+" Return:
+" 1, -1 or 0
+function! s:Path.compareTo(path)
+ let thisPath = self.getLastPathComponent(1)
+ let thatPath = a:path.getLastPathComponent(1)
+
+ "if the paths are the same then clearly we return 0
+ if thisPath ==# thatPath
+ return 0
+ endif
+
+ let thisSS = self.getSortOrderIndex()
+ let thatSS = a:path.getSortOrderIndex()
+
+ "compare the sort sequences, if they are different then the return
+ "value is easy
+ if thisSS < thatSS
+ return -1
+ elseif thisSS > thatSS
+ return 1
+ else
+ if !g:NERDTreeSortHiddenFirst
+ let thisPath = substitute(thisPath, '^[._]', '', '')
+ let thatPath = substitute(thatPath, '^[._]', '', '')
+ endif
+ "if the sort sequences are the same then compare the paths
+ "alphabetically
+ let pathCompare = g:NERDTreeCaseSensitiveSort ? thisPath <# thatPath : thisPath <? thatPath
+ if pathCompare
+ return -1
+ else
+ return 1
+ endif
+ endif
+endfunction
+
+" FUNCTION: Path.Create(fullpath) {{{1
+"
+" Factory method.
+"
+" Creates a path object with the given path. The path is also created on the
+" filesystem. If the path already exists, a NERDTree.Path.Exists exception is
+" thrown. If any other errors occur, a NERDTree.Path exception is thrown.
+"
+" Args:
+" fullpath: the full filesystem path to the file/dir to create
+function! s:Path.Create(fullpath)
+ "bail if the a:fullpath already exists
+ if isdirectory(a:fullpath) || filereadable(a:fullpath)
+ throw "NERDTree.CreatePathError: Directory Exists: '" . a:fullpath . "'"
+ endif
+
+ try
+
+ "if it ends with a slash, assume its a dir create it
+ if a:fullpath =~# '\(\\\|\/\)$'
+ "whack the trailing slash off the end if it exists
+ let fullpath = substitute(a:fullpath, '\(\\\|\/\)$', '', '')
+
+ call mkdir(fullpath, 'p')
+
+ "assume its a file and create
+ else
+ call s:Path.createParentDirectories(a:fullpath)
+ call writefile([], a:fullpath)
+ endif
+ catch
+ throw "NERDTree.CreatePathError: Could not create path: '" . a:fullpath . "'"
+ endtry
+
+ return s:Path.New(a:fullpath)
+endfunction
+
+" FUNCTION: Path.copy(dest) {{{1
+"
+" Copies the file/dir represented by this Path to the given location
+"
+" Args:
+" dest: the location to copy this dir/file to
+function! s:Path.copy(dest)
+ if !s:Path.CopyingSupported()
+ throw 'NERDTree.CopyingNotSupportedError: Copying is not supported on this OS'
+ endif
+
+ call s:Path.createParentDirectories(a:dest)
+
+ if exists('g:NERDTreeCopyCmd')
+ let cmd_prefix = g:NERDTreeCopyCmd
+ else
+ let cmd_prefix = (self.isDirectory ? g:NERDTreeCopyDirCmd : g:NERDTreeCopyFileCmd)
+ endif
+
+ let cmd = cmd_prefix . ' ' . escape(self.str(), self._escChars()) . ' ' . escape(a:dest, self._escChars())
+ let success = system(cmd)
+ if v:shell_error !=# 0
+ throw "NERDTree.CopyError: Could not copy '". self.str() ."' to: '" . a:dest . "'"
+ endif
+endfunction
+
+" FUNCTION: Path.CopyingSupported() {{{1
+"
+" returns 1 if copying is supported for this OS
+function! s:Path.CopyingSupported()
+ return exists('g:NERDTreeCopyCmd') || (exists('g:NERDTreeCopyDirCmd') && exists('g:NERDTreeCopyFileCmd'))
+endfunction
+
+" FUNCTION: Path.copyingWillOverwrite(dest) {{{1
+"
+" returns 1 if copy this path to the given location will cause files to
+" overwritten
+"
+" Args:
+" dest: the location this path will be copied to
+function! s:Path.copyingWillOverwrite(dest)
+ if filereadable(a:dest)
+ return 1
+ endif
+
+ if isdirectory(a:dest)
+ let path = s:Path.JoinPathStrings(a:dest, self.getLastPathComponent(0))
+ if filereadable(path)
+ return 1
+ endif
+ endif
+endfunction
+
+" FUNCTION: Path.createParentDirectories(path) {{{1
+"
+" create parent directories for this path if needed
+" without throwing any errors if those directories already exist
+"
+" Args:
+" path: full path of the node whose parent directories may need to be created
+function! s:Path.createParentDirectories(path)
+ let dir_path = fnamemodify(a:path, ':h')
+ if !isdirectory(dir_path)
+ call mkdir(dir_path, 'p')
+ endif
+endfunction
+
+" FUNCTION: Path.delete() {{{1
+"
+" Deletes the file or directory represented by this path.
+"
+" Throws NERDTree.Path.Deletion exceptions
+function! s:Path.delete()
+ if self.isDirectory
+
+ let cmd = g:NERDTreeRemoveDirCmd . self.str({'escape': 1})
+ let success = system(cmd)
+
+ if v:shell_error !=# 0
+ throw "NERDTree.PathDeletionError: Could not delete directory: '" . self.str() . "'"
+ endif
+ else
+ if exists('g:NERDTreeRemoveFileCmd')
+ let cmd = g:NERDTreeRemoveFileCmd . self.str({'escape': 1})
+ let success = system(cmd)
+ else
+ let success = delete(self.str())
+ endif
+
+ if success !=# 0
+ throw "NERDTree.PathDeletionError: Could not delete file: '" . self.str() . "'"
+ endif
+ endif
+
+ "delete all bookmarks for this path
+ for i in self.bookmarkNames()
+ let bookmark = g:NERDTreeBookmark.BookmarkFor(i)
+ call bookmark.delete()
+ endfor
+endfunction
+
+" FUNCTION: Path.displayString() {{{1
+"
+" Returns a string that specifies how the path should be represented as a
+" string
+function! s:Path.displayString()
+ if self.cachedDisplayString ==# ''
+ call self.cacheDisplayString()
+ endif
+
+ return self.cachedDisplayString
+endfunction
+
+" FUNCTION: Path.edit() {{{1
+function! s:Path.edit()
+ exec 'edit ' . self.str({'format': 'Edit'})
+endfunction
+
+" FUNCTION: Path.extractDriveLetter(fullpath) {{{1
+"
+" If running windows, cache the drive letter for this path
+function! s:Path.extractDriveLetter(fullpath)
+ if nerdtree#runningWindows()
+ if a:fullpath =~# '^\(\\\\\|\/\/\)'
+ "For network shares, the 'drive' consists of the first two parts of the path, i.e. \\boxname\share
+ let self.drive = substitute(a:fullpath, '^\(\(\\\\\|\/\/\)[^\\\/]*\(\\\|\/\)[^\\\/]*\).*', '\1', '')
+ let self.drive = substitute(self.drive, '/', '\', 'g')
+ else
+ let self.drive = substitute(a:fullpath, '\(^[a-zA-Z]:\).*', '\1', '')
+ endif
+ else
+ let self.drive = ''
+ endif
+
+endfunction
+
+" FUNCTION: Path.exists() {{{1
+" return 1 if this path points to a location that is readable or is a directory
+function! s:Path.exists()
+ let p = self.str()
+ return filereadable(p) || isdirectory(p)
+endfunction
+
+" FUNCTION: Path._escChars() {{{1
+function! s:Path._escChars()
+ if nerdtree#runningWindows()
+ return " `\|\"#%&,?()\*^<>$"
+ endif
+
+ return " \\`\|\"#%&,?()\*^<>[]$"
+endfunction
+
+" FUNCTION: Path.getDir() {{{1
+"
+" Returns this path if it is a directory, else this paths parent.
+"
+" Return:
+" a Path object
+function! s:Path.getDir()
+ if self.isDirectory
+ return self
+ else
+ return self.getParent()
+ endif
+endfunction
+
+" FUNCTION: Path.getParent() {{{1
+"
+" Returns a new path object for this paths parent
+"
+" Return:
+" a new Path object
+function! s:Path.getParent()
+ if nerdtree#runningWindows()
+ let path = self.drive . '\' . join(self.pathSegments[0:-2], '\')
+ else
+ let path = '/'. join(self.pathSegments[0:-2], '/')
+ endif
+
+ return s:Path.New(path)
+endfunction
+
+" FUNCTION: Path.getLastPathComponent(dirSlash) {{{1
+"
+" Gets the last part of this path.
+"
+" Args:
+" dirSlash: if 1 then a trailing slash will be added to the returned value for
+" directory nodes.
+function! s:Path.getLastPathComponent(dirSlash)
+ if empty(self.pathSegments)
+ return ''
+ endif
+ let toReturn = self.pathSegments[-1]
+ if a:dirSlash && self.isDirectory
+ let toReturn = toReturn . '/'
+ endif
+ return toReturn
+endfunction
+
+" FUNCTION: Path.getSortOrderIndex() {{{1
+" returns the index of the pattern in g:NERDTreeSortOrder that this path matches
+function! s:Path.getSortOrderIndex()
+ let i = 0
+ while i < len(g:NERDTreeSortOrder)
+ if g:NERDTreeSortOrder[i] !~? '\[\[-\?\(timestamp\|size\|extension\)\]\]' &&
+ \ self.getLastPathComponent(1) =~# g:NERDTreeSortOrder[i]
+ return i
+ endif
+ let i = i + 1
+ endwhile
+
+ return index(g:NERDTreeSortOrder, '*')
+endfunction
+
+" FUNCTION: Path._splitChunks(path) {{{1
+" returns a list of path chunks
+function! s:Path._splitChunks(path)
+ let chunks = split(a:path, '\(\D\+\|\d\+\)\zs')
+ let i = 0
+ while i < len(chunks)
+ "convert number literals to numbers
+ if match(chunks[i], '^\d\+$') ==# 0
+ let chunks[i] = str2nr(chunks[i])
+ endif
+ let i = i + 1
+ endwhile
+ return chunks
+endfunction
+
+" FUNCTION: Path.getSortKey() {{{1
+" returns a key used in compare function for sorting
+function! s:Path.getSortKey()
+ if !exists('self._sortKey') || g:NERDTreeSortOrder !=# g:NERDTreeOldSortOrder
+ " Look for file metadata tags: [[timestamp]], [[extension]], [[size]]
+ let metadata = []
+ for tag in g:NERDTreeSortOrder
+ if tag =~? '\[\[-\?timestamp\]\]'
+ let metadata += [self.isDirectory ? 0 : getftime(self.str()) * (tag =~# '-' ? -1 : 1)]
+ elseif tag =~? '\[\[-\?size\]\]'
+ let metadata += [self.isDirectory ? 0 : getfsize(self.str()) * (tag =~# '-' ? -1 : 1)]
+ elseif tag =~? '\[\[extension\]\]'
+ let extension = matchstr(self.getLastPathComponent(0), '[^.]\+\.\zs[^.]\+$')
+ let metadata += [self.isDirectory ? '' : (extension ==# '' ? nr2char(str2nr('0x10ffff',16)) : extension)]
+ endif
+ endfor
+
+ if g:NERDTreeSortOrder[0] =~# '\[\[.*\]\]'
+ " Apply tags' sorting first if specified first.
