diff options
Diffstat (limited to 'public/bower_components/jquery-sparkline/src/vcanvas-base.js')
-rw-r--r-- | public/bower_components/jquery-sparkline/src/vcanvas-base.js | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/public/bower_components/jquery-sparkline/src/vcanvas-base.js b/public/bower_components/jquery-sparkline/src/vcanvas-base.js new file mode 100644 index 0000000..fcd89ee --- /dev/null +++ b/public/bower_components/jquery-sparkline/src/vcanvas-base.js @@ -0,0 +1,147 @@ + // Setup a very simple "virtual canvas" to make drawing the few shapes we need easier + // This is accessible as $(foo).simpledraw() + + VShape = createClass({ + init: function (target, id, type, args) { + this.target = target; + this.id = id; + this.type = type; + this.args = args; + }, + append: function () { + this.target.appendShape(this); + return this; + } + }); + + VCanvas_base = createClass({ + _pxregex: /(\d+)(px)?\s*$/i, + + init: function (width, height, target) { + if (!width) { + return; + } + this.width = width; + this.height = height; + this.target = target; + this.lastShapeId = null; + if (target[0]) { + target = target[0]; + } + $.data(target, '_jqs_vcanvas', this); + }, + + drawLine: function (x1, y1, x2, y2, lineColor, lineWidth) { + return this.drawShape([[x1, y1], [x2, y2]], lineColor, lineWidth); + }, + + drawShape: function (path, lineColor, fillColor, lineWidth) { + return this._genShape('Shape', [path, lineColor, fillColor, lineWidth]); + }, + + drawCircle: function (x, y, radius, lineColor, fillColor, lineWidth) { + return this._genShape('Circle', [x, y, radius, lineColor, fillColor, lineWidth]); + }, + + drawPieSlice: function (x, y, radius, startAngle, endAngle, lineColor, fillColor) { + return this._genShape('PieSlice', [x, y, radius, startAngle, endAngle, lineColor, fillColor]); + }, + + drawRect: function (x, y, width, height, lineColor, fillColor) { + return this._genShape('Rect', [x, y, width, height, lineColor, fillColor]); + }, + + getElement: function () { + return this.canvas; + }, + + /** + * Return the most recently inserted shape id + */ + getLastShapeId: function () { + return this.lastShapeId; + }, + + /** + * Clear and reset the canvas + */ + reset: function () { + alert('reset not implemented'); + }, + + _insert: function (el, target) { + $(target).html(el); + }, + + /** + * Calculate the pixel dimensions of the canvas + */ + _calculatePixelDims: function (width, height, canvas) { + // XXX This should probably be a configurable option + var match; + match = this._pxregex.exec(height); + if (match) { + this.pixelHeight = match[1]; + } else { + this.pixelHeight = $(canvas).height(); + } + match = this._pxregex.exec(width); + if (match) { + this.pixelWidth = match[1]; + } else { + this.pixelWidth = $(canvas).width(); + } + }, + + /** + * Generate a shape object and id for later rendering + */ + _genShape: function (shapetype, shapeargs) { + var id = shapeCount++; + shapeargs.unshift(id); + return new VShape(this, id, shapetype, shapeargs); + }, + + /** + * Add a shape to the end of the render queue + */ + appendShape: function (shape) { + alert('appendShape not implemented'); + }, + + /** + * Replace one shape with another + */ + replaceWithShape: function (shapeid, shape) { + alert('replaceWithShape not implemented'); + }, + + /** + * Insert one shape after another in the render queue + */ + insertAfterShape: function (shapeid, shape) { + alert('insertAfterShape not implemented'); + }, + + /** + * Remove a shape from the queue + */ + removeShapeId: function (shapeid) { + alert('removeShapeId not implemented'); + }, + + /** + * Find a shape at the specified x/y co-ordinates + */ + getShapeAt: function (el, x, y) { + alert('getShapeAt not implemented'); + }, + + /** + * Render all queued shapes onto the canvas + */ + render: function () { + alert('render not implemented'); + } + }); + |