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-rw-r--r--libc/inc/vec.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/libc/inc/vec.h b/libc/inc/vec.h
index 024e792..a036931 100644
--- a/libc/inc/vec.h
+++ b/libc/inc/vec.h
@@ -13,21 +13,21 @@ typedef struct vec3 {
u32 x, y, z;
} vec3;
-#define vec2(x, y) ((vec2){ x, y })
-#define vec2to3(a, z) ((vec3){ a.x, a.y, z })
+#define vec2(x, y) ((vec2){ (x), (y) })
+#define vec2to3(a, z) ((vec3){ a.x, a.y, (z) })
#define vec2_add(a, b) ((vec2){ a.x + b.x, a.y + b.y })
#define vec2_sub(a, b) ((vec2){ a.x - b.x, a.y - b.y })
-#define vec2_mul(a, b) ((vec2){ a.x * b, a.y * b })
-#define vec2_div(a, b) ((vec2){ a.x / b, a.y / b })
+#define vec2_mul(a, b) ((vec2){ a.x * (b), a.y * (b) })
+#define vec2_div(a, b) ((vec2){ a.x / (b), a.y / (b) })
#define vec2_dot(a, b) ((u32)(a.x * b.x + a.y * b.y))
#define vec2_eq(a, b) (a.x == b.x && a.y == b.y)
-#define vec3(x, y, z) ((vec3){ x, y, z })
+#define vec3(x, y, z) ((vec3){ (x), (y), (z) })
#define vec3to2(a) ((vec2){ a.x, a.y })
#define vec3_add(a, b) ((vec3){ a.x + b.x, a.y + b.y, a.z + b.z })
#define vec3_sub(a, b) ((vec3){ a.x - b.x, a.y - b.y, a.z - b.z })
-#define vec3_mul(a, b) ((vec3){ a.x * b, a.y * b, a.z * b })
-#define vec3_div(a, b) ((vec3){ a.x / b, a.y / b, a.z / b })
+#define vec3_mul(a, b) ((vec3){ a.x * (b), a.y * (b), a.z * (b) })
+#define vec3_div(a, b) ((vec3){ a.x / (b), a.y / (b), a.z / (b) })
#define vec3_dot(a, b) ((u32)(a.x * b.x + a.y * b.y + a.z * b.z))
#define vec3_eq(a, b) (a.x == b.x && a.y == b.y && a.z == c.z)
#define vec3_cross(a, b) \