+ let self._sortKey = metadata + [self.getSortOrderIndex()]
+ else
+ " Otherwise, do regex grouping first.
+ let self._sortKey = [self.getSortOrderIndex()] + metadata
+ endif
+
+ let path = self.getLastPathComponent(1)
+ if !g:NERDTreeSortHiddenFirst
+ let path = substitute(path, '^[._]', '', '')
+ endif
+ if !g:NERDTreeCaseSensitiveSort
+ let path = tolower(path)
+ endif
+
+ call extend(self._sortKey, (g:NERDTreeNaturalSort ? self._splitChunks(path) : [path]))
+ endif
+ return self._sortKey
+endfunction
+
+" FUNCTION: Path.isHiddenUnder(path) {{{1
+function! s:Path.isHiddenUnder(path)
+
+ if !self.isUnder(a:path)
+ return 0
+ endif
+
+ let l:startIndex = len(a:path.pathSegments)
+ let l:segments = self.pathSegments[l:startIndex : ]
+
+ for l:segment in l:segments
+
+ if l:segment =~# '^\.'
+ return 1
+ endif
+ endfor
+
+ return 0
+endfunction
+
+" FUNCTION: Path.isUnixHiddenFile() {{{1
+" check for unix hidden files
+function! s:Path.isUnixHiddenFile()
+ return self.getLastPathComponent(0) =~# '^\.'
+endfunction
+
+" FUNCTION: Path.isUnixHiddenPath() {{{1
+" check for unix path with hidden components
+function! s:Path.isUnixHiddenPath()
+ if self.getLastPathComponent(0) =~# '^\.'
+ return 1
+ else
+ for segment in self.pathSegments
+ if segment =~# '^\.'
+ return 1
+ endif
+ endfor
+ return 0
+ endif
+endfunction
+
+" FUNCTION: Path.ignore(nerdtree) {{{1
+" returns true if this path should be ignored
+function! s:Path.ignore(nerdtree)
+ "filter out the user specified paths to ignore
+ if a:nerdtree.ui.isIgnoreFilterEnabled()
+ for i in g:NERDTreeIgnore
+ if self._ignorePatternMatches(i)
+ return 1
+ endif
+ endfor
+
+ for Callback in g:NERDTree.PathFilters()
+ let Callback = type(Callback) ==# type(function('tr')) ? Callback : function(Callback)
+ if Callback({'path': self, 'nerdtree': a:nerdtree})
+ return 1
+ endif
+ endfor
+ endif
+
+ "dont show hidden files unless instructed to
+ if !a:nerdtree.ui.getShowHidden() && self.isUnixHiddenFile()
+ return 1
+ endif
+
+ if a:nerdtree.ui.getShowFiles() ==# 0 && self.isDirectory ==# 0
+ return 1
+ endif
+
+ return 0
+endfunction
+
+" FUNCTION: Path._ignorePatternMatches(pattern) {{{1
+" returns true if this path matches the given ignore pattern
+function! s:Path._ignorePatternMatches(pattern)
+ let pat = a:pattern
+ if strpart(pat,len(pat)-7) ==# '[[dir]]'
+ if !self.isDirectory
+ return 0
+ endif
+ let pat = strpart(pat,0, len(pat)-7)
+ elseif strpart(pat,len(pat)-8) ==# '[[file]]'
+ if self.isDirectory
+ return 0
+ endif
+ let pat = strpart(pat,0, len(pat)-8)
+ endif
+
+ return self.getLastPathComponent(0) =~# pat
+endfunction
+
+" FUNCTION: Path.isAncestor(path) {{{1
+" return 1 if this path is somewhere above the given path in the filesystem.
+"
+" a:path should be a dir
+function! s:Path.isAncestor(path)
+ if !self.isDirectory
+ return 0
+ endif
+
+ let this = self.str()
+ let that = a:path.str()
+ return stridx(that, this) ==# 0
+endfunction
+
+" FUNCTION: Path.isUnder(path) {{{1
+" return 1 if this path is somewhere under the given path in the filesystem.
+function! s:Path.isUnder(path)
+ if a:path.isDirectory ==# 0
+ return 0
+ endif
+
+ let this = self.str()
+ let that = a:path.str()
+ return stridx(this, that . s:Path.Slash()) ==# 0
+endfunction
+
+" FUNCTION: Path.JoinPathStrings(...) {{{1
+function! s:Path.JoinPathStrings(...)
+ let components = []
+ for i in a:000
+ let components = extend(components, split(i, '/'))
+ endfor
+ return '/' . join(components, '/')
+endfunction
+
+" FUNCTION: Path.equals() {{{1
+"
+" Determines whether 2 path objects are "equal".
+" They are equal if the paths they represent are the same
+"
+" Args:
+" path: the other path obj to compare this with
+function! s:Path.equals(path)
+ if nerdtree#runningWindows()
+ return self.str() ==? a:path.str()
+ else
+ return self.str() ==# a:path.str()
+ endif
+endfunction
+
+" FUNCTION: Path.New(pathStr) {{{1
+function! s:Path.New(pathStr)
+ let l:newPath = copy(self)
+
+ call l:newPath.readInfoFromDisk(s:Path.AbsolutePathFor(a:pathStr))
+
+ let l:newPath.cachedDisplayString = ''
+ let l:newPath.flagSet = g:NERDTreeFlagSet.New()
+
+ return l:newPath
+endfunction
+
+" FUNCTION: Path.Slash() {{{1
+" Return the path separator used by the underlying file system. Special
+" consideration is taken for the use of the 'shellslash' option on Windows
+" systems.
+function! s:Path.Slash()
+
+ if nerdtree#runningWindows()
+ if exists('+shellslash') && &shellslash
+ return '/'
+ endif
+
+ return '\'
+ endif
+
+ return '/'
+endfunction
+
+" FUNCTION: Path.Resolve() {{{1
+" Invoke the vim resolve() function and return the result
+" This is necessary because in some versions of vim resolve() removes trailing
+" slashes while in other versions it doesn't. This always removes the trailing
+" slash
+function! s:Path.Resolve(path)
+ let tmp = resolve(a:path)
+ return tmp =~# '.\+/$' ? substitute(tmp, '/$', '', '') : tmp
+endfunction
+
+" FUNCTION: Path.readInfoFromDisk(fullpath) {{{1
+"
+"
+" Throws NERDTree.Path.InvalidArguments exception.
+function! s:Path.readInfoFromDisk(fullpath)
+ call self.extractDriveLetter(a:fullpath)
+
+ let fullpath = s:Path.WinToUnixPath(a:fullpath)
+
+ if getftype(fullpath) ==# 'fifo'
+ throw 'NERDTree.InvalidFiletypeError: Cant handle FIFO files: ' . a:fullpath
+ endif
+
+ let self.pathSegments = filter(split(fullpath, '/'), '!empty(v:val)')
+
+ let self.isReadOnly = 0
+ if isdirectory(a:fullpath)
+ let self.isDirectory = 1
+ elseif filereadable(a:fullpath)
+ let self.isDirectory = 0
+ let self.isReadOnly = filewritable(a:fullpath) ==# 0
+ else
+ throw 'NERDTree.InvalidArgumentsError: Invalid path = ' . a:fullpath
+ endif
+
+ let self.isExecutable = 0
+ if !self.isDirectory
+ let self.isExecutable = getfperm(a:fullpath) =~# 'x'
+ endif
+
+ "grab the last part of the path (minus the trailing slash)
+ let lastPathComponent = self.getLastPathComponent(0)
+
+ "get the path to the new node with the parent dir fully resolved
+ let hardPath = s:Path.Resolve(self.strTrunk()) . '/' . lastPathComponent
+
+ "if the last part of the path is a symlink then flag it as such
+ let self.isSymLink = (s:Path.Resolve(hardPath) !=# hardPath)
+ if self.isSymLink
+ let self.symLinkDest = s:Path.Resolve(fullpath)
+
+ "if the link is a dir then slap a / on the end of its dest
+ if isdirectory(self.symLinkDest)
+
+ "we always wanna treat MS windows shortcuts as files for
+ "simplicity
+ if hardPath !~# '\.lnk$'
+
+ let self.symLinkDest = self.symLinkDest . '/'
+ endif
+ endif
+ endif
+endfunction
+
+" FUNCTION: Path.refresh(nerdtree) {{{1
+function! s:Path.refresh(nerdtree)
+ call self.readInfoFromDisk(self.str())
+ call g:NERDTreePathNotifier.NotifyListeners('refresh', self, a:nerdtree, {})
+ call self.cacheDisplayString()
+endfunction
+
+" FUNCTION: Path.refreshFlags(nerdtree) {{{1
+function! s:Path.refreshFlags(nerdtree)
+ call g:NERDTreePathNotifier.NotifyListeners('refreshFlags', self, a:nerdtree, {})
+ call self.cacheDisplayString()
+endfunction
+
+" FUNCTION: Path.rename() {{{1
+"
+" Renames this node on the filesystem
+function! s:Path.rename(newPath)
+ if a:newPath ==# ''
+ throw 'NERDTree.InvalidArgumentsError: Invalid newPath for renaming = '. a:newPath
+ endif
+
+ call s:Path.createParentDirectories(a:newPath)
+
+ let success = rename(self.str(), a:newPath)
+ if success !=# 0
+ throw "NERDTree.PathRenameError: Could not rename: '" . self.str() . "'" . 'to:' . a:newPath
+ endif
+ call self.readInfoFromDisk(a:newPath)
+
+ for i in self.bookmarkNames()
+ let b = g:NERDTreeBookmark.BookmarkFor(i)
+ call b.setPath(copy(self))
+ endfor
+ call g:NERDTreeBookmark.Write()
+endfunction
+
+" FUNCTION: Path.str() {{{1
+" Return a string representation of this Path object.
+"
+" Args:
+" This function takes a single dictionary (optional) with keys and values that
+" specify how the returned pathname should be formatted.
