From 6fcfb7c04d32e1c8b26a312295bf7ac3ec2d2ad7 Mon Sep 17 00:00:00 2001
From: Marvin Borner
Date: Fri, 13 Jul 2018 19:06:45 +0200
Subject: Fixed many permissions and began admin interface
---
.../jquery-sparkline/src/vcanvas-vml.js | 165 +++++++++++++++++++++
1 file changed, 165 insertions(+)
create mode 100644 public/bower_components/jquery-sparkline/src/vcanvas-vml.js
(limited to 'public/bower_components/jquery-sparkline/src/vcanvas-vml.js')
diff --git a/public/bower_components/jquery-sparkline/src/vcanvas-vml.js b/public/bower_components/jquery-sparkline/src/vcanvas-vml.js
new file mode 100644
index 0000000..e7e1905
--- /dev/null
+++ b/public/bower_components/jquery-sparkline/src/vcanvas-vml.js
@@ -0,0 +1,165 @@
+ VCanvas_vml = createClass(VCanvas_base, {
+ init: function (width, height, target) {
+ var groupel;
+ VCanvas_vml._super.init.call(this, width, height, target);
+ if (target[0]) {
+ target = target[0];
+ }
+ $.data(target, '_jqs_vcanvas', this);
+ this.canvas = document.createElement('span');
+ $(this.canvas).css({ display: 'inline-block', position: 'relative', overflow: 'hidden', width: width, height: height, margin: '0px', padding: '0px', verticalAlign: 'top'});
+ this._insert(this.canvas, target);
+ this._calculatePixelDims(width, height, this.canvas);
+ this.canvas.width = this.pixelWidth;
+ this.canvas.height = this.pixelHeight;
+ groupel = '';
+ this.canvas.insertAdjacentHTML('beforeEnd', groupel);
+ this.group = $(this.canvas).children()[0];
+ this.rendered = false;
+ this.prerender = '';
+ },
+
+ _drawShape: function (shapeid, path, lineColor, fillColor, lineWidth) {
+ var vpath = [],
+ initial, stroke, fill, closed, vel, plen, i;
+ for (i = 0, plen = path.length; i < plen; i++) {
+ vpath[i] = '' + (path[i][0]) + ',' + (path[i][1]);
+ }
+ initial = vpath.splice(0, 1);
+ lineWidth = lineWidth === undefined ? 1 : lineWidth;
+ stroke = lineColor === undefined ? ' stroked="false" ' : ' strokeWeight="' + lineWidth + 'px" strokeColor="' + lineColor + '" ';
+ fill = fillColor === undefined ? ' filled="false"' : ' fillColor="' + fillColor + '" filled="true" ';
+ closed = vpath[0] === vpath[vpath.length - 1] ? 'x ' : '';
+ vel = '' +
+ ' ';
+ return vel;
+ },
+
+ _drawCircle: function (shapeid, x, y, radius, lineColor, fillColor, lineWidth) {
+ var stroke, fill, vel;
+ x -= radius;
+ y -= radius;
+ stroke = lineColor === undefined ? ' stroked="false" ' : ' strokeWeight="' + lineWidth + 'px" strokeColor="' + lineColor + '" ';
+ fill = fillColor === undefined ? ' filled="false"' : ' fillColor="' + fillColor + '" filled="true" ';
+ vel = '';
+ return vel;
+
+ },
+
+ _drawPieSlice: function (shapeid, x, y, radius, startAngle, endAngle, lineColor, fillColor) {
+ var vpath, startx, starty, endx, endy, stroke, fill, vel;
+ if (startAngle === endAngle) {
+ return ''; // VML seems to have problem when start angle equals end angle.
+ }
+ if ((endAngle - startAngle) === (2 * Math.PI)) {
+ startAngle = 0.0; // VML seems to have a problem when drawing a full circle that doesn't start 0
+ endAngle = (2 * Math.PI);
+ }
+
+ startx = x + Math.round(Math.cos(startAngle) * radius);
+ starty = y + Math.round(Math.sin(startAngle) * radius);
+ endx = x + Math.round(Math.cos(endAngle) * radius);
+ endy = y + Math.round(Math.sin(endAngle) * radius);
+
+ if (startx === endx && starty === endy) {
+ if ((endAngle - startAngle) < Math.PI) {
+ // Prevent very small slices from being mistaken as a whole pie
+ return '';
+ }
+ // essentially going to be the entire circle, so ignore startAngle
+ startx = endx = x + radius;
+ starty = endy = y;
+ }
+
+ if (startx === endx && starty === endy && (endAngle - startAngle) < Math.PI) {
+ return '';
+ }
+
+ vpath = [x - radius, y - radius, x + radius, y + radius, startx, starty, endx, endy];
+ stroke = lineColor === undefined ? ' stroked="false" ' : ' strokeWeight="1px" strokeColor="' + lineColor + '" ';
+ fill = fillColor === undefined ? ' filled="false"' : ' fillColor="' + fillColor + '" filled="true" ';
+ vel = '' +
+ ' ';
+ return vel;
+ },
+
+ _drawRect: function (shapeid, x, y, width, height, lineColor, fillColor) {
+ return this._drawShape(shapeid, [[x, y], [x, y + height], [x + width, y + height], [x + width, y], [x, y]], lineColor, fillColor);
+ },
+
+ reset: function () {
+ this.group.innerHTML = '';
+ },
+
+ appendShape: function (shape) {
+ var vel = this['_draw' + shape.type].apply(this, shape.args);
+ if (this.rendered) {
+ this.group.insertAdjacentHTML('beforeEnd', vel);
+ } else {
+ this.prerender += vel;
+ }
+ this.lastShapeId = shape.id;
+ return shape.id;
+ },
+
+ replaceWithShape: function (shapeid, shape) {
+ var existing = $('#jqsshape' + shapeid),
+ vel = this['_draw' + shape.type].apply(this, shape.args);
+ existing[0].outerHTML = vel;
+ },
+
+ replaceWithShapes: function (shapeids, shapes) {
+ // replace the first shapeid with all the new shapes then toast the remaining old shapes
+ var existing = $('#jqsshape' + shapeids[0]),
+ replace = '',
+ slen = shapes.length,
+ i;
+ for (i = 0; i < slen; i++) {
+ replace += this['_draw' + shapes[i].type].apply(this, shapes[i].args);
+ }
+ existing[0].outerHTML = replace;
+ for (i = 1; i < shapeids.length; i++) {
+ $('#jqsshape' + shapeids[i]).remove();
+ }
+ },
+
+ insertAfterShape: function (shapeid, shape) {
+ var existing = $('#jqsshape' + shapeid),
+ vel = this['_draw' + shape.type].apply(this, shape.args);
+ existing[0].insertAdjacentHTML('afterEnd', vel);
+ },
+
+ removeShapeId: function (shapeid) {
+ var existing = $('#jqsshape' + shapeid);
+ this.group.removeChild(existing[0]);
+ },
+
+ getShapeAt: function (el, x, y) {
+ var shapeid = el.id.substr(8);
+ return shapeid;
+ },
+
+ render: function () {
+ if (!this.rendered) {
+ // batch the intial render into a single repaint
+ this.group.innerHTML = this.prerender;
+ this.rendered = true;
+ }
+ }
+ });
+
--
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