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// MIT License, Copyright (c) 2020 Marvin Borner
#include <def.h>
#include <mem.h>
#include <stack.h>
static int nonce = 0;
struct stack *stack_new(void)
{
struct stack *stack = malloc(sizeof(*stack));
stack->tail = NULL;
return stack;
}
void stack_destroy(struct stack *stack)
{
struct stack_node *iterator = stack->tail;
while (iterator) {
if (!iterator->prev) {
free(iterator);
break;
}
iterator = iterator->prev;
free(iterator->next);
}
stack->tail = NULL;
free(stack);
stack = NULL;
}
static struct stack_node *stack_new_node(void)
{
struct stack_node *node = malloc(sizeof(*node));
node->data = NULL;
node->prev = NULL;
node->next = NULL;
node->nonce = nonce++;
return node;
}
NONNULL static u32 stack_push_bot_node(struct stack *stack, struct stack_node *node)
{
if (stack->tail) {
struct stack_node *iterator = stack->tail;
while (iterator) {
if (!iterator->prev)
break;
iterator = iterator->prev;
}
iterator->prev = node;
node->next = iterator;
} else {
stack->tail = node;
}
return 1;
}
NONNULL static u32 stack_push_node(struct stack *stack, struct stack_node *node)
{
if (stack->tail) {
stack->tail->next = node;
node->prev = stack->tail;
stack->tail = node;
} else {
stack->tail = node;
}
return 1;
}
u32 stack_empty(struct stack *stack)
{
return !stack->tail;
}
u32 stack_push_bot(struct stack *stack, void *data)
{
struct stack_node *node = stack_new_node();
node->data = data;
return stack_push_bot_node(stack, node);
}
u32 stack_push(struct stack *stack, void *data)
{
struct stack_node *node = stack_new_node();
node->data = data;
return stack_push_node(stack, node);
}
void *stack_pop(struct stack *stack)
{
if (!stack->tail)
return NULL;
struct stack_node *prev = stack->tail;
if (stack->tail->prev)
stack->tail->prev->next = NULL;
stack->tail = stack->tail->prev;
void *data = prev->data;
free(prev);
return data;
}
void *stack_peek(struct stack *stack)
{
if (!stack->tail)
return NULL;
return stack->tail->data;
}
void stack_clear(struct stack *stack)
{
while (stack_pop(stack))
;
}
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