+"
+" The dictionary may have the following keys:
+" 'format'
+" 'escape'
+" 'truncateTo'
+"
+" The 'format' key may have a value of:
+" 'Cd' - a string to be used with ":cd" and similar commands
+" 'Edit' - a string to be used with ":edit" and similar commands
+" 'UI' - a string to be displayed in the NERDTree user interface
+"
+" The 'escape' key, if specified, will cause the output to be escaped with
+" Vim's internal "shellescape()" function.
+"
+" The 'truncateTo' key shortens the length of the path to that given by the
+" value associated with 'truncateTo'. A '<' is prepended.
+function! s:Path.str(...)
+ let options = a:0 ? a:1 : {}
+ let toReturn = ''
+
+ if has_key(options, 'format')
+ let format = options['format']
+ if has_key(self, '_strFor' . format)
+ exec 'let toReturn = self._strFor' . format . '()'
+ else
+ throw 'NERDTree.UnknownFormatError: unknown format "'. format .'"'
+ endif
+ else
+ let toReturn = self._str()
+ endif
+
+ if nerdtree#has_opt(options, 'escape')
+ let toReturn = shellescape(toReturn)
+ endif
+
+ if has_key(options, 'truncateTo')
+ let limit = options['truncateTo']
+ if strdisplaywidth(toReturn) > limit-1
+ while strdisplaywidth(toReturn) > limit-1 && strchars(toReturn) > 0
+ let toReturn = substitute(toReturn, '^.', '', '')
+ endwhile
+ if len(split(toReturn, '/')) > 1
+ let toReturn = '</' . join(split(toReturn, '/')[1:], '/') . '/'
+ else
+ let toReturn = '<' . toReturn
+ endif
+ endif
+ endif
+
+ return toReturn
+endfunction
+
+" FUNCTION: Path._strForUI() {{{1
+function! s:Path._strForUI()
+ let toReturn = '/' . join(self.pathSegments, '/')
+ if self.isDirectory && toReturn !=# '/'
+ let toReturn = toReturn . '/'
+ endif
+ return toReturn
+endfunction
+
+" FUNCTION: Path._strForCd() {{{1
+" Return a string representation of this Path that is suitable for use as an
+" argument to Vim's internal ":cd" command.
+function! s:Path._strForCd()
+ return fnameescape(self.str())
+endfunction
+
+" FUNCTION: Path._strForEdit() {{{1
+" Return a string representation of this Path that is suitable for use as an
+" argument to Vim's internal ":edit" command.
+function! s:Path._strForEdit()
+
+ " Make the path relative to the current working directory, if possible.
+ let l:result = fnamemodify(self.str(), ':.')
+
+ " On Windows, the drive letter may be removed by "fnamemodify()". Add it
+ " back, if necessary.
+ if nerdtree#runningWindows() && l:result[0] ==# s:Path.Slash()
+ let l:result = self.drive . l:result
+ endif
+
+ let l:result = fnameescape(l:result)
+
+ if empty(l:result)
+ let l:result = '.'
+ endif
+
+ return l:result
+endfunction
+
+" FUNCTION: Path._strForGlob() {{{1
+function! s:Path._strForGlob()
+ let lead = s:Path.Slash()
+
+ "if we are running windows then slap a drive letter on the front
+ if nerdtree#runningWindows()
+ let lead = self.drive . '\'
+ endif
+
+ let toReturn = lead . join(self.pathSegments, s:Path.Slash())
+
+ if !nerdtree#runningWindows()
+ let toReturn = escape(toReturn, self._escChars())
+ endif
+ return toReturn
+endfunction
+
+" FUNCTION: Path._str() {{{1
+" Return the absolute pathname associated with this Path object. The pathname
+" returned is appropriate for the underlying file system.
+function! s:Path._str()
+ let l:separator = s:Path.Slash()
+ let l:leader = l:separator
+
+ if nerdtree#runningWindows()
+ let l:leader = self.drive . l:separator
+ endif
+
+ return l:leader . join(self.pathSegments, l:separator)
+endfunction
+
+" FUNCTION: Path.strTrunk() {{{1
+" Gets the path without the last segment on the end.
+function! s:Path.strTrunk()
+ return self.drive . '/' . join(self.pathSegments[0:-2], '/')
+endfunction
+
+" FUNCTION: Path.tabnr() {{{1
+" return the number of the first tab that is displaying this file
+"
+" return 0 if no tab was found
+function! s:Path.tabnr()
+ let str = self.str()
+ for t in range(tabpagenr('$'))
+ for b in tabpagebuflist(t+1)
+ if str ==# expand('#' . b . ':p')
+ return t+1
+ endif
+ endfor
+ endfor
+ return 0
+endfunction
+
+" FUNCTION: Path.WinToUnixPath(pathstr){{{1
+" Takes in a windows path and returns the unix equiv
+"
+" A class level method
+"
+" Args:
+" pathstr: the windows path to convert
+function! s:Path.WinToUnixPath(pathstr)
+ if !nerdtree#runningWindows()
+ return a:pathstr
+ endif
+
+ let toReturn = a:pathstr
+
+ "remove the x:\ of the front
+ let toReturn = substitute(toReturn, '^.*:\(\\\|/\)\?', '/', '')
+
+ "remove the \\ network share from the front
+ let toReturn = substitute(toReturn, '^\(\\\\\|\/\/\)[^\\\/]*\(\\\|\/\)[^\\\/]*\(\\\|\/\)\?', '/', '')
+
+ "convert all \ chars to /
+ let toReturn = substitute(toReturn, '\', '/', 'g')
+
+ return toReturn
+endfunction
+
+" vim: set sw=4 sts=4 et fdm=marker:
diff --git a/.config/nvim/plugged/nerdtree/lib/nerdtree/tree_dir_node.vim b/.config/nvim/plugged/nerdtree/lib/nerdtree/tree_dir_node.vim
new file mode 100644
index 0000000..88ac319
--- /dev/null
+++ b/.config/nvim/plugged/nerdtree/lib/nerdtree/tree_dir_node.vim
@@ -0,0 +1,699 @@
+" ============================================================================
+" CLASS: TreeDirNode
+"
+" A subclass of NERDTreeFileNode.
+"
+" The 'composite' part of the file/dir composite.
+" ============================================================================
+
+
+let s:TreeDirNode = copy(g:NERDTreeFileNode)
+let g:NERDTreeDirNode = s:TreeDirNode
+
+" FUNCTION: TreeDirNode.AbsoluteTreeRoot(){{{1
+" Class method that returns the highest cached ancestor of the current root.
+function! s:TreeDirNode.AbsoluteTreeRoot()
+ let currentNode = b:NERDTree.root
+ while currentNode.parent !=# {}
+ let currentNode = currentNode.parent
+ endwhile
+ return currentNode
+endfunction
+
+" FUNCTION: TreeDirNode.activate([options]) {{{1
+function! s:TreeDirNode.activate(...)
+ let l:options = (a:0 > 0) ? a:1 : {}
+
+ call self.toggleOpen(l:options)
+
+ " Note that we only re-render the NERDTree for this node if we did NOT
+ " create a new node and render it in a new window or tab. In the latter
+ " case, rendering the NERDTree for this node could overwrite the text of
+ " the new NERDTree!
+ if !has_key(l:options, 'where') || empty(l:options['where'])
+ call self.getNerdtree().render()
+ call self.putCursorHere(0, 0)
+ endif
+endfunction
+
+" FUNCTION: TreeDirNode.addChild(treenode, inOrder) {{{1
+" Adds the given treenode to the list of children for this node
+"
+" Args:
+" -treenode: the node to add
+" -inOrder: 1 if the new node should be inserted in sorted order
+function! s:TreeDirNode.addChild(treenode, inOrder)
+ call add(self.children, a:treenode)
+ let a:treenode.parent = self
+
+ if a:inOrder
+ call self.sortChildren()
+ endif
+endfunction
+
+" FUNCTION: TreeDirNode.close() {{{1
+" Mark this TreeDirNode as closed.
+function! s:TreeDirNode.close()
+
+ " Close all directories in this directory node's cascade. This is
+ " necessary to ensure consistency when cascades are rendered.
+ for l:dirNode in self.getCascade()
+ let l:dirNode.isOpen = 0
+ endfor
+endfunction
+
+" FUNCTION: TreeDirNode.closeChildren() {{{1
+" Recursively close any directory nodes that are descendants of this node.
+function! s:TreeDirNode.closeChildren()
+ for l:child in self.children
+ if l:child.path.isDirectory
+ call l:child.close()
+ call l:child.closeChildren()
+ endif
+ endfor
+endfunction
+
+" FUNCTION: TreeDirNode.createChild(path, inOrder) {{{1
+" Instantiates a new child node for this node with the given path. The new
+" nodes parent is set to this node.
+"
+" Args:
+" path: a Path object that this node will represent/contain
+" inOrder: 1 if the new node should be inserted in sorted order
+"
+" Returns:
+" the newly created node
+function! s:TreeDirNode.createChild(path, inOrder)
+ let newTreeNode = g:NERDTreeFileNode.New(a:path, self.getNerdtree())
+ call self.addChild(newTreeNode, a:inOrder)
+ return newTreeNode
+endfunction
+
+" FUNCTION: TreeDirNode.displayString() {{{1
+" Assemble and return a string that can represent this TreeDirNode object in
+" the NERDTree window.
+function! s:TreeDirNode.displayString()
+ let l:result = ''
+
+ " Build a label that identifies this TreeDirNode.
+ let l:label = ''
+ let l:cascade = self.getCascade()
+ for l:dirNode in l:cascade
+ let l:next = l:dirNode.path.displayString()
+ let l:label .= l:label ==# '' ? l:next : substitute(l:next,'^.','','')
+ endfor
+
+ " Select the appropriate open/closed status indicator symbol.
+ let l:symbol = (l:cascade[-1].isOpen ? g:NERDTreeDirArrowCollapsible : g:NERDTreeDirArrowExpandable )
+ let l:symbol .= (g:NERDTreeDirArrowExpandable ==# '' ? '' : ' ')
+ let l:flags = l:cascade[-1].path.flagSet.renderToString()
+
+ return l:symbol . l:flags . l:label
+endfunction
+
+" FUNCTION: TreeDirNode.findNode(path) {{{1
+" Will find one of the children (recursively) that has the given path
+"
+" Args:
+" path: a path object
+unlet s:TreeDirNode.findNode
+function! s:TreeDirNode.findNode(path)
+ if a:path.equals(self.path)
+ return self
+ endif
+ if stridx(a:path.str(), self.path.str(), 0) ==# -1
+ return {}
+ endif
+
+ if self.path.isDirectory
+ for i in self.children
+ let retVal = i.findNode(a:path)
+ if retVal !=# {}
+ return retVal
+ endif
+ endfor
+ endif
+ return {}
+endfunction
+
+" FUNCTION: TreeDirNode.getCascade() {{{1
+" Return an array of dir nodes (starting from self) that can be cascade opened.
