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authorMarvin Borner2018-07-13 19:06:45 +0200
committerMarvin Borner2018-07-13 19:06:45 +0200
commit6fcfb7c04d32e1c8b26a312295bf7ac3ec2d2ad7 (patch)
treedbc87ef16fa01d5d99116de283592b8fe5e02944 /public/bower_components/jquery-sparkline/src/vcanvas-canvas.js
parentdfd839f27146df0ad0494e11734fc7d310c70ebf (diff)
Fixed many permissions and began admin interface
Diffstat (limited to 'public/bower_components/jquery-sparkline/src/vcanvas-canvas.js')
-rw-r--r--public/bower_components/jquery-sparkline/src/vcanvas-canvas.js193
1 files changed, 193 insertions, 0 deletions
diff --git a/public/bower_components/jquery-sparkline/src/vcanvas-canvas.js b/public/bower_components/jquery-sparkline/src/vcanvas-canvas.js
new file mode 100644
index 0000000..7ecc62d
--- /dev/null
+++ b/public/bower_components/jquery-sparkline/src/vcanvas-canvas.js
@@ -0,0 +1,193 @@
+ VCanvas_canvas = createClass(VCanvas_base, {
+ init: function (width, height, target, interact) {
+ VCanvas_canvas._super.init.call(this, width, height, target);
+ this.canvas = document.createElement('canvas');
+ if (target[0]) {
+ target = target[0];
+ }
+ $.data(target, '_jqs_vcanvas', this);
+ $(this.canvas).css({ display: 'inline-block', width: width, height: height, verticalAlign: 'top' });
+ this._insert(this.canvas, target);
+ this._calculatePixelDims(width, height, this.canvas);
+ this.canvas.width = this.pixelWidth;
+ this.canvas.height = this.pixelHeight;
+ this.interact = interact;
+ this.shapes = {};
+ this.shapeseq = [];
+ this.currentTargetShapeId = undefined;
+ $(this.canvas).css({width: this.pixelWidth, height: this.pixelHeight});
+ },
+
+ _getContext: function (lineColor, fillColor, lineWidth) {
+ var context = this.canvas.getContext('2d');
+ if (lineColor !== undefined) {
+ context.strokeStyle = lineColor;
+ }
+ context.lineWidth = lineWidth === undefined ? 1 : lineWidth;
+ if (fillColor !== undefined) {
+ context.fillStyle = fillColor;
+ }
+ return context;
+ },
+
+ reset: function () {
+ var context = this._getContext();
+ context.clearRect(0, 0, this.pixelWidth, this.pixelHeight);
+ this.shapes = {};
+ this.shapeseq = [];
+ this.currentTargetShapeId = undefined;
+ },
+
+ _drawShape: function (shapeid, path, lineColor, fillColor, lineWidth) {
+ var context = this._getContext(lineColor, fillColor, lineWidth),
+ i, plen;
+ context.beginPath();
+ context.moveTo(path[0][0] + 0.5, path[0][1] + 0.5);
+ for (i = 1, plen = path.length; i < plen; i++) {
+ context.lineTo(path[i][0] + 0.5, path[i][1] + 0.5); // the 0.5 offset gives us crisp pixel-width lines
+ }
+ if (lineColor !== undefined) {
+ context.stroke();
+ }
+ if (fillColor !== undefined) {
+ context.fill();
+ }
+ if (this.targetX !== undefined && this.targetY !== undefined &&
+ context.isPointInPath(this.targetX, this.targetY)) {
+ this.currentTargetShapeId = shapeid;
+ }
+ },
+
+ _drawCircle: function (shapeid, x, y, radius, lineColor, fillColor, lineWidth) {
+ var context = this._getContext(lineColor, fillColor, lineWidth);
+ context.beginPath();
+ context.arc(x, y, radius, 0, 2 * Math.PI, false);
