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#include "vesa.h"
#include "graphics.h"
#include "../sound/sound.h"
#include "../lib/lib.h"
#include "../acpi/acpi.h"
void switch_to_vga() {
terminal_initialize();
}
vbe_mode_info *vbe_set_mode(unsigned short mode) {
regs16_t regs;
regs.ax = 0x4F02;
regs.bx = mode | (1 << 14);
int32(0x10, ®s);
if (regs.ax == 0x004F) {
regs.ax = 0x4F01;
regs.cx = mode;
regs.di = 0x0000;
regs.es = 0xA000;
int32(0x10, ®s);
if (regs.ax != 0x004F) {
switch_to_vga();
}
vbe_mode_info *vbe_info = (vbe_mode_info *) 0xA0000;
vbe_width = vbe_info->width;
vbe_height = vbe_info->height;
vbe_bpp = vbe_info->bpp / 8;
vbe_pitch = vbe_info->pitch;
char *fb = (char *) vbe_info->framebuffer;
for (int i = 0; i < vbe_width * vbe_height * vbe_bpp; i++) {
fb[i] = 100;
fb[i + 1] = 100;
fb[i + 2] = 100;
}
regs.ax = 0x0000;
int32(0x16, ®s);
regs.ax = 0x0003;
int32(0x10, ®s);
return vbe_info;
} else {
switch_to_vga();
}
vbe_mode_info vbe_info;
return &vbe_info;
}
void set_optimal_resolution() {
extern vbe_info *vbe_init_structure;
regs16_t regs;
regs.ax = 0x4F01;
regs.cx = vbe_init_structure;
regs.di = 0x0000;
regs.es = 0xA000;
int32(0x10, ®s);
if (regs.ax != 0x004F) {
switch_to_vga();
}
vbe_info *vbe_modes = (vbe_info *) 0xA0000;
if (strcmp(vbe_modes->signature, "VESA") == 0) {
loop:
asm volatile ("hlt");
goto loop;
} else {
acpi_poweroff();
}
}
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