+function! s:TreeDirNode.getCascade()
+ if !self.isCascadable()
+ return [self]
+ endif
+
+ let vc = self.getVisibleChildren()
+ let visChild = vc[0]
+
+ return [self] + visChild.getCascade()
+endfunction
+
+" FUNCTION: TreeDirNode.getCascadeRoot() {{{1
+" Return the first directory node in the cascade in which this directory node
+" is rendered.
+function! s:TreeDirNode.getCascadeRoot()
+
+ " Don't search above the current NERDTree root node.
+ if self.isRoot()
+ return self
+ endif
+
+ let l:cascadeRoot = self
+ let l:parent = self.parent
+
+ while !empty(l:parent) && !l:parent.isRoot()
+
+ if index(l:parent.getCascade(), self) ==# -1
+ break
+ endif
+
+ let l:cascadeRoot = l:parent
+ let l:parent = l:parent.parent
+ endwhile
+
+ return l:cascadeRoot
+endfunction
+
+" FUNCTION: TreeDirNode.getChildCount() {{{1
+" Returns the number of children this node has
+function! s:TreeDirNode.getChildCount()
+ return len(self.children)
+endfunction
+
+" FUNCTION: TreeDirNode.getChild(path) {{{1
+" Returns child node of this node that has the given path or {} if no such node
+" exists.
+"
+" This function doesnt not recurse into child dir nodes
+"
+" Args:
+" path: a path object
+function! s:TreeDirNode.getChild(path)
+ if stridx(a:path.str(), self.path.str(), 0) ==# -1
+ return {}
+ endif
+
+ let index = self.getChildIndex(a:path)
+ if index ==# -1
+ return {}
+ else
+ return self.children[index]
+ endif
+
+endfunction
+
+" FUNCTION: TreeDirNode.getChildByIndex(indx, visible) {{{1
+" returns the child at the given index
+"
+" Args:
+" indx: the index to get the child from
+" visible: 1 if only the visible children array should be used, 0 if all the
+" children should be searched.
+function! s:TreeDirNode.getChildByIndex(indx, visible)
+ let array_to_search = a:visible? self.getVisibleChildren() : self.children
+ if a:indx > len(array_to_search)
+ throw 'NERDTree.InvalidArgumentsError: Index is out of bounds.'
+ endif
+ return array_to_search[a:indx]
+endfunction
+
+" FUNCTION: TreeDirNode.getChildIndex(path) {{{1
+" Returns the index of the child node of this node that has the given path or
+" -1 if no such node exists.
+"
+" This function doesnt not recurse into child dir nodes
+"
+" Args:
+" path: a path object
+function! s:TreeDirNode.getChildIndex(path)
+ if stridx(a:path.str(), self.path.str(), 0) ==# -1
+ return -1
+ endif
+
+ "do a binary search for the child
+ let a = 0
+ let z = self.getChildCount()
+ while a < z
+ let mid = (a+z)/2
+ let diff = a:path.compareTo(self.children[mid].path)
+
+ if diff ==# -1
+ let z = mid
+ elseif diff ==# 1
+ let a = mid+1
+ else
+ return mid
+ endif
+ endwhile
+ return -1
+endfunction
+
+" FUNCTION: TreeDirNode.getDirChildren() {{{1
+" Return a list of all child nodes from 'self.children' that are of type
+" TreeDirNode. This function supports http://github.com/scrooloose/nerdtree-project-plugin.git.
+function! s:TreeDirNode.getDirChildren()
+ return filter(copy(self.children), 'v:val.path.isDirectory ==# 1')
+endfunction
+
+" FUNCTION: TreeDirNode._glob(pattern, all) {{{1
+" Return a list of strings naming the descendants of the directory in this
+" TreeDirNode object that match the specified glob pattern.
+"
+" Args:
+" pattern: (string) the glob pattern to apply
+" all: (0 or 1) if 1, include '.' and '..' if they match 'pattern'; if 0,
+" always exclude them
+"
+" Note: If the pathnames in the result list are below the working directory,
+" they are returned as pathnames relative to that directory. This is because
+" this function, internally, attempts to obey 'wildignore' rules that use
+" relative paths.
+function! s:TreeDirNode._glob(pattern, all)
+
+ " Construct a path specification such that globpath() will return
+ " relative pathnames, if possible.
+ if self.path.str() ==# getcwd()
+ let l:pathSpec = ','
+ else
+ let l:pathSpec = escape(fnamemodify(self.path.str({'format': 'Glob'}), ':.'), ',')
+
+ " On Windows, the drive letter may be removed by fnamemodify().
+ if nerdtree#runningWindows() && l:pathSpec[0] ==# g:NERDTreePath.Slash()
+ let l:pathSpec = self.path.drive . l:pathSpec
+ endif
+ endif
+
+ let l:globList = []
+
+ " See ':h version7.txt' and ':h version8.txt' for details on the
+ " development of the glob() and globpath() functions.
+ if v:version > 704 || (v:version ==# 704 && has('patch654'))
+ let l:globList = globpath(l:pathSpec, a:pattern, !g:NERDTreeRespectWildIgnore, 1, 0)
+ elseif v:version ==# 704 && has('patch279')
+ let l:globList = globpath(l:pathSpec, a:pattern, !g:NERDTreeRespectWildIgnore, 1)
+ elseif v:version > 702 || (v:version ==# 702 && has('patch051'))
+ let l:globString = globpath(l:pathSpec, a:pattern, !g:NERDTreeRespectWildIgnore)
+ let l:globList = split(l:globString, "\n")
+ else
+ let l:globString = globpath(l:pathSpec, a:pattern)
+ let l:globList = split(l:globString, "\n")
+ endif
+
+ " If a:all is false, filter '.' and '..' from the output.
+ if !a:all
+ let l:toRemove = []
+
+ for l:file in l:globList
+ let l:tail = fnamemodify(l:file, ':t')
+
+ " If l:file has a trailing slash, then its :tail will be ''. Use
+ " :h to drop the slash and the empty string after it; then use :t
+ " to get the directory name.
+ if l:tail ==# ''
+ let l:tail = fnamemodify(l:file, ':h:t')
+ endif
+
+ if l:tail ==# '.' || l:tail ==# '..'
+ call add(l:toRemove, l:file)
+ if len(l:toRemove) ==# 2
+ break
+ endif
+ endif
+ endfor
+
+ for l:file in l:toRemove
+ call remove(l:globList, index(l:globList, l:file))
+ endfor
+ endif
+
+ return l:globList
+endfunction
+
+" FUNCTION: TreeDirNode.GetSelected() {{{1
+" Returns the current node if it is a dir node, or else returns the current
+" nodes parent
+unlet s:TreeDirNode.GetSelected
+function! s:TreeDirNode.GetSelected()
+ let currentDir = g:NERDTreeFileNode.GetSelected()
+ if currentDir !=# {} && !currentDir.isRoot()
+ if currentDir.path.isDirectory ==# 0
+ let currentDir = currentDir.parent
+ endif
+ endif
+ return currentDir
+endfunction
+
+" FUNCTION: TreeDirNode.getVisibleChildCount() {{{1
+" Returns the number of visible children this node has
+function! s:TreeDirNode.getVisibleChildCount()
+ return len(self.getVisibleChildren())
+endfunction
+
+" FUNCTION: TreeDirNode.getVisibleChildren() {{{1
+" Returns a list of children to display for this node, in the correct order
+"
+" Return:
+" an array of treenodes
+function! s:TreeDirNode.getVisibleChildren()
+ let toReturn = []
+ for i in self.children
+ if i.path.ignore(self.getNerdtree()) ==# 0
+ call add(toReturn, i)
+ endif
+ endfor
+ return toReturn
+endfunction
+
+" FUNCTION: TreeDirNode.hasVisibleChildren() {{{1
+" returns 1 if this node has any childre, 0 otherwise..
+function! s:TreeDirNode.hasVisibleChildren()
+ return self.getVisibleChildCount() !=# 0
+endfunction
+
+" FUNCTION: TreeDirNode.isCascadable() {{{1
+" true if this dir has only one visible child that is also a dir
+" false if this dir is bookmarked or symlinked. Why? Two reasons:
+" 1. If cascaded, we don't know which dir is bookmarked or is a symlink.
+" 2. If the parent is a symlink or is bookmarked, you end up with unparsable
+" text, and NERDTree cannot get the path of any child node.
+function! s:TreeDirNode.isCascadable()
+ if g:NERDTreeCascadeSingleChildDir ==# 0
+ return 0
+ endif
+
+ if self.path.isSymLink
+ return 0
+ endif
+
+ for i in g:NERDTreeBookmark.Bookmarks()
+ if i.path.equals(self.path)
+ return 0
+ endif
+ endfor
+
+ let c = self.getVisibleChildren()
+ return len(c) ==# 1 && c[0].path.isDirectory
+endfunction
+
+" FUNCTION: TreeDirNode._initChildren() {{{1
+" Removes all childen from this node and re-reads them
+"
+" Args:
+" silent: 1 if the function should not echo any 'please wait' messages for
+" large directories
+"
+" Return: the number of child nodes read
+function! s:TreeDirNode._initChildren(silent)
+ "remove all the current child nodes
+ let self.children = []
+
+ let files = self._glob('*', 1) + self._glob('.*', 0)
+
+ if !a:silent && len(files) > g:NERDTreeNotificationThreshold
+ call nerdtree#echo('Please wait, caching a large dir ...')
+ endif
+
+ let invalidFilesFound = 0
+ for i in files
+ try
+ let path = g:NERDTreePath.New(i)
+ call self.createChild(path, 0)
+ call g:NERDTreePathNotifier.NotifyListeners('init', path, self.getNerdtree(), {})
+ catch /^NERDTree.\(InvalidArguments\|InvalidFiletype\)Error/
+ let invalidFilesFound += 1
+ endtry
+ endfor
+
+ call self.sortChildren()
+
+ call nerdtree#echo('')
+
+ if invalidFilesFound
+ call nerdtree#echoWarning(invalidFilesFound . ' file(s) could not be loaded into the NERD tree')
+ endif
+ return self.getChildCount()
+endfunction
+
+" FUNCTION: TreeDirNode.New(path, nerdtree) {{{1
+" Return a new TreeDirNode object with the given path and parent.
+"
+" Args:
+" path: dir that the node represents
+" nerdtree: the tree the node belongs to
+function! s:TreeDirNode.New(path, nerdtree)
+ if a:path.isDirectory !=# 1
+ throw 'NERDTree.InvalidArgumentsError: A TreeDirNode object must be instantiated with a directory Path object.'
