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-rw-r--r--public/bower_components/jquery-sparkline/src/vcanvas-base.js147
1 files changed, 147 insertions, 0 deletions
diff --git a/public/bower_components/jquery-sparkline/src/vcanvas-base.js b/public/bower_components/jquery-sparkline/src/vcanvas-base.js
new file mode 100644
index 0000000..fcd89ee
--- /dev/null
+++ b/public/bower_components/jquery-sparkline/src/vcanvas-base.js
@@ -0,0 +1,147 @@
+ // Setup a very simple "virtual canvas" to make drawing the few shapes we need easier
+ // This is accessible as $(foo).simpledraw()
+
+ VShape = createClass({
+ init: function (target, id, type, args) {
+ this.target = target;
+ this.id = id;
+ this.type = type;
+ this.args = args;
+ },
+ append: function () {
+ this.target.appendShape(this);
+ return this;
+ }
+ });
+
+ VCanvas_base = createClass({
+ _pxregex: /(\d+)(px)?\s*$/i,
+
+ init: function (width, height, target) {
+ if (!width) {
+ return;
+ }
+ this.width = width;
+ this.height = height;
+ this.target = target;
+ this.lastShapeId = null;
+ if (target[0]) {
+ target = target[0];
+ }
+ $.data(target, '_jqs_vcanvas', this);
+ },
+
+ drawLine: function (x1, y1, x2, y2, lineColor, lineWidth) {
+ return this.drawShape([[x1, y1], [x2, y2]], lineColor, lineWidth);
+ },
+
+ drawShape: function (path, lineColor, fillColor, lineWidth) {
+ return this._genShape('Shape', [path, lineColor, fillColor, lineWidth]);
+ },
+
+ drawCircle: function (x, y, radius, lineColor, fillColor, lineWidth) {
+ return this._genShape('Circle', [x, y, radius, lineColor, fillColor, lineWidth]);
+ },
+
+ drawPieSlice: function (x, y, radius, startAngle, endAngle, lineColor, fillColor) {
+ return this._genShape('PieSlice', [x, y, radius, startAngle, endAngle, lineColor, fillColor]);
+ },
+
+ drawRect: function (x, y, width, height, lineColor, fillColor) {
+ return this._genShape('Rect', [x, y, width, height, lineColor, fillColor]);
+ },
+
+ getElement: function () {
+ return this.canvas;
+ },
+
+ /**
+ * Return the most recently inserted shape id
+ */
+ getLastShapeId: function () {
+ return this.lastShapeId;
+ },
+
+ /**
+ * Clear and reset the canvas
+ */
+ reset: function () {
+ alert('reset not implemented');
+ },
+
+ _insert: function (el, target) {
+ $(target).html(el);
+ },
+
+ /**
+ * Calculate the pixel dimensions of the canvas
+ */
+ _calculatePixelDims: function (width, height, canvas) {
+ // XXX This should probably be a configurable option
+ var match;
+ match = this._pxregex.exec(height);
+ if (match) {
+ this.pixelHeight = match[1];
+ } else {
+ this.pixelHeight = $(canvas).height();
+ }
+ match = this._pxregex.exec(width);
+ if (match) {
+ this.pixelWidth = match[1];
+ } else {
+ this.pixelWidth = $(canvas).width();
+ }
+ },
+
+ /**
+ * Generate a shape object and id for later rendering
+ */
+ _genShape: function (shapetype, shapeargs) {
+ var id = shapeCount++;
+ shapeargs.unshift(id);
+ return new VShape(this, id, shapetype, shapeargs);
+ },
+
+ /**
+ * Add a shape to the end of the render queue
+ */
+ appendShape: function (shape) {
+ alert('appendShape not implemented');
+ },
+
+ /**
+ * Replace one shape with another
+ */
+ replaceWithShape: function (shapeid, shape) {
+ alert('replaceWithShape not implemented');
+ },
+
+ /**
+ * Insert one shape after another in the render queue
+ */
+ insertAfterShape: function (shapeid, shape) {
+ alert('insertAfterShape not implemented');
+ },
+
+ /**
+ * Remove a shape from the queue
+ */
+ removeShapeId: function (shapeid) {
+ alert('removeShapeId not implemented');
+ },
+
+ /**
+ * Find a shape at the specified x/y co-ordinates
+ */
+ getShapeAt: function (el, x, y) {
+ alert('getShapeAt not implemented');
+ },
+
+ /**
+ * Render all queued shapes onto the canvas
+ */
+ render: function () {
+ alert('render not implemented');
+ }
+ });
+