diff options
Diffstat (limited to 'Assets/Scripts/RepeatingBackground.cs')
-rw-r--r-- | Assets/Scripts/RepeatingBackground.cs | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/Assets/Scripts/RepeatingBackground.cs b/Assets/Scripts/RepeatingBackground.cs new file mode 100644 index 0000000..4722ec2 --- /dev/null +++ b/Assets/Scripts/RepeatingBackground.cs @@ -0,0 +1,30 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class RepeatingBackground : MonoBehaviour { + + private BoxCollider2D groundCollider; + private float groundHorizontalLength; + + // Use this for initialization + void Start () + { + groundCollider = GetComponent<BoxCollider2D>(); + groundHorizontalLength = groundCollider.size.x; + } + + // Update is called once per frame + void Update () { + if (transform.position.x < -groundHorizontalLength) + { + RepositionBackground(); + } + } + + private void RepositionBackground() + { + Vector2 groundOffset = new Vector2(groundHorizontalLength * 2f, 0); + transform.position = (Vector2)transform.position + groundOffset; + } +} |