+ endif
+
+ let newTreeNode = copy(self)
+ let newTreeNode.path = a:path
+
+ let newTreeNode.isOpen = 0
+ let newTreeNode.children = []
+
+ let newTreeNode.parent = {}
+ let newTreeNode._nerdtree = a:nerdtree
+
+ return newTreeNode
+endfunction
+
+" FUNCTION: TreeDirNode.open([options]) {{{1
+" Open this directory node in the current tree or elsewhere if special options
+" are provided. Return 0 if options were processed. Otherwise, return the
+" number of new cached nodes.
+function! s:TreeDirNode.open(...)
+ let l:options = a:0 ? a:1 : {}
+
+ " If special options were specified, process them and return.
+ if has_key(l:options, 'where') && !empty(l:options['where'])
+ let l:opener = g:NERDTreeOpener.New(self.path, l:options)
+ call l:opener.open(self)
+ return 0
+ endif
+
+ " Open any ancestors of this node that render within the same cascade.
+ let l:parent = self.parent
+ while !empty(l:parent) && !l:parent.isRoot()
+ if index(l:parent.getCascade(), self) >= 0
+ let l:parent.isOpen = 1
+ let l:parent = l:parent.parent
+ else
+ break
+ endif
+ endwhile
+
+ let self.isOpen = 1
+
+ let l:numChildrenCached = 0
+ if empty(self.children)
+ let l:numChildrenCached = self._initChildren(0)
+ endif
+
+ return l:numChildrenCached
+endfunction
+
+" FUNCTION: TreeDirNode.openAlong([opts]) {{{1
+" recursive open the dir if it has only one directory child.
+"
+" return the level of opened directories.
+function! s:TreeDirNode.openAlong(...)
+ let opts = a:0 ? a:1 : {}
+ let level = 0
+
+ let node = self
+ while node.path.isDirectory
+ call node.open(opts)
+ let level += 1
+ if node.getVisibleChildCount() ==# 1
+ let node = node.getChildByIndex(0, 1)
+ else
+ break
+ endif
+ endwhile
+ return level
+endfunction
+
+" FUNCTION: TreeDirNode.openExplorer() {{{1
+" Open an explorer window for this node in the previous window. The explorer
+" can be a NERDTree window or a netrw window.
+function! s:TreeDirNode.openExplorer()
+ execute 'wincmd p'
+ execute 'edit '.self.path.str({'format':'Edit'})
+endfunction
+
+" FUNCTION: TreeDirNode.openInNewTab(options) {{{1
+unlet s:TreeDirNode.openInNewTab
+function! s:TreeDirNode.openInNewTab(options)
+ call nerdtree#deprecated('TreeDirNode.openInNewTab', 'is deprecated, use open() instead')
+ call self.open({'where': 't'})
+endfunction
+
+" FUNCTION: TreeDirNode._openInNewTab() {{{1
+function! s:TreeDirNode._openInNewTab()
+ tabnew
+ call g:NERDTreeCreator.CreateTabTree(self.path.str())
+endfunction
+
+" FUNCTION: TreeDirNode.openRecursively() {{{1
+" Open this directory node and any descendant directory nodes whose pathnames
+" are not ignored.
+function! s:TreeDirNode.openRecursively()
+ silent call self.open()
+
+ for l:child in self.children
+ if l:child.path.isDirectory && !l:child.path.ignore(l:child.getNerdtree())
+ call l:child.openRecursively()
+ endif
+ endfor
+endfunction
+
+" FUNCTION: TreeDirNode.refresh() {{{1
+function! s:TreeDirNode.refresh()
+ call self.path.refresh(self.getNerdtree())
+
+ "if this node was ever opened, refresh its children
+ if self.isOpen || !empty(self.children)
+ let files = self._glob('*', 1) + self._glob('.*', 0)
+ let newChildNodes = []
+ let invalidFilesFound = 0
+ for i in files
+ try
+ "create a new path and see if it exists in this nodes children
+ let path = g:NERDTreePath.New(i)
+ let newNode = self.getChild(path)
+ if newNode !=# {}
+ call newNode.refresh()
+ call add(newChildNodes, newNode)
+
+ "the node doesnt exist so create it
+ else
+ let newNode = g:NERDTreeFileNode.New(path, self.getNerdtree())
+ let newNode.parent = self
+ call add(newChildNodes, newNode)
+ endif
+ catch /^NERDTree.\(InvalidArguments\|InvalidFiletype\)Error/
+ let invalidFilesFound = 1
+ endtry
+ endfor
+
+ "swap this nodes children out for the children we just read/refreshed
+ let self.children = newChildNodes
+ call self.sortChildren()
+
+ if invalidFilesFound
+ call nerdtree#echoWarning('some files could not be loaded into the NERD tree')
+ endif
+ endif
+endfunction
+
+" FUNCTION: TreeDirNode.refreshFlags() {{{1
+unlet s:TreeDirNode.refreshFlags
+function! s:TreeDirNode.refreshFlags()
+ call self.path.refreshFlags(self.getNerdtree())
+ for i in self.children
+ call i.refreshFlags()
+ endfor
+endfunction
+
+" FUNCTION: TreeDirNode.refreshDirFlags() {{{1
+function! s:TreeDirNode.refreshDirFlags()
+ call self.path.refreshFlags(self.getNerdtree())
+endfunction
+
+" FUNCTION: TreeDirNode.reveal(path) {{{1
+" reveal the given path, i.e. cache and open all treenodes needed to display it
+" in the UI
+" Returns the revealed node
+function! s:TreeDirNode.reveal(path, ...)
+ let opts = a:0 ? a:1 : {}
+
+ if !a:path.isUnder(self.path)
+ throw 'NERDTree.InvalidArgumentsError: ' . a:path.str() . ' should be under ' . self.path.str()
+ endif
+
+ call self.open()
+
+ if self.path.equals(a:path.getParent())
+ let n = self.findNode(a:path)
+ " We may be looking for a newly-saved file that isn't in the tree yet.
+ if n ==# {}
+ call self.refresh()
+ let n = self.findNode(a:path)
+ endif
+ if has_key(opts, 'open')
+ call n.open()
+ endif
+ return n
+ endif
+
+ let p = a:path
+ while !p.getParent().equals(self.path)
+ let p = p.getParent()
+ endwhile
+
+ let n = self.findNode(p)
+ return n.reveal(a:path, opts)
+endfunction
+
+" FUNCTION: TreeDirNode.removeChild(treenode) {{{1
+" Remove the given treenode from self.children.
+" Throws NERDTree.ChildNotFoundError if the node is not found.
+"
+" Args:
+" treenode: the node object to remove
+function! s:TreeDirNode.removeChild(treenode)
+ for i in range(0, self.getChildCount()-1)
+ if self.children[i].equals(a:treenode)
+ call remove(self.children, i)
+ return
+ endif
+ endfor
+
+ throw 'NERDTree.ChildNotFoundError: child node was not found'
+endfunction
+
+" FUNCTION: TreeDirNode.sortChildren() {{{1
+" Sort self.children by alphabetical order and directory priority.
+function! s:TreeDirNode.sortChildren()
+ if count(g:NERDTreeSortOrder, '*') < 1
+ call add(g:NERDTreeSortOrder, '*')
+ endif
+ let CompareFunc = function('nerdtree#compareNodesBySortKey')
+ call sort(self.children, CompareFunc)
+ let g:NERDTreeOldSortOrder = g:NERDTreeSortOrder
+endfunction
+
+" FUNCTION: TreeDirNode.toggleOpen([options]) {{{1
+" Opens this directory if it is closed and vice versa
+function! s:TreeDirNode.toggleOpen(...)
+ let opts = a:0 ? a:1 : {}
+ if self.isOpen ==# 1
+ call self.close()
+ else
+ if g:NERDTreeCascadeOpenSingleChildDir ==# 0
+ call self.open(opts)
+ else
+ call self.openAlong(opts)
+ endif
+ endif
+endfunction
+
+" FUNCTION: TreeDirNode.transplantChild(newNode) {{{1
+" Replaces the child of this with the given node (where the child node's full
+" path matches a:newNode's fullpath). The search for the matching node is
+" non-recursive
+"
+" Arg:
+" newNode: the node to graft into the tree
+function! s:TreeDirNode.transplantChild(newNode)
+ for i in range(0, self.getChildCount()-1)
+ if self.children[i].equals(a:newNode)
+ let self.children[i] = a:newNode
+ let a:newNode.parent = self
+ break
+ endif
+ endfor
+endfunction
+
+" vim: set sw=4 sts=4 et fdm=marker:
diff --git a/.config/nvim/plugged/nerdtree/lib/nerdtree/tree_file_node.vim b/.config/nvim/plugged/nerdtree/lib/nerdtree/tree_file_node.vim
new file mode 100644
index 0000000..957b98a
--- /dev/null
+++ b/.config/nvim/plugged/nerdtree/lib/nerdtree/tree_file_node.vim
@@ -0,0 +1,349 @@
+" ============================================================================
+" CLASS: TreeFileNode
+"
+" This class is the parent of the TreeDirNode class and is the 'Component'
+" part of the composite design pattern between the NERDTree node classes.
+" ============================================================================
+
+
+let s:TreeFileNode = {}
+let g:NERDTreeFileNode = s:TreeFileNode
+
+" FUNCTION: TreeFileNode.activate(...) {{{1
+function! s:TreeFileNode.activate(...)
+ call self.open(a:0 ? a:1 : {})
+endfunction
+
+" FUNCTION: TreeFileNode.bookmark(name) {{{1
+" bookmark this node with a:name
+function! s:TreeFileNode.bookmark(name)
+
+ " if a bookmark exists with the same name and the node is cached then save
+ " it so we can update its display string
+ let oldMarkedNode = {}
+ try
+ let oldMarkedNode = g:NERDTreeBookmark.GetNodeForName(a:name, 1, self.getNerdtree())
+ catch /^NERDTree.BookmarkNotFoundError/
+ catch /^NERDTree.BookmarkedNodeNotFoundError/
+ endtry
+
+ call g:NERDTreeBookmark.AddBookmark(a:name, self.path)
+ call self.path.cacheDisplayString()
+ call g:NERDTreeBookmark.Write()
+
+ if !empty(oldMarkedNode)
+ call oldMarkedNode.path.cacheDisplayString()
+ endif
+endfunction
+
+" FUNCTION: TreeFileNode.cacheParent() {{{1
+" initializes self.parent if it isnt already
+function! s:TreeFileNode.cacheParent()
+ if empty(self.parent)
+ let parentPath = self.path.getParent()
+ if parentPath.equals(self.path)
+ throw 'NERDTree.CannotCacheParentError: already at root'
+ endif
+ let self.parent = s:TreeFileNode.New(parentPath, self.getNerdtree())
+ endif
+endfunction
+
+" FUNCTION: TreeFileNode.clearBookmarks() {{{1
+function! s:TreeFileNode.clearBookmarks()
+ for i in g:NERDTreeBookmark.Bookmarks()
+ if i.path.equals(self.path)
+ call i.delete()
+ end
+ endfor
+ call self.path.cacheDisplayString()
+endfunction
+
+" FUNCTION: TreeFileNode.copy(dest) {{{1
+function! s:TreeFileNode.copy(dest)
+ call self.path.copy(a:dest)
+ let newPath = g:NERDTreePath.New(a:dest)
+ let parent = self.getNerdtree().root.findNode(newPath.getParent())
+ if !empty(parent)
+ call parent.refresh()
+ return parent.findNode(newPath)
+ else
+ return {}
+ endif
+endfunction
+
+" FUNCTION: TreeFileNode.delete {{{1
+" Removes this node from the tree and calls the Delete method for its path obj
+function! s:TreeFileNode.delete()
+ call self.path.delete()
+ call self.parent.removeChild(self)
+endfunction
+
+" FUNCTION: TreeFileNode.displayString() {{{1
+"
+" Returns a string that specifies how the node should be represented as a
+" string
+"
+" Return:
+" a string that can be used in the view to represent this node
+function! s:TreeFileNode.displayString()
+ return self.path.flagSet.renderToString() . self.path.displayString()
+endfunction
+
+" FUNCTION: TreeFileNode.equals(treenode) {{{1
+"
+" Compares this treenode to the input treenode and returns 1 if they are the
+" same node.
+"
+" Use this method instead of == because sometimes when the treenodes contain
+" many children, vim seg faults when doing ==
+"
+" Args:
+" treenode: the other treenode to compare to
+function! s:TreeFileNode.equals(treenode)
+ return self.path.str() ==# a:treenode.path.str()
+endfunction
+
+" FUNCTION: TreeFileNode.findNode(path) {{{1
+" Returns self if this node.path.Equals the given path.
+" Returns {} if not equal.
+"
+" Args:
+" path: the path object to compare against
+function! s:TreeFileNode.findNode(path)
+ if a:path.equals(self.path)
+ return self
+ endif
+ return {}
+endfunction
+
+" FUNCTION: TreeFileNode.findSibling(direction) {{{1
+" Find the next or previous sibling of this node.
+"
+" Args:
+" direction: 0 for previous, 1 for next
+"
+" Return:
+" The next/previous TreeFileNode object or an empty dictionary if not found.
+function! s:TreeFileNode.findSibling(direction)
+
+ " There can be no siblings if there is no parent.
+ if empty(self.parent)
+ return {}
+ endif
+
+ let l:nodeIndex = self.parent.getChildIndex(self.path)
+
+ if l:nodeIndex == -1
+ return {}
+ endif
+
+ " Get the next index to begin the search.
+ let l:nodeIndex += a:direction ? 1 : -1
+
+ while 0 <= l:nodeIndex && l:nodeIndex < self.parent.getChildCount()
+
+ " Return the next node if it is not ignored.
+ if !self.parent.children[l:nodeIndex].path.ignore(self.getNerdtree())
+ return self.parent.children[l:nodeIndex]
+ endif
+
+ let l:nodeIndex += a:direction ? 1 : -1
+ endwhile
+
+ return {}
+endfunction
+
+" FUNCTION: TreeFileNode.getNerdtree(){{{1
+function! s:TreeFileNode.getNerdtree()
+ return self._nerdtree
+endfunction
+
+" FUNCTION: TreeFileNode.GetRootForTab(){{{1
+" get the root node for this tab
+function! s:TreeFileNode.GetRootForTab()
+ if g:NERDTree.ExistsForTab()
+ return getbufvar(t:NERDTreeBufName, 'NERDTree').root
+ end
+ return {}
+endfunction
+
+" FUNCTION: TreeFileNode.GetSelected() {{{1
+" If the cursor is currently positioned on a tree node, return the node.
+" Otherwise, return the empty dictionary.
+function! s:TreeFileNode.GetSelected()
+
+ try
+ let l:path = b:NERDTree.ui.getPath(line('.'))
+
+ if empty(l:path)
+ return {}
+ endif
+
+ return b:NERDTree.root.findNode(l:path)
+ catch
+ return {}
+ endtry
+endfunction
+
+" FUNCTION: TreeFileNode.isVisible() {{{1
+" returns 1 if this node should be visible according to the tree filters and
+" hidden file filters (and their on/off status)
+function! s:TreeFileNode.isVisible()
+ return !self.path.ignore(self.getNerdtree())
+endfunction
+
+" FUNCTION: TreeFileNode.isRoot() {{{1
+function! s:TreeFileNode.isRoot()
+ if !g:NERDTree.ExistsForBuf()
+ throw 'NERDTree.NoTreeError: No tree exists for the current buffer'
+ endif
+
+ return self.equals(self.getNerdtree().root)
+endfunction
+
+" FUNCTION: TreeFileNode.New(path, nerdtree) {{{1
+" Returns a new TreeNode object with the given path and parent
+"
+" Args:
+" path: file/dir that the node represents
+" nerdtree: the tree the node belongs to
+function! s:TreeFileNode.New(path, nerdtree)
+ if a:path.isDirectory
+ return g:NERDTreeDirNode.New(a:path, a:nerdtree)
+ else
+ let newTreeNode = copy(self)
+ let newTreeNode.path = a:path
+ let newTreeNode.parent = {}
+ let newTreeNode._nerdtree = a:nerdtree
+ return newTreeNode
+ endif
+endfunction
+
+" FUNCTION: TreeFileNode.open() {{{1
+function! s:TreeFileNode.open(...)
+ let opts = a:0 ? a:1 : {}
+ let opener = g:NERDTreeOpener.New(self.path, opts)
+ call opener.open(self)
+endfunction
+
+" FUNCTION: TreeFileNode.openSplit() {{{1
+" Open this node in a new window
+function! s:TreeFileNode.openSplit()
+ call nerdtree#deprecated('TreeFileNode.openSplit', 'is deprecated, use .open() instead.')
+ call self.open({'where': 'h'})
+endfunction
+
+" FUNCTION: TreeFileNode.openVSplit() {{{1
+" Open this node in a new vertical window
+function! s:TreeFileNode.openVSplit()
+ call nerdtree#deprecated('TreeFileNode.openVSplit', 'is deprecated, use .open() instead.')
+ call self.open({'where': 'v'})
+endfunction
+
+" FUNCTION: TreeFileNode.openInNewTab(options) {{{1
+function! s:TreeFileNode.openInNewTab(options)
+ call nerdtree#deprecated('TreeFileNode.openinNewTab', 'is deprecated, use .open() instead.')
+ call self.open(extend({'where': 't'}, a:options))
+endfunction
+
+" FUNCTION: TreeFileNode.openExplorer()
+function! s:TreeFileNode.openExplorer()
+ execute 'wincmd p'
+ execute 'edit '.self.path.getParent().str({'format':'Edit'})
+endfunction
+
+" FUNCTION: TreeFileNode.putCursorHere(isJump, recurseUpward){{{1
+" Places the cursor on the line number this node is rendered on
+"
+" Args:
+" isJump: 1 if this cursor movement should be counted as a jump by vim
+" recurseUpward: try to put the cursor on the parent if the this node isnt
+" visible
+function! s:TreeFileNode.putCursorHere(isJump, recurseUpward)
+ let ln = self.getNerdtree().ui.getLineNum(self)
+ if ln != -1
+ if a:isJump
+ mark '
+ endif
+ call cursor(ln, col('.'))
+ else
+ if a:recurseUpward
+ let node = self
+ while node != {} && self.getNerdtree().ui.getLineNum(node) ==# -1
+ let node = node.parent
+ call node.open()
+ endwhile
+ call self._nerdtree.render()
+ call node.putCursorHere(a:isJump, 0)
+ endif
+ endif
+endfunction
+
+" FUNCTION: TreeFileNode.refresh() {{{1
+function! s:TreeFileNode.refresh()
+ call self.path.refresh(self.getNerdtree())
+endfunction
+
+" FUNCTION: TreeFileNode.refreshFlags() {{{1
+function! s:TreeFileNode.refreshFlags()
+ call self.path.refreshFlags(self.getNerdtree())
+endfunction
+
+" FUNCTION: TreeFileNode.rename() {{{1
+" Calls the rename method for this nodes path obj
+function! s:TreeFileNode.rename(newName)
+ let newName = substitute(a:newName, '\(\\\|\/\)$', '', '')
+ call self.path.rename(newName)
+ call self.parent.removeChild(self)
+
+ let parentPath = self.path.getParent()
+ let newParent = self.getNerdtree().root.findNode(parentPath)
+
+ if newParent != {}
+ call newParent.createChild(self.path, 1)
+ call newParent.refresh()
+ endif
+endfunction
+
+" FUNCTION: TreeFileNode.renderToString {{{1
+" returns a string representation for this tree to be rendered in the view
+function! s:TreeFileNode.renderToString()
+ return self._renderToString(0, 0)
+endfunction
+
+" Args:
+" depth: the current depth in the tree for this call
+" drawText: 1 if we should actually draw the line for this node (if 0 then the
+" child nodes are rendered only)
+" for each depth in the tree
+function! s:TreeFileNode._renderToString(depth, drawText)
+ let output = ''
+ if a:drawText ==# 1
+
+ let treeParts = repeat(' ', a:depth - 1)
+ let treeParts .= (self.path.isDirectory || g:NERDTreeDirArrowExpandable ==# '' ? '' : ' ')
+
+ let line = treeParts . self.displayString()
+ let output = output . line . "\n"
+ endif
+
+ " if the node is an open dir, draw its children
+ if self.path.isDirectory ==# 1 && self.isOpen ==# 1
+
+ let childNodesToDraw = self.getVisibleChildren()
+
+ if self.isCascadable() && a:depth > 0
+
+ let output = output . childNodesToDraw[0]._renderToString(a:depth, 0)
+
+ elseif len(childNodesToDraw) > 0
+ for i in childNodesToDraw
+ let output = output . i._renderToString(a:depth + 1, 1)
+ endfor
+ endif
+ endif
+
+ return output
+endfunction
+
+" vim: set sw=4 sts=4 et fdm=marker:
diff --git a/.config/nvim/plugged/nerdtree/lib/nerdtree/ui.vim b/.config/nvim/plugged/nerdtree/lib/nerdtree/ui.vim
new file mode 100644
index 0000000..9ffadf6
--- /dev/null
+++ b/.config/nvim/plugged/nerdtree/lib/nerdtree/ui.vim
@@ -0,0 +1,529 @@
+" ============================================================================
+" CLASS: UI
+" ============================================================================
+
+
+let s:UI = {}
+let g:NERDTreeUI = s:UI
+
+" FUNCTION: s:UI.centerView() {{{1
+" centers the nerd tree window around the cursor (provided the nerd tree
+" options permit)
+function! s:UI.centerView()
+ if g:NERDTreeAutoCenter
+ let current_line = winline()
+ let lines_to_top = current_line
+ let lines_to_bottom = winheight(g:NERDTree.GetWinNum()) - current_line
+ if lines_to_top < g:NERDTreeAutoCenterThreshold || lines_to_bottom < g:NERDTreeAutoCenterThreshold
+ normal! zz
+ endif
+ endif
+endfunction
+
+" FUNCTION: s:UI._dumpHelp {{{1
+" prints out the quick help
+function! s:UI._dumpHelp()
