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authorMarvin Borner2020-03-16 23:33:42 +0100
committerMarvin Borner2020-03-16 23:33:42 +0100
commit0e9ddbb0bf0cd34500155ea4b03de2e2a38d8ab2 (patch)
tree719da1c7fe5dabb872fe9ff1582c39b55ccd488e /.config/nvim/plugged/nerdtree/nerdtree_plugin/fs_menu.vim
parente5d38956336ab1be954bdbd12808c5f98f8bd925 (diff)
Well I'm using Arch again
Diffstat (limited to '.config/nvim/plugged/nerdtree/nerdtree_plugin/fs_menu.vim')
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+" ============================================================================
+" File: fs_menu.vim
+" Description: plugin for the NERD Tree that provides a file system menu
+" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
+" License: This program is free software. It comes without any warranty,
+" to the extent permitted by applicable law. You can redistribute
+" it and/or modify it under the terms of the Do What The Fuck You
+" Want To Public License, Version 2, as published by Sam Hocevar.
+" See http://sam.zoy.org/wtfpl/COPYING for more details.
+"
+" ============================================================================
+if exists('g:loaded_nerdtree_fs_menu')
+ finish
+endif
+let g:loaded_nerdtree_fs_menu = 1
+
+"Automatically delete the buffer after deleting or renaming a file
+if !exists('g:NERDTreeAutoDeleteBuffer')
+ let g:NERDTreeAutoDeleteBuffer = 0
+endif
+
+call NERDTreeAddMenuItem({'text': '(a)dd a childnode', 'shortcut': 'a', 'callback': 'NERDTreeAddNode'})
+call NERDTreeAddMenuItem({'text': '(m)ove the current node', 'shortcut': 'm', 'callback': 'NERDTreeMoveNode'})
+call NERDTreeAddMenuItem({'text': '(d)elete the current node', 'shortcut': 'd', 'callback': 'NERDTreeDeleteNode'})
+
+if has('gui_mac') || has('gui_macvim') || has('mac')
+ call NERDTreeAddMenuItem({'text': '(r)eveal in Finder the current node', 'shortcut': 'r', 'callback': 'NERDTreeRevealInFinder'})
+ call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFile'})
+ call NERDTreeAddMenuItem({'text': '(q)uicklook the current node', 'shortcut': 'q', 'callback': 'NERDTreeQuickLook'})
+endif
+
+if executable('xdg-open')
+ call NERDTreeAddMenuItem({'text': '(r)eveal the current node in file manager', 'shortcut': 'r', 'callback': 'NERDTreeRevealFileLinux'})
+ call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFileLinux'})
+endif
+
+if g:NERDTreePath.CopyingSupported()
+ call NERDTreeAddMenuItem({'text': '(c)opy the current node', 'shortcut': 'c', 'callback': 'NERDTreeCopyNode'})
+endif
+call NERDTreeAddMenuItem({'text': (has('clipboard')?'copy (p)ath to clipboard':'print (p)ath to screen'), 'shortcut': 'p', 'callback': 'NERDTreeCopyPath'})
+
+if has('unix') || has('osx')
+ call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNode'})
+else
+ call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNodeWin32'})
+endif
+
+"FUNCTION: s:inputPrompt(action){{{1
+"returns the string that should be prompted to the user for the given action
+"
+"Args:
+"action: the action that is being performed, e.g. 'delete'
+function! s:inputPrompt(action)
+ if a:action ==# 'add'
+ let title = 'Add a childnode'
+ let info = "Enter the dir/file name to be created. Dirs end with a '/'"
+ let minimal = 'Add node:'
+
+ elseif a:action ==# 'copy'
+ let title = 'Copy the current node'
+ let info = 'Enter the new path to copy the node to:'
+ let minimal = 'Copy to:'
+
+ elseif a:action ==# 'delete'
+ let title = 'Delete the current node'
+ let info = 'Are you sure you wish to delete the node:'
+ let minimal = 'Delete?'
+
+ elseif a:action ==# 'deleteNonEmpty'
+ let title = 'Delete the current node'
+ let info = "STOP! Directory is not empty! To delete, type 'yes'"
+ let minimal = 'Delete directory?'
+
+ elseif a:action ==# 'move'
+ let title = 'Rename the current node'
+ let info = 'Enter the new path for the node:'
+ let minimal = 'Move to:'
+ endif
+
+ if g:NERDTreeMenuController.isMinimal()
+ redraw! " Clear the menu
+ return minimal . ' '
+ else
+ let divider = '=========================================================='
+ return title . "\n" . divider . "\n" . info . "\n"
+ end
+endfunction
+
+"FUNCTION: s:promptToDelBuffer(bufnum, msg){{{1
+"prints out the given msg and, if the user responds by pushing 'y' then the
+"buffer with the given bufnum is deleted
+"
+"Args:
+"bufnum: the buffer that may be deleted
+"msg: a message that will be echoed to the user asking them if they wish to
+" del the buffer
+function! s:promptToDelBuffer(bufnum, msg)
+ echo a:msg
+ if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
+ " 1. ensure that all windows which display the just deleted filename
+ " now display an empty buffer (so a layout is preserved).