+ if (this.targetX !== undefined && this.targetY !== undefined &&
+ context.isPointInPath(this.targetX, this.targetY)) {
+ this.currentTargetShapeId = shapeid;
+ }
+ if (lineColor !== undefined) {
+ context.stroke();
+ }
+ if (fillColor !== undefined) {
+ context.fill();
+ }
+ },
+
+ _drawPieSlice: function (shapeid, x, y, radius, startAngle, endAngle, lineColor, fillColor) {
+ var context = this._getContext(lineColor, fillColor);
+ context.beginPath();
+ context.moveTo(x, y);
+ context.arc(x, y, radius, startAngle, endAngle, false);
+ context.lineTo(x, y);
+ context.closePath();
+ if (lineColor !== undefined) {
+ context.stroke();
+ }
+ if (fillColor) {
+ context.fill();
+ }
+ if (this.targetX !== undefined && this.targetY !== undefined &&
+ context.isPointInPath(this.targetX, this.targetY)) {
+ this.currentTargetShapeId = shapeid;
+ }
+ },
+
+ _drawRect: function (shapeid, x, y, width, height, lineColor, fillColor) {
+ return this._drawShape(shapeid, [[x, y], [x + width, y], [x + width, y + height], [x, y + height], [x, y]], lineColor, fillColor);
+ },
+
+ appendShape: function (shape) {
+ this.shapes[shape.id] = shape;
+ this.shapeseq.push(shape.id);
+ this.lastShapeId = shape.id;
+ return shape.id;
+ },
+
+ replaceWithShape: function (shapeid, shape) {
+ var shapeseq = this.shapeseq,
+ i;
+ this.shapes[shape.id] = shape;
+ for (i = shapeseq.length; i--;) {
+ if (shapeseq[i] == shapeid) {
+ shapeseq[i] = shape.id;
+ }
+ }
+ delete this.shapes[shapeid];
+ },
+
+ replaceWithShapes: function (shapeids, shapes) {
+ var shapeseq = this.shapeseq,
+ shapemap = {},
+ sid, i, first;
+
+ for (i = shapeids.length; i--;) {
+ shapemap[shapeids[i]] = true;
+ }
+ for (i = shapeseq.length; i--;) {
+ sid = shapeseq[i];
+ if (shapemap[sid]) {
+ shapeseq.splice(i, 1);
+ delete this.shapes[sid];
+ first = i;
+ }
+ }
+ for (i = shapes.length; i--;) {
+ shapeseq.splice(first, 0, shapes[i].id);
+ this.shapes[shapes[i].id] = shapes[i];
+ }
+
+ },
+
+ insertAfterShape: function (shapeid, shape) {
+ var shapeseq = this.shapeseq,
+ i;
+ for (i = shapeseq.length; i--;) {
+ if (shapeseq[i] === shapeid) {
+ shapeseq.splice(i + 1, 0, shape.id);
+ this.shapes[shape.id] = shape;
+ return;
+ }
+ }
+ },
+
+ removeShapeId: function (shapeid) {
+ var shapeseq = this.shapeseq,
+ i;
+ for (i = shapeseq.length; i--;) {
+ if (shapeseq[i] === shapeid) {
+ shapeseq.splice(i, 1);
+ break;
+ }
+ }
+ delete this.shapes[shapeid];
+ },
+
+ getShapeAt: function (el, x, y) {
+ this.targetX = x;
+ this.targetY = y;
+ this.render();
+ return this.currentTargetShapeId;
+ },
+
+ render: function () {
+ var shapeseq = this.shapeseq,
+ shapes = this.shapes,
+ shapeCount = shapeseq.length,
+ context = this._getContext(),
+ shapeid, shape, i;
+ context.clearRect(0, 0, this.pixelWidth, this.pixelHeight);
+ for (i = 0; i < shapeCount; i++) {
+ shapeid = shapeseq[i];
+ shape = shapes[shapeid];
+ this['_draw' + shape.type].apply(this, shape.args);
+ }
+ if (!this.interact) {
+ // not interactive so no need to keep the shapes array
+ this.shapes = {};
+ this.shapeseq = [];
+ }
+ }
+
+ });
+