+ if self.getShowHelp()
+ let help = "\" NERDTree (" . nerdtree#version() . ") quickhelp~\n"
+ let help .= "\" ============================\n"
+ let help .= "\" File node mappings~\n"
+ let help .= '" '. (g:NERDTreeMouseMode ==# 3 ? 'single' : 'double') ."-click,\n"
+ if self.nerdtree.isTabTree()
+ let help .= '" '. g:NERDTreeMapActivateNode .": open in prev window\n"
+ else
+ let help .= '" '. g:NERDTreeMapActivateNode .": open in current window\n"
+ endif
+ if self.nerdtree.isTabTree()
+ let help .= '" '. g:NERDTreeMapPreview .": preview\n"
+ endif
+ let help .= '" '. g:NERDTreeMapOpenInTab.": open in new tab\n"
+ let help .= '" '. g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n"
+ let help .= "\" middle-click,\n"
+ let help .= '" '. g:NERDTreeMapOpenSplit .": open split\n"
+ let help .= '" '. g:NERDTreeMapPreviewSplit .": preview split\n"
+ let help .= '" '. g:NERDTreeMapOpenVSplit .": open vsplit\n"
+ let help .= '" '. g:NERDTreeMapPreviewVSplit .": preview vsplit\n"
+ let help .= '" '. g:NERDTreeMapCustomOpen .": custom open\n"
+
+ let help .= "\"\n\" ----------------------------\n"
+ let help .= "\" Directory node mappings~\n"
+ let help .= '" '. (g:NERDTreeMouseMode ==# 1 ? 'double' : 'single') ."-click,\n"
+ let help .= '" '. g:NERDTreeMapActivateNode .": open & close node\n"
+ let help .= '" '. g:NERDTreeMapOpenRecursively .": recursively open node\n"
+ let help .= '" '. g:NERDTreeMapOpenInTab.": open in new tab\n"
+ let help .= '" '. g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n"
+ let help .= '" '. g:NERDTreeMapCustomOpen .": custom open\n"
+ let help .= '" '. g:NERDTreeMapCloseDir .": close parent of node\n"
+ let help .= '" '. g:NERDTreeMapCloseChildren .": close all child nodes of\n"
+ let help .= "\" current node recursively\n"
+ let help .= "\" middle-click,\n"
+ let help .= '" '. g:NERDTreeMapOpenExpl.": explore selected dir\n"
+
+ let help .= "\"\n\" ----------------------------\n"
+ let help .= "\" Bookmark table mappings~\n"
+ let help .= "\" double-click,\n"
+ let help .= '" '. g:NERDTreeMapActivateNode .": open bookmark\n"
+ let help .= '" '. g:NERDTreeMapPreview .": preview file\n"
+ let help .= '" '. g:NERDTreeMapPreview .": find dir in tree\n"
+ let help .= '" '. g:NERDTreeMapOpenInTab.": open in new tab\n"
+ let help .= '" '. g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n"
+ let help .= '" '. g:NERDTreeMapCustomOpen .": custom open\n"
+ let help .= '" '. g:NERDTreeMapDeleteBookmark .": delete bookmark\n"
+
+ let help .= "\"\n\" ----------------------------\n"
+ let help .= "\" Tree navigation mappings~\n"
+ let help .= '" '. g:NERDTreeMapJumpRoot .": go to root\n"
+ let help .= '" '. g:NERDTreeMapJumpParent .": go to parent\n"
+ let help .= '" '. g:NERDTreeMapJumpFirstChild .": go to first child\n"
+ let help .= '" '. g:NERDTreeMapJumpLastChild .": go to last child\n"
+ let help .= '" '. g:NERDTreeMapJumpNextSibling .": go to next sibling\n"
+ let help .= '" '. g:NERDTreeMapJumpPrevSibling .": go to prev sibling\n"
+
+ let help .= "\"\n\" ----------------------------\n"
+ let help .= "\" Filesystem mappings~\n"
+ let help .= '" '. g:NERDTreeMapChangeRoot .": change tree root to the\n"
+ let help .= "\" selected dir\n"
+ let help .= '" '. g:NERDTreeMapUpdir .": move tree root up a dir\n"
+ let help .= '" '. g:NERDTreeMapUpdirKeepOpen .": move tree root up a dir\n"
+ let help .= "\" but leave old root open\n"
+ let help .= '" '. g:NERDTreeMapRefresh .": refresh cursor dir\n"
+ let help .= '" '. g:NERDTreeMapRefreshRoot .": refresh current root\n"
+ let help .= '" '. g:NERDTreeMapMenu .": Show menu\n"
+ let help .= '" '. g:NERDTreeMapChdir .":change the CWD to the\n"
+ let help .= "\" selected dir\n"
+ let help .= '" '. g:NERDTreeMapCWD .":change tree root to CWD\n"
+
+ let help .= "\"\n\" ----------------------------\n"
+ let help .= "\" Tree filtering mappings~\n"
+ let help .= '" '. g:NERDTreeMapToggleHidden .': hidden files (' . (self.getShowHidden() ? 'on' : 'off') . ")\n"
+ let help .= '" '. g:NERDTreeMapToggleFilters .': file filters (' . (self.isIgnoreFilterEnabled() ? 'on' : 'off') . ")\n"
+ let help .= '" '. g:NERDTreeMapToggleFiles .': files (' . (self.getShowFiles() ? 'on' : 'off') . ")\n"
+ let help .= '" '. g:NERDTreeMapToggleBookmarks .': bookmarks (' . (self.getShowBookmarks() ? 'on' : 'off') . ")\n"
+
+ " add quickhelp entries for each custom key map
+ let help .= "\"\n\" ----------------------------\n"
+ let help .= "\" Custom mappings~\n"
+ for i in g:NERDTreeKeyMap.All()
+ if !empty(i.quickhelpText)
+ let help .= '" '. i.key .': '. i.quickhelpText ."\n"
+ endif
+ endfor
+
+ let help .= "\"\n\" ----------------------------\n"
+ let help .= "\" Other mappings~\n"
+ let help .= '" '. g:NERDTreeMapQuit .": Close the NERDTree window\n"
+ let help .= '" '. g:NERDTreeMapToggleZoom .": Zoom (maximize-minimize)\n"
+ let help .= "\" the NERDTree window\n"
+ let help .= '" '. g:NERDTreeMapHelp .": toggle help\n"
+ let help .= "\"\n\" ----------------------------\n"
+ let help .= "\" Bookmark commands~\n"
+ let help .= "\" :Bookmark [<name>]\n"
+ let help .= "\" :BookmarkToRoot <name>\n"
+ let help .= "\" :RevealBookmark <name>\n"
+ let help .= "\" :OpenBookmark <name>\n"
+ let help .= "\" :ClearBookmarks [<names>]\n"
+ let help .= "\" :ClearAllBookmarks\n"
+ let help .= "\" :ReadBookmarks\n"
+ let help .= "\" :WriteBookmarks\n"
+ let help .= "\" :EditBookmarks\n"
+ silent! put =help
+ elseif !self.isMinimal()
+ let help ='" Press '. g:NERDTreeMapHelp ." for help\n"
+ silent! put =help
+ endif
+endfunction
+
+
+" FUNCTION: s:UI.new(nerdtree) {{{1
+function! s:UI.New(nerdtree)
+ let newObj = copy(self)
+ let newObj.nerdtree = a:nerdtree
+ let newObj._showHelp = 0
+ let newObj._ignoreEnabled = 1
+ let newObj._showFiles = g:NERDTreeShowFiles
+ let newObj._showHidden = g:NERDTreeShowHidden
+ let newObj._showBookmarks = g:NERDTreeShowBookmarks
+
+ return newObj
+endfunction
+
+" FUNCTION: s:UI.getPath(ln) {{{1
+" Return the Path object for the node that is rendered on the given line
+" number. If the 'up a dir' line is selected, return the Path object for
+" the parent of the root. Return the empty dictionary if the given line
+" does not reference a tree node.
+function! s:UI.getPath(ln)
+ let line = getline(a:ln)
+
+ let rootLine = self.getRootLineNum()
+
+ if a:ln ==# rootLine
+ return self.nerdtree.root.path
+ endif
+
+ if line ==# s:UI.UpDirLine()
+ return self.nerdtree.root.path.getParent()
+ endif
+
+ if a:ln < rootLine
+ return {}
+ endif
+
+ let indent = self._indentLevelFor(line)
+
+ " remove the tree parts and the leading space
+ let curFile = self._stripMarkup(line)
+
+ let dir = ''
+ let lnum = a:ln
+ while lnum > 0
+ let lnum = lnum - 1
+ let curLine = getline(lnum)
+ let curLineStripped = self._stripMarkup(curLine)
+
+ " have we reached the top of the tree?
+ if lnum ==# rootLine
+ let dir = self.nerdtree.root.path.str({'format': 'UI'}) . dir
+ break
+ endif
+ if curLineStripped =~# '/$'
+ let lpindent = self._indentLevelFor(curLine)
+ if lpindent < indent
+ let indent = indent - 1
+
+ let dir = substitute (curLineStripped,'^\\', '', '') . dir
+ continue
+ endif
+ endif
+ endwhile
+ let curFile = self.nerdtree.root.path.drive . dir . curFile
+ let toReturn = g:NERDTreePath.New(curFile)
+ return toReturn
+endfunction
+
+" FUNCTION: s:UI.getLineNum(node) {{{1
+" Return the line number where the given node is rendered. Return -1 if the
+" given node is not visible.
+function! s:UI.getLineNum(node)
+
+ if a:node.isRoot()
+ return self.getRootLineNum()
+ endif
+
+ let l:pathComponents = [substitute(self.nerdtree.root.path.str({'format': 'UI'}), '/\s*$', '', '')]
+ let l:currentPathComponent = 1
+
+ let l:fullPath = a:node.path.str({'format': 'UI'})
+
+ for l:lineNumber in range(self.getRootLineNum() + 1, line('$'))
+ let l:currentLine = getline(l:lineNumber)
+ let l:indentLevel = self._indentLevelFor(l:currentLine)
+
+ if l:indentLevel !=# l:currentPathComponent
+ continue
+ endif
+
+ let l:currentLine = self._stripMarkup(l:currentLine)
+ let l:currentPath = join(l:pathComponents, '/') . '/' . l:currentLine
+
+ " Directories: If the current path 'starts with' the full path, then
+ " either the paths are equal or the line is a cascade containing the
+ " full path.
