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#include "vesa.h"
#include "../system.h"
#include "../lib/lib.h"
void switch_to_vga() {
vesa_available = 0;
regs16_t regs;
regs.ax = 0x0003;
int32(0x10, ®s);
}
struct vbe_mode_info *vbe_set_mode(unsigned short mode) {
vesa_available = 0;
regs16_t regs;
regs.ax = 0x4F02;
regs.bx = mode | (1 << 14);
int32(0x10, ®s);
if (regs.ax == 0x004F) {
regs.ax = 0x4F01;
regs.cx = mode;
regs.di = 0x0000;
regs.es = 0xA000;
int32(0x10, ®s);
if (regs.ax != 0x004F) {
switch_to_vga();
}
struct vbe_mode_info *vbe_info = (struct vbe_mode_info *) 0xA0000;
vbe_width = vbe_info->width;
vbe_height = vbe_info->height;
vbe_bpp = vbe_info->bpp / 8;
vbe_pitch = vbe_info->pitch;
char *fb = (char *) vbe_info->framebuffer;
for (int i = 0; i < vbe_width * vbe_height * vbe_bpp; i++) {
fb[i] = 100;
fb[i + 1] = 100;
fb[i + 2] = 100;
}
regs.ax = 0x0000;
int32(0x16, ®s);
regs.ax = 0x0003;
int32(0x10, ®s);
vesa_available = 1;
return vbe_info;
} else {
switch_to_vga();
}
struct vbe_mode_info vbe_info;
return &vbe_info;
}
void set_optimal_resolution() {
vesa_available = 0;
struct vbe_info *info = (struct vbe_info *) 0x2000;
struct vbe_mode_info *mode_info = (struct vbe_mode_info *) 0x3000;
memory_copy(info->signature, "VBE2", 4);
regs16_t regs;
regs.ax = 0x4F00;
regs.es = 0;
regs.di = info;
int32(0x10, ®s);
if (regs.ax != 0x004F) {
switch_to_vga();
}
uint16_t *mode_ptr = get_ptr(info->video_modes);
uint16_t mode;
uint16_t highest = 0x11B;
uint16_t highest_width = 0;
while ((mode = *mode_ptr++) != 0xFFFF) {
mode &= 0x1FF;
regs16_t regs2;
regs2.ax = 0x4F01;
regs2.cx = mode;
regs2.es = get_segment(mode_info);
regs2.di = get_offset(mode_info);
int32(0x10, ®s2);
if ((mode_info->attributes & 0x90) != 0x90) continue;
if (mode_info->width >= highest_width && (float) mode_info->width / (float) mode_info->height < 2.0) {
highest = mode;
highest_width = mode_info->width;
}
}
vbe_set_mode(highest);
}
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