1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
|
// Setup a very simple "virtual canvas" to make drawing the few shapes we need easier
// This is accessible as $(foo).simpledraw()
VShape = createClass({
init: function (target, id, type, args) {
this.target = target;
this.id = id;
this.type = type;
this.args = args;
},
append: function () {
this.target.appendShape(this);
return this;
}
});
VCanvas_base = createClass({
_pxregex: /(\d+)(px)?\s*$/i,
init: function (width, height, target) {
if (!width) {
return;
}
this.width = width;
this.height = height;
this.target = target;
this.lastShapeId = null;
if (target[0]) {
target = target[0];
}
$.data(target, '_jqs_vcanvas', this);
},
drawLine: function (x1, y1, x2, y2, lineColor, lineWidth) {
return this.drawShape([[x1, y1], [x2, y2]], lineColor, lineWidth);
},
drawShape: function (path, lineColor, fillColor, lineWidth) {
return this._genShape('Shape', [path, lineColor, fillColor, lineWidth]);
},
drawCircle: function (x, y, radius, lineColor, fillColor, lineWidth) {
return this._genShape('Circle', [x, y, radius, lineColor, fillColor, lineWidth]);
},
drawPieSlice: function (x, y, radius, startAngle, endAngle, lineColor, fillColor) {
return this._genShape('PieSlice', [x, y, radius, startAngle, endAngle, lineColor, fillColor]);
},
drawRect: function (x, y, width, height, lineColor, fillColor) {
return this._genShape('Rect', [x, y, width, height, lineColor, fillColor]);
},
getElement: function () {
return this.canvas;
},
/**
* Return the most recently inserted shape id
*/
getLastShapeId: function () {
return this.lastShapeId;
},
/**
* Clear and reset the canvas
*/
reset: function () {
alert('reset not implemented');
},
_insert: function (el, target) {
$(target).html(el);
},
/**
* Calculate the pixel dimensions of the canvas
*/
_calculatePixelDims: function (width, height, canvas) {
// XXX This should probably be a configurable option
var match;
match = this._pxregex.exec(height);
if (match) {
this.pixelHeight = match[1];
} else {
this.pixelHeight = $(canvas).height();
}
match = this._pxregex.exec(width);
if (match) {
this.pixelWidth = match[1];
} else {
this.pixelWidth = $(canvas).width();
}
},
/**
* Generate a shape object and id for later rendering
*/
_genShape: function (shapetype, shapeargs) {
var id = shapeCount++;
shapeargs.unshift(id);
return new VShape(this, id, shapetype, shapeargs);
},
/**
* Add a shape to the end of the render queue
*/
appendShape: function (shape) {
alert('appendShape not implemented');
},
/**
* Replace one shape with another
*/
replaceWithShape: function (shapeid, shape) {
alert('replaceWithShape not implemented');
},
/**
* Insert one shape after another in the render queue
*/
insertAfterShape: function (shapeid, shape) {
alert('insertAfterShape not implemented');
},
/**
* Remove a shape from the queue
*/
removeShapeId: function (shapeid) {
alert('removeShapeId not implemented');
},
/**
* Find a shape at the specified x/y co-ordinates
*/
getShapeAt: function (el, x, y) {
alert('getShapeAt not implemented');
},
/**
* Render all queued shapes onto the canvas
*/
render: function () {
alert('render not implemented');
}
});
|