+ if l:fullPath[-1:] ==# '/' && stridx(l:currentPath, l:fullPath) ==# 0
+ return l:lineNumber
+ endif
+
+ " Files: The paths must exactly match.
+ if l:fullPath ==# l:currentPath
+ return l:lineNumber
+ endif
+
+ " Otherwise: If the full path starts with the current path and the
+ " current path is a directory, we add a new path component.
+ if stridx(l:fullPath, l:currentPath) ==# 0 && l:currentPath[-1:] ==# '/'
+ let l:currentLine = substitute(l:currentLine, '/\s*$', '', '')
+ call add(l:pathComponents, l:currentLine)
+ let l:currentPathComponent += 1
+ endif
+ endfor
+
+ return -1
+endfunction
+
+" FUNCTION: s:UI.getRootLineNum(){{{1
+" gets the line number of the root node
+function! s:UI.getRootLineNum()
+ let rootLine = 1
+ while rootLine <= line('$') && getline(rootLine) !~# '^\(/\|<\)'
+ let rootLine = rootLine + 1
+ endwhile
+ return rootLine
+endfunction
+
+" FUNCTION: s:UI.getShowBookmarks() {{{1
+function! s:UI.getShowBookmarks()
+ return self._showBookmarks
+endfunction
+
+" FUNCTION: s:UI.getShowFiles() {{{1
+function! s:UI.getShowFiles()
+ return self._showFiles
+endfunction
+
+" FUNCTION: s:UI.getShowHelp() {{{1
+function! s:UI.getShowHelp()
+ return self._showHelp
+endfunction
+
+" FUNCTION: s:UI.getShowHidden() {{{1
+function! s:UI.getShowHidden()
+ return self._showHidden
+endfunction
+
+" FUNCTION: s:UI._indentLevelFor(line) {{{1
+function! s:UI._indentLevelFor(line)
+ " Replace multi-character DirArrows with a single space so the
+ " indentation calculation doesn't get messed up.
+ if g:NERDTreeDirArrowExpandable ==# ''
+ let l:line = ' '.a:line
+ else
+ let l:line = substitute(substitute(a:line, '\V'.g:NERDTreeDirArrowExpandable, ' ', ''), '\V'.g:NERDTreeDirArrowCollapsible, ' ', '')
+ endif
+ let leadChars = match(l:line, '\M\[^ ]')
+ return leadChars / s:UI.IndentWid()
+endfunction
+
+" FUNCTION: s:UI.IndentWid() {{{1
+function! s:UI.IndentWid()
+ return 2
+endfunction
+
+" FUNCTION: s:UI.isIgnoreFilterEnabled() {{{1
+function! s:UI.isIgnoreFilterEnabled()
+ return self._ignoreEnabled ==# 1
+endfunction
+
+" FUNCTION: s:UI.isMinimal() {{{1
+function! s:UI.isMinimal()
+ return g:NERDTreeMinimalUI
+endfunction
+
+" FUNCTION: s:UI.MarkupReg() {{{1
+function! s:UI.MarkupReg()
+ return '^ *['.g:NERDTreeDirArrowExpandable.g:NERDTreeDirArrowCollapsible.']\? '
+endfunction
+
+" FUNCTION: s:UI._renderBookmarks {{{1
+function! s:UI._renderBookmarks()
+
+ if !self.isMinimal()
+ call setline(line('.')+1, '>----------Bookmarks----------')
+ call cursor(line('.')+1, col('.'))
+ endif
+
+ if g:NERDTreeBookmarksSort ==# 1 || g:NERDTreeBookmarksSort ==# 2
+ call g:NERDTreeBookmark.SortBookmarksList()
+ endif
+
+ for i in g:NERDTreeBookmark.Bookmarks()
+ call setline(line('.')+1, i.str())
+ call cursor(line('.')+1, col('.'))
+ endfor
+
+ call setline(line('.')+1, '')
+ call cursor(line('.')+1, col('.'))
+endfunction
+
+" FUNCTION: s:UI.restoreScreenState() {{{1
+"
+" Sets the screen state back to what it was when nerdtree#saveScreenState was last
+" called.
+"
+" Assumes the cursor is in the NERDTree window
+function! s:UI.restoreScreenState()
+ if !has_key(self, '_screenState')
+ return
+ endif
+ call nerdtree#exec('silent vertical resize ' . self._screenState['oldWindowSize'], 1)
+
+ let old_scrolloff=&scrolloff
+ let &scrolloff=0
+ call cursor(self._screenState['oldTopLine'], 0)
+ normal! zt
+ call setpos('.', self._screenState['oldPos'])
+ let &scrolloff=old_scrolloff
+endfunction
+
+" FUNCTION: s:UI.saveScreenState() {{{1
+" Saves the current cursor position in the current buffer and the window
+" scroll position
+function! s:UI.saveScreenState()
+ let win = winnr()
+ let self._screenState = {}
+ try
+ call g:NERDTree.CursorToTreeWin()
+ let self._screenState['oldPos'] = getpos('.')
+ let self._screenState['oldTopLine'] = line('w0')
+ let self._screenState['oldWindowSize']= winwidth('')
+ call nerdtree#exec(win . 'wincmd w', 1)
+ catch
+ endtry
+endfunction
+
+" FUNCTION: s:UI.setShowHidden(val) {{{1
+function! s:UI.setShowHidden(val)
+ let self._showHidden = a:val
+endfunction
+
+" FUNCTION: s:UI._stripMarkup(line){{{1
+" find the filename in the given line, and return it.
+"
+" Args:
+" line: the subject line
+function! s:UI._stripMarkup(line)
+ let l:line = substitute(a:line, '^.\{-}' . g:NERDTreeNodeDelimiter, '', '')
+ return substitute(l:line, g:NERDTreeNodeDelimiter.'.*$', '', '')
+endfunction
+
+" FUNCTION: s:UI.render() {{{1
+function! s:UI.render()
+ setlocal noreadonly modifiable
+
+ " remember the top line of the buffer and the current line so we can
+ " restore the view exactly how it was
+ let curLine = line('.')
+ let curCol = col('.')
+ let topLine = line('w0')
+
+ " delete all lines in the buffer (being careful not to clobber a register)
+ silent 1,$delete _
+
+ call self._dumpHelp()
+
+ " delete the blank line before the help and add one after it
+ if !self.isMinimal()
+ call setline(line('.')+1, '')
+ call cursor(line('.')+1, col('.'))
+ endif
+
+ if self.getShowBookmarks()
+ call self._renderBookmarks()
+ endif
+
+ " add the 'up a dir' line
+ if !self.isMinimal()
+ call setline(line('.')+1, s:UI.UpDirLine())
+ call cursor(line('.')+1, col('.'))
+ endif
+
+ " draw the header line
+ let header = self.nerdtree.root.path.str({'format': 'UI', 'truncateTo': winwidth(0)})
+ call setline(line('.')+1, header)
+ call cursor(line('.')+1, col('.'))
+
+ " draw the tree
+ silent put =self.nerdtree.root.renderToString()
+
+ " delete the blank line at the top of the buffer
+ silent 1,1delete _
+
+ " restore the view
+ let old_scrolloff=&scrolloff
+ let &scrolloff=0
+ call cursor(topLine, 1)
+ normal! zt
+ call cursor(curLine, curCol)
+ let &scrolloff = old_scrolloff
+
+ setlocal readonly nomodifiable
+endfunction
+
+
+" FUNCTION: UI.renderViewSavingPosition {{{1
+" Renders the tree and ensures the cursor stays on the current node or the
+" current nodes parent if it is no longer available upon re-rendering
+function! s:UI.renderViewSavingPosition()
+ let currentNode = g:NERDTreeFileNode.GetSelected()
+
+ " go up the tree till we find a node that will be visible or till we run
+ " out of nodes
+ while currentNode !=# {} && !currentNode.isVisible() && !currentNode.isRoot()
+ let currentNode = currentNode.parent
+ endwhile
+
+ call self.render()
+
+ if currentNode !=# {}
+ call currentNode.putCursorHere(0, 0)
+ endif
+endfunction
+
+" FUNCTION: s:UI.toggleHelp() {{{1
+function! s:UI.toggleHelp()
+ let self._showHelp = !self._showHelp
+endfunction
+
+" FUNCTION: s:UI.toggleIgnoreFilter() {{{1
+" toggles the use of the NERDTreeIgnore option
+function! s:UI.toggleIgnoreFilter()
+ let self._ignoreEnabled = !self._ignoreEnabled
+ call self.renderViewSavingPosition()
+ call self.centerView()
+endfunction
+
+" FUNCTION: s:UI.toggleShowBookmarks() {{{1
+" Toggle the visibility of the Bookmark table.
+function! s:UI.toggleShowBookmarks()
+ let self._showBookmarks = !self._showBookmarks
+
+ if self.getShowBookmarks()
+ call self.nerdtree.render()
+ call g:NERDTree.CursorToBookmarkTable()
+ else
+
+ if empty(g:NERDTreeFileNode.GetSelected())
+ call b:NERDTree.root.putCursorHere(0, 0)
+ normal! 0
+ endif
+
+ call self.renderViewSavingPosition()
+ endif
+
+ call self.centerView()
+endfunction
+
+" FUNCTION: s:UI.toggleShowFiles() {{{1
+" toggles the display of hidden files
+function! s:UI.toggleShowFiles()
+ let self._showFiles = !self._showFiles
+ call self.renderViewSavingPosition()
+ call self.centerView()
+endfunction
+
+" FUNCTION: s:UI.toggleShowHidden() {{{1
+" toggles the display of hidden files
+function! s:UI.toggleShowHidden()
+ let self._showHidden = !self._showHidden
+ call self.renderViewSavingPosition()
+ call self.centerView()
+endfunction
+
+" FUNCTION: s:UI.toggleZoom() {{{1
+" zoom (maximize/minimize) the NERDTree window
+function! s:UI.toggleZoom()
+ if exists('b:NERDTreeZoomed') && b:NERDTreeZoomed
+ let size = exists('b:NERDTreeOldWindowSize') ? b:NERDTreeOldWindowSize : g:NERDTreeWinSize
+ call nerdtree#exec('silent vertical resize '. size, 1)
+ let b:NERDTreeZoomed = 0
+ else
+ call nerdtree#exec('vertical resize '. get(g:, 'NERDTreeWinSizeMax', ''), 1)
+ let b:NERDTreeZoomed = 1
+ endif
+endfunction
+
+" FUNCTION: s:UI.UpDirLine() {{{1
+function! s:UI.UpDirLine()
+ return '.. (up a dir)'
+endfunction
+
+" vim: set sw=4 sts=4 et fdm=marker: