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-rw-r--r--qml/pages/Game.qml8
1 files changed, 4 insertions, 4 deletions
diff --git a/qml/pages/Game.qml b/qml/pages/Game.qml
index a45798e..702c4a7 100644
--- a/qml/pages/Game.qml
+++ b/qml/pages/Game.qml
@@ -46,7 +46,7 @@ Page {
var query = "writeKey=" + Qt.atob(key) + "&win=true&board=default&start_time=" + start_time
+ "&end_time=" + end_time + "&difficulty=" + difficulty
+ "&level=" + level + "&cheats=" + (root.help ? "true" : "false")
- + "&name="+ username.value + "&mods=0" + "&time=" + (end_time - start_time);
+ + "&name="+ username.value + "&mods=1" + "&time=" + (end_time - start_time);
xhr.send(query);
}
@@ -78,7 +78,7 @@ Page {
if (timer.running) { // aka still playing
var end_time = (new Date()).getTime();
info_label.text = "Yeeehaaw!";
- timer_label.text = (((end_time - start_time) / 1000) + 1.0).toFixed(3) + "s - " + qsTr("Not bad!");
+ timer_label.text = (((end_time - start_time) / 1000)).toFixed(3) + "s - " + qsTr("Not bad!");
timer.running = false;
new_game.visible = true;
submit(start_time, end_time, bits, root.matrix.join(","))
@@ -123,11 +123,11 @@ Page {
interval: 1000
running: true
repeat: true
- // triggeredOnStart: true // This WOULD fix the timing bug BUT other versions are already used which would cause wrong scores...
+ triggeredOnStart: true
onTriggered: {
if (root.start_time === 0)
root.start_time = (new Date()).getTime();
- timer_label.text = parseInt(timer_label.text.substr(0, timer_label.text.indexOf('s'))) + 1 + "s";
+ timer_label.text = parseInt(timer_label.text.substr(0, timer_label.text.indexOf('s'))) + "s";
}
}