+ " Is not it better to close single tabs with this file only ?
+ let s:originalTabNumber = tabpagenr()
+ let s:originalWindowNumber = winnr()
+ " Go to the next buffer in buffer list if at least one extra buffer is listed
+ " Otherwise open a new empty buffer
+ if v:version >= 800
+ let l:listedBufferCount = len(getbufinfo({'buflisted':1}))
+ elseif v:version >= 702
+ let l:listedBufferCount = len(filter(range(1, bufnr('$')), 'buflisted(v:val)'))
+ else
+ " Ignore buffer count in this case to make sure we keep the old
+ " behavior
+ let l:listedBufferCount = 0
+ endif
+ if l:listedBufferCount > 1
+ call nerdtree#exec('tabdo windo if winbufnr(0) ==# ' . a:bufnum . " | exec ':bnext! ' | endif", 1)
+ else
+ call nerdtree#exec('tabdo windo if winbufnr(0) ==# ' . a:bufnum . " | exec ':enew! ' | endif", 1)
+ endif
+ call nerdtree#exec('tabnext ' . s:originalTabNumber, 1)
+ call nerdtree#exec(s:originalWindowNumber . 'wincmd w', 1)
+ " 3. We don't need a previous buffer anymore
+ call nerdtree#exec('bwipeout! ' . a:bufnum, 0)
+ endif
+endfunction
+
+"FUNCTION: s:renameBuffer(bufNum, newNodeName, isDirectory){{{1
+"The buffer with the given bufNum is replaced with a new one
+"
+"Args:
+"bufNum: the buffer that may be deleted
+"newNodeName: the name given to the renamed node
+"isDirectory: determines how to do the create the new filenames
+function! s:renameBuffer(bufNum, newNodeName, isDirectory)
+ if a:isDirectory
+ let quotedFileName = fnameescape(a:newNodeName . '/' . fnamemodify(bufname(a:bufNum),':t'))
+ let editStr = g:NERDTreePath.New(a:newNodeName . '/' . fnamemodify(bufname(a:bufNum),':t')).str({'format': 'Edit'})
+ else
+ let quotedFileName = fnameescape(a:newNodeName)
+ let editStr = g:NERDTreePath.New(a:newNodeName).str({'format': 'Edit'})
+ endif
+ " 1. ensure that a new buffer is loaded
+ call nerdtree#exec('badd ' . quotedFileName, 0)
+ " 2. ensure that all windows which display the just deleted filename
+ " display a buffer for a new filename.
+ let s:originalTabNumber = tabpagenr()
+ let s:originalWindowNumber = winnr()
+ call nerdtree#exec('tabdo windo if winbufnr(0) ==# ' . a:bufNum . " | exec ':e! " . editStr . "' | endif", 0)
+ call nerdtree#exec('tabnext ' . s:originalTabNumber, 1)
+ call nerdtree#exec(s:originalWindowNumber . 'wincmd w', 1)
+ " 3. We don't need a previous buffer anymore
+ try
+ call nerdtree#exec('confirm bwipeout ' . a:bufNum, 0)
+ catch
+ " This happens when answering Cancel if confirmation is needed. Do nothing.
+ endtry
+endfunction
+
+"FUNCTION: NERDTreeAddNode(){{{1
+function! NERDTreeAddNode()
+ let curDirNode = g:NERDTreeDirNode.GetSelected()
+ let prompt = s:inputPrompt('add')
+ let newNodeName = input(prompt, curDirNode.path.str() . g:NERDTreePath.Slash(), 'file')
+
+ if newNodeName ==# ''
+ call nerdtree#echo('Node Creation Aborted.')
+ return
+ endif
+
+ try
+ let newPath = g:NERDTreePath.Create(newNodeName)
+ let parentNode = b:NERDTree.root.findNode(newPath.getParent())
+
+ let newTreeNode = g:NERDTreeFileNode.New(newPath, b:NERDTree)
+ " Emptying g:NERDTreeOldSortOrder forces the sort to
+ " recalculate the cached sortKey so nodes sort correctly.
+ let g:NERDTreeOldSortOrder = []
+ if empty(parentNode)
+ call b:NERDTree.root.refresh()
+ call b:NERDTree.render()
+ elseif parentNode.isOpen || !empty(parentNode.children)
+ call parentNode.addChild(newTreeNode, 1)
+ call NERDTreeRender()
+ call newTreeNode.putCursorHere(1, 0)
+ endif
+
+ redraw!
+ catch /^NERDTree/
+ call nerdtree#echoWarning('Node Not Created.')
+ endtry
+endfunction
+
+"FUNCTION: NERDTreeMoveNode(){{{1
+function! NERDTreeMoveNode()
+ let curNode = g:NERDTreeFileNode.GetSelected()
+ let prompt = s:inputPrompt('move')
+ let newNodePath = input(prompt, curNode.path.str(), 'file')
+ while filereadable(newNodePath)
+ call nerdtree#echoWarning('This destination already exists. Try again.')
+ let newNodePath = input(prompt, curNode.path.str(), 'file')
+ endwhile
+
+
+ if newNodePath ==# ''
+ call nerdtree#echo('Node Renaming Aborted.')
+ return
+ endif
+
+ try
+ if curNode.path.isDirectory
+ let l:openBuffers = filter(range(1,bufnr('$')),'bufexists(v:val) && fnamemodify(bufname(v:val),":p") =~# curNode.path.str() . "/.*"')
+ else
+ let l:openBuffers = filter(range(1,bufnr('$')),'bufexists(v:val) && fnamemodify(bufname(v:val),":p") ==# curNode.path.str()')
+ endif
+
+ call curNode.rename(newNodePath)
+ " Emptying g:NERDTreeOldSortOrder forces the sort to
+ " recalculate the cached sortKey so nodes sort correctly.
+ let g:NERDTreeOldSortOrder = []
+ call b:NERDTree.root.refresh()
+ call NERDTreeRender()
+
+ " If the file node is open, or files under the directory node are
+ " open, ask the user if they want to replace the file(s) with the
+ " renamed files.
+ if !empty(l:openBuffers)
+ if curNode.path.isDirectory
+ echo "\nDirectory renamed.\n\nFiles with the old directory name are open in buffers " . join(l:openBuffers, ', ') . '. Replace these buffers with the new files? (yN)'
+ else
+ echo "\nFile renamed.\n\nThe old file is open in buffer " . l:openBuffers[0] . '. Replace this buffer with the new file? (yN)'
+ endif
+ if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
+ for bufNum in l:openBuffers
+ call s:renameBuffer(bufNum, newNodePath, curNode.path.isDirectory)
+ endfor
+ endif
+ endif
+
+ call curNode.putCursorHere(1, 0)
+
+ redraw!
+ catch /^NERDTree/
+ call nerdtree#echoWarning('Node Not Renamed.')
+ endtry
+endfunction
+
+" FUNCTION: NERDTreeDeleteNode() {{{1
+function! NERDTreeDeleteNode()
+ let l:shellslash = &shellslash
+ let &shellslash = 0
+ let currentNode = g:NERDTreeFileNode.GetSelected()
+ let confirmed = 0
+
+ if currentNode.path.isDirectory && ((currentNode.isOpen && currentNode.getChildCount() > 0) ||
+ \ (len(currentNode._glob('*', 1)) > 0))
+ let prompt = s:inputPrompt('deleteNonEmpty') . currentNode.path.str() . ': '
+ let choice = input(prompt)
+ let confirmed = choice ==# 'yes'
+ else
+ let prompt = s:inputPrompt('delete') . currentNode.path.str() . ' (yN): '
+ echo prompt
+ let choice = nr2char(getchar())
+ let confirmed = choice ==# 'y'
+ endif
+
+ if confirmed
+ try
+ call currentNode.delete()
+ call NERDTreeRender()
+
+ "if the node is open in a buffer, ask the user if they want to
+ "close that buffer
+ let bufnum = bufnr('^'.currentNode.path.str().'$')
+ if buflisted(bufnum)
+ let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? ' (hidden)' : '') .'. Delete this buffer? (yN)'
+ call s:promptToDelBuffer(bufnum, prompt)
+ endif
+
+ redraw!
+ catch /^NERDTree/
+ call nerdtree#echoWarning('Could not remove node')
+ endtry
+ else
+ call nerdtree#echo('delete aborted')
+ endif
+ let &shellslash = l:shellslash
+endfunction
+
+" FUNCTION: NERDTreeListNode() {{{1
+function! NERDTreeListNode()
+ let treenode = g:NERDTreeFileNode.GetSelected()
+ if !empty(treenode)
+ let s:uname = system('uname')
+ let stat_cmd = 'stat -c "%s" '
+
+ if s:uname =~? 'Darwin'
+ let stat_cmd = 'stat -f "%z" '
+ endif
+
+ let cmd = 'size=$(' . stat_cmd . shellescape(treenode.path.str()) . ') && ' .
+ \ 'size_with_commas=$(echo $size | sed -e :a -e "s/\(.*[0-9]\)\([0-9]\{3\}\)/\1,\2/;ta") && ' .
+ \ 'ls -ld ' . shellescape(treenode.path.str()) . ' | sed -e "s/ $size / $size_with_commas /"'
+
+ let metadata = split(system(cmd),'\n')
+ call nerdtree#echo(metadata[0])
+ else
+ call nerdtree#echo('No information available')
+ endif
+endfunction
+
+" FUNCTION: NERDTreeListNodeWin32() {{{1
+function! NERDTreeListNodeWin32()
+ let l:node = g:NERDTreeFileNode.GetSelected()
+
+ if !empty(l:node)
+ let l:path = l:node.path.str()
+ call nerdtree#echo(printf('%s:%s MOD:%s BYTES:%d PERMISSIONS:%s',
+ \ toupper(getftype(l:path)),
+ \ fnamemodify(l:path, ':t'),
+ \ strftime('%c', getftime(l:path)),
+ \ getfsize(l:path),
+ \ getfperm(l:path)))
+ return
+ endif
+
+ call nerdtree#echo('node not recognized')
+endfunction
+
+" FUNCTION: NERDTreeCopyNode() {{{1
+function! NERDTreeCopyNode()
+ let l:shellslash = &shellslash
+ let &shellslash = 0
+ let currentNode = g:NERDTreeFileNode.GetSelected()
+ let prompt = s:inputPrompt('copy')
+ let newNodePath = input(prompt, currentNode.path.str(), 'file')
+
+ if newNodePath !=# ''
+ "strip trailing slash
+ let newNodePath = substitute(newNodePath, '\/$', '', '')
+
+ let confirmed = 1
+ if currentNode.path.copyingWillOverwrite(newNodePath)
+ call nerdtree#echo('Warning: copying may overwrite files! Continue? (yN)')
+ let choice = nr2char(getchar())
+ let confirmed = choice ==# 'y'
+ endif
+
+ if confirmed
+ try
+ let newNode = currentNode.copy(newNodePath)
+ " Emptying g:NERDTreeOldSortOrder forces the sort to
+ " recalculate the cached sortKey so nodes sort correctly.
+ let g:NERDTreeOldSortOrder = []
+ if empty(newNode)
+ call b:NERDTree.root.refresh()
+ call b:NERDTree.render()
+ else
+ call NERDTreeRender()
+ call newNode.putCursorHere(0, 0)
+ endif
+ catch /^NERDTree/
+ call nerdtree#echoWarning('Could not copy node')
+ endtry
+ endif
+ else
+ call nerdtree#echo('Copy aborted.')
+ endif
+ let &shellslash = l:shellslash
+ redraw!
+endfunction
+
+" FUNCTION: NERDTreeCopyPath() {{{1
+function! NERDTreeCopyPath()
+ let l:nodePath = g:NERDTreeFileNode.GetSelected().path.str()
+ if has('clipboard')
+ if &clipboard ==# 'unnamedplus'
+ let @+ = l:nodePath
+ else
+ let @* = l:nodePath
+ endif
+ call nerdtree#echo('The path [' . l:nodePath . '] was copied to your clipboard.')
+ else
+ call nerdtree#echo('The full path is: ' . l:nodePath)
+ endif
+endfunction
+
+" FUNCTION: NERDTreeQuickLook() {{{1
+function! NERDTreeQuickLook()
+ let treenode = g:NERDTreeFileNode.GetSelected()
+ if treenode !=# {}
+ call system("qlmanage -p 2>/dev/null '" . treenode.path.str() . "'")
+ endif
+endfunction
+
+" FUNCTION: NERDTreeRevealInFinder() {{{1
+function! NERDTreeRevealInFinder()
+ let treenode = g:NERDTreeFileNode.GetSelected()
+ if treenode !=# {}
+ call system("open -R '" . treenode.path.str() . "'")
+ endif
+endfunction
+
+" FUNCTION: NERDTreeExecuteFile() {{{1
+function! NERDTreeExecuteFile()
+ let treenode = g:NERDTreeFileNode.GetSelected()
+ if treenode !=# {}
+ call system("open '" . treenode.path.str() . "'")
+ endif
+endfunction
+
+" FUNCTION: NERDTreeRevealFileLinux() {{{1
+function! NERDTreeRevealFileLinux()
+ let treenode = g:NERDTreeFileNode.GetSelected()
+ let parentnode = treenode.parent
+ if parentnode !=# {}
+ call system("xdg-open '" . parentnode.path.str() . "' &")
+ endif
+endfunction
+
+" FUNCTION: NERDTreeExecuteFileLinux() {{{1
+function! NERDTreeExecuteFileLinux()
+ let treenode = g:NERDTreeFileNode.GetSelected()
+ if treenode !=# {}
+ call system("xdg-open '" . treenode.path.str() . "' &")
+ endif
+endfunction
+
+" vim: set sw=4 sts=4 et fdm=marker:
+