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+" ============================================================================
+" File: NERD_tree.vim
+" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
+" License: This program is free software. It comes without any warranty,
+" to the extent permitted by applicable law. You can redistribute
+" it and/or modify it under the terms of the Do What The Fuck You
+" Want To Public License, Version 2, as published by Sam Hocevar.
+" See http://sam.zoy.org/wtfpl/COPYING for more details.
+"
+" ============================================================================
+"
+" SECTION: Script init stuff {{{1
+"============================================================
+scriptencoding utf-8
+
+if exists('loaded_nerd_tree')
+ finish
+endif
+if v:version < 703
+ echoerr "NERDTree: this plugin requires vim >= 7.3. DOWNLOAD IT! You'll thank me later!"
+ finish
+endif
+let loaded_nerd_tree = 1
+
+"for line continuation - i.e dont want C in &cpoptions
+let s:old_cpo = &cpoptions
+set cpoptions&vim
+
+"Function: s:initVariable() function {{{2
+"This function is used to initialise a given variable to a given value. The
+"variable is only initialised if it does not exist prior
+"
+"Args:
+"var: the name of the var to be initialised
+"value: the value to initialise var to
+"
+"Returns:
+"1 if the var is set, 0 otherwise
+function! s:initVariable(var, value)
+ if !exists(a:var)
+ exec 'let ' . a:var . ' = ' . "'" . substitute(a:value, "'", "''", 'g') . "'"
+ return 1
+ endif
+ return 0
+endfunction
+
+"SECTION: Init variable calls and other random constants {{{2
+call s:initVariable('g:NERDTreeAutoCenter', 1)
+call s:initVariable('g:NERDTreeAutoCenterThreshold', 3)
+call s:initVariable('g:NERDTreeCaseSensitiveSort', 0)
+call s:initVariable('g:NERDTreeNaturalSort', 0)
+call s:initVariable('g:NERDTreeSortHiddenFirst', 1)
+call s:initVariable('g:NERDTreeUseTCD', 0)
+call s:initVariable('g:NERDTreeChDirMode', 0)
+call s:initVariable('g:NERDTreeCreatePrefix', 'silent')
+call s:initVariable('g:NERDTreeMinimalUI', 0)
+call s:initVariable('g:NERDTreeMinimalMenu', 0)
+if !exists('g:NERDTreeIgnore')
+ let g:NERDTreeIgnore = ['\~$']
+endif
+call s:initVariable('g:NERDTreeBookmarksFile', expand('$HOME') . '/.NERDTreeBookmarks')
+call s:initVariable('g:NERDTreeBookmarksSort', 1)
+call s:initVariable('g:NERDTreeHighlightCursorline', 1)
+call s:initVariable('g:NERDTreeHijackNetrw', 1)
+call s:initVariable('g:NERDTreeMarkBookmarks', 1)
+call s:initVariable('g:NERDTreeMouseMode', 1)
+call s:initVariable('g:NERDTreeNotificationThreshold', 100)
+call s:initVariable('g:NERDTreeQuitOnOpen', 0)
+call s:initVariable('g:NERDTreeRespectWildIgnore', 0)
+call s:initVariable('g:NERDTreeShowBookmarks', 0)
+call s:initVariable('g:NERDTreeShowFiles', 1)
+call s:initVariable('g:NERDTreeShowHidden', 0)
+call s:initVariable('g:NERDTreeShowLineNumbers', 0)
+call s:initVariable('g:NERDTreeSortDirs', 1)
+
+if !nerdtree#runningWindows() && !nerdtree#runningCygwin()
+ call s:initVariable('g:NERDTreeDirArrowExpandable', '▸')
+ call s:initVariable('g:NERDTreeDirArrowCollapsible', '▾')
+else
+ call s:initVariable('g:NERDTreeDirArrowExpandable', '+')
+ call s:initVariable('g:NERDTreeDirArrowCollapsible', '~')
+endif
+
+call s:initVariable('g:NERDTreeCascadeOpenSingleChildDir', 1)
+call s:initVariable('g:NERDTreeCascadeSingleChildDir', 1)
+
+if !exists('g:NERDTreeSortOrder')
+ let g:NERDTreeSortOrder = ['\/$', '*', '\.swp$', '\.bak$', '\~$']
+endif
+let g:NERDTreeOldSortOrder = []
+
+call s:initVariable('g:NERDTreeGlyphReadOnly', 'RO')
+
+if has('conceal')
+ call s:initVariable('g:NERDTreeNodeDelimiter', "\x07")
+elseif (g:NERDTreeDirArrowExpandable ==# "\u00a0" || g:NERDTreeDirArrowCollapsible ==# "\u00a0")
+ call s:initVariable('g:NERDTreeNodeDelimiter', "\u00b7")
+else
+ call s:initVariable('g:NERDTreeNodeDelimiter', "\u00a0")
+endif
+
+if !exists('g:NERDTreeStatusline')
+
+ "the exists() crap here is a hack to stop vim spazzing out when
+ "loading a session that was created with an open nerd tree. It spazzes
+ "because it doesnt store b:NERDTree(its a b: var, and its a hash)
+ let g:NERDTreeStatusline = "%{exists('b:NERDTree')?b:NERDTree.root.path.str():''}"
+
+endif
+call s:initVariable('g:NERDTreeWinPos', 'left')
+call s:initVariable('g:NERDTreeWinSize', 31)
+
+"init the shell commands that will be used to copy nodes, and remove dir trees
+"
+"Note: the space after the command is important
+if nerdtree#runningWindows()
+ call s:initVariable('g:NERDTreeRemoveDirCmd', 'rmdir /s /q ')
+ call s:initVariable('g:NERDTreeCopyDirCmd', 'xcopy /s /e /i /y /q ')
+ call s:initVariable('g:NERDTreeCopyFileCmd', 'copy /y ')
+else
+ call s:initVariable('g:NERDTreeRemoveDirCmd', 'rm -rf ')
+ call s:initVariable('g:NERDTreeCopyCmd', 'cp -r ')
+endif
+
+
+"SECTION: Init variable calls for key mappings {{{2
+call s:initVariable('g:NERDTreeMapCustomOpen', '<CR>')
+call s:initVariable('g:NERDTreeMapActivateNode', 'o')
+call s:initVariable('g:NERDTreeMapChangeRoot', 'C')
+call s:initVariable('g:NERDTreeMapChdir', 'cd')
+call s:initVariable('g:NERDTreeMapCloseChildren', 'X')
+call s:initVariable('g:NERDTreeMapCloseDir', 'x')
+call s:initVariable('g:NERDTreeMapDeleteBookmark', 'D')
+call s:initVariable('g:NERDTreeMapMenu', 'm')
+call s:initVariable('g:NERDTreeMapHelp', '?')
+call s:initVariable('g:NERDTreeMapJumpFirstChild', 'K')
+call s:initVariable('g:NERDTreeMapJumpLastChild', 'J')
+call s:initVariable('g:NERDTreeMapJumpNextSibling', '<C-j>')
+call s:initVariable('g:NERDTreeMapJumpParent', 'p')
+call s:initVariable('g:NERDTreeMapJumpPrevSibling', '<C-k>')
+call s:initVariable('g:NERDTreeMapJumpRoot', 'P')
+call s:initVariable('g:NERDTreeMapOpenExpl', 'e')
+call s:initVariable('g:NERDTreeMapOpenInTab', 't')
+call s:initVariable('g:NERDTreeMapOpenInTabSilent', 'T')
+call s:initVariable('g:NERDTreeMapOpenRecursively', 'O')
+call s:initVariable('g:NERDTreeMapOpenSplit', 'i')
+call s:initVariable('g:NERDTreeMapOpenVSplit', 's')
+call s:initVariable('g:NERDTreeMapPreview', 'g' . NERDTreeMapActivateNode)
+call s:initVariable('g:NERDTreeMapPreviewSplit', 'g' . NERDTreeMapOpenSplit)
+call s:initVariable('g:NERDTreeMapPreviewVSplit', 'g' . NERDTreeMapOpenVSplit)
+call s:initVariable('g:NERDTreeMapQuit', 'q')
+call s:initVariable('g:NERDTreeMapRefresh', 'r')
