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authorMarvin Borner2020-04-03 18:34:39 +0200
committerMarvin Borner2020-04-03 22:08:27 +0200
commit922b65b3eaeb975224adcdfda8a2595cd76309d5 (patch)
tree9d9a1b89503d4f985c6d675e307b4027c19d1ede /translations/BinaryFun.ts
parent53ad9a4e95dab0b9cd56b829eac4062a5c46e560 (diff)
Well, I'm back at SFOS development!
This unfinished idea shows a dynamic approach to the binary fun game including dynamic bit lengths - that's awesome, isn't it? Aside from this AWESOME new feature, I removed the logic and the ugly code from before and need to rewrite it ASAP :)
Diffstat (limited to 'translations/BinaryFun.ts')
-rw-r--r--translations/BinaryFun.ts12
1 files changed, 0 insertions, 12 deletions
diff --git a/translations/BinaryFun.ts b/translations/BinaryFun.ts
index 26f13c8..b322625 100644
--- a/translations/BinaryFun.ts
+++ b/translations/BinaryFun.ts
@@ -11,21 +11,9 @@
<context>
<name>FirstPage</name>
<message>
- <source>Yeeha!</source>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Leaderboard</source>
<translation type="unfinished"></translation>
</message>
- <message>
- <source>Binary Fun</source>
- <translation type="unfinished"></translation>
- </message>
- <message>
- <source>Play again!</source>
- <translation type="unfinished"></translation>
- </message>
</context>
<context>
<name>LeaderBoard</name>