+call s:initVariable('g:NERDTreeMapRefreshRoot', 'R')
+call s:initVariable('g:NERDTreeMapToggleBookmarks', 'B')
+call s:initVariable('g:NERDTreeMapToggleFiles', 'F')
+call s:initVariable('g:NERDTreeMapToggleFilters', 'f')
+call s:initVariable('g:NERDTreeMapToggleHidden', 'I')
+call s:initVariable('g:NERDTreeMapToggleZoom', 'A')
+call s:initVariable('g:NERDTreeMapUpdir', 'u')
+call s:initVariable('g:NERDTreeMapUpdirKeepOpen', 'U')
+call s:initVariable('g:NERDTreeMapCWD', 'CD')
+call s:initVariable('g:NERDTreeMenuDown', 'j')
+call s:initVariable('g:NERDTreeMenuUp', 'k')
+
+"SECTION: Load class files{{{2
+call nerdtree#loadClassFiles()
+
+" SECTION: Commands {{{1
+"============================================================
+call nerdtree#ui_glue#setupCommands()
+
+" SECTION: Auto commands {{{1
+"============================================================
+augroup NERDTree
+ "Save the cursor position whenever we close the nerd tree
+ exec 'autocmd BufLeave,WinLeave '. g:NERDTreeCreator.BufNamePrefix() .'* if g:NERDTree.IsOpen() | call b:NERDTree.ui.saveScreenState() | endif'
+
+ "disallow insert mode in the NERDTree
+ exec 'autocmd BufEnter,WinEnter '. g:NERDTreeCreator.BufNamePrefix() .'* stopinsert'
+augroup END
+
+if g:NERDTreeHijackNetrw
+ augroup NERDTreeHijackNetrw
+ autocmd VimEnter * silent! autocmd! FileExplorer
+ au BufEnter,VimEnter * call nerdtree#checkForBrowse(expand('<amatch>'))
+ augroup END
+endif
+
+if g:NERDTreeChDirMode ==# 3
+ augroup NERDTreeChDirOnTabSwitch
+ autocmd TabEnter * if g:NERDTree.ExistsForTab()|call g:NERDTree.ForCurrentTab().getRoot().path.changeToDir()|endif
+ augroup END
+endif
+
+" SECTION: Public API {{{1
+"============================================================
+function! NERDTreeAddMenuItem(options)
+ call g:NERDTreeMenuItem.Create(a:options)
+endfunction
+
+function! NERDTreeAddMenuSeparator(...)
+ let opts = a:0 ? a:1 : {}
+ call g:NERDTreeMenuItem.CreateSeparator(opts)
+endfunction
+
+function! NERDTreeAddSubmenu(options)
+ return g:NERDTreeMenuItem.Create(a:options)
+endfunction
+
+function! NERDTreeAddKeyMap(options)
+ call g:NERDTreeKeyMap.Create(a:options)
+endfunction
+
+function! NERDTreeRender()
+ call nerdtree#renderView()
+endfunction
+
+function! NERDTreeFocus()
+ if g:NERDTree.IsOpen()
+ call g:NERDTree.CursorToTreeWin()
+ else
+ call g:NERDTreeCreator.ToggleTabTree('')
+ endif
+endfunction
+
+function! NERDTreeCWD()
+
+ if empty(getcwd())
+ call nerdtree#echoWarning('current directory does not exist')
+ return
+ endif
+
+ try
+ let l:cwdPath = g:NERDTreePath.New(getcwd())
+ catch /^NERDTree.InvalidArgumentsError/
+ call nerdtree#echoWarning('current directory does not exist')
+ return
+ endtry
+
+ call NERDTreeFocus()
+
+ if b:NERDTree.root.path.equals(l:cwdPath)
+ return
+ endif
+
+ let l:newRoot = g:NERDTreeFileNode.New(l:cwdPath, b:NERDTree)
+ call b:NERDTree.changeRoot(l:newRoot)
+ normal! ^
+endfunction
+
+function! NERDTreeAddPathFilter(callback)
+ call g:NERDTree.AddPathFilter(a:callback)
+endfunction
+
+" SECTION: Post Source Actions {{{1
+call nerdtree#postSourceActions()
+
+"reset &cpoptions back to users setting
+let &cpoptions = s:old_cpo
+
+" vim: set sw=4 sts=4 